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Defragmighte Dragon V5


Brendano Harns

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[align=center]This is about the 3rd 4th 5th version of DD's pic, and the 2nd 3rd 23rd 98th newest version of his effect.

 

Please fix/comment/enjoy.

 

45737.jpg

[spoiler=Effect]

1 Tuner + 1 or more non-Tuner monsters

When this card declares an attack, destroy all face-down Spell and Trap Cards on the field. Card effects cannot be activated in response to this effect's activation. When this card is destroyed by a card effect, you can remove from play 5 Rock-Type monsters from your Graveyard to Special Summon this card. This card is also treated as a Rock-Type monster.

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LOL 1st sentence is a bit no sence..maybe it's "Once per turn, this card is not destroyed by a card effect", but it's a bit weard anyway...

Also on the 2nd sentence i think you don't need to put immediatly.

 

It's an OP card even if it is hard to summon...

 

You should remove the special summon effect...

And even if you do it, it will be OP anyway...this needs to be changed.

 

PIC is not the best, but OCG seems fine.

 

7.7/10

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LOL 1st sentence is a bit no sence..maybe it's "Once per turn' date=' this card is not destroyed by a card effect", but it's a bit weard anyway...

[/quote']

 

No, I believe I've done the correct OCG.

 

Also on the 2nd sentence i think you don't need to put immediatly.

 

No' date=' otherwise the cards could be chained.

 

It's an OP card even if it is hard to summon...

 

Not that hard to summon.

 

You should remove the special summon effect...

And even if you do it' date=' it will be OP anyway...this needs to be changed.

[/quote']

 

I could always add an extra cost to the Special Summon.

 

PIC is not the best' date=' but OCG seems fine.

[/quote']

Getting stuff like the above gets really annoying after awhile. If you aren't going to suggest a fix for the pic or why you think it's bad, then don't say anything, plox.

 

 

7.7/10

 

Honetly, a rating? What does a rating do for me? Words describe what you think about the card better than numbers.

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  • 1 month later...

LOL 1st sentence is a bit no sence..maybe it's "Once per turn' date=' this card is not destroyed by a card effect", but it's a bit weard anyway...

That means that your opponent will fail to destroy it during the first attempt of the turn. That is all, I don't see anything weird there =/

 

Also on the 2nd sentence i think you don't need to put immediatly.

I agree with this part. Its true

 

It's an OP card

Yes a little. Concidering:

-Generic requirements for a 4500 ATK monster. I would advice putting a sertain type of Tuner (not a specific tuner but you know what I mean fuzzie).

-DEF of 3000 doesn't seem as a drawback either.

-Once per turn its not destroyed by card effects is not that bad on its own, that's ok.

-Returning when removed from the field in any way by removing 5 rocks has a fair cost at first sight, but if your opponent attempts to destroy it and fails for the other effect, then trying again he succeeds and you just return it again that one time during the duel, concidering the high stats, you will pretty much win that duel. Also, since it actually left the field and came back, that means that its "once per turn" effect was reset, meaning that if your opponent has another card that will try to destroy it, it will fail again that same turn.

Another problem is that that returning effect is not when he is sent to the Graveyard only, not when destroyed by battle only, not when destroyed by card effects only, not removed from play only (and so on), its whenever its removed from the field in any way, including returned to Extra Deck, (which might get complications with rulings). Too many options for protection.

-Destruction effect is good, but not for the reason Ragnarock said, if that was the reason, Dark Hole and Chaos Emperor Dragon would both be legal. Its because it needs you to attack first, the main purpose of destroying Spell and Traps is so that you can attack without worries, this forces you to destroy while attacking, they can still use cards like Mirror Force. Also, it only destroys face-downs, meaning your opponent will chain cards like Gravity Bind, and they won't be destroyed making it useless, OR cards like Waboku, which can. Its decent although in anime shows it will have a lot more impact and it will actually work in a way that might look overpowered, lol but just might "look like it".

 

Fuzzie: that is my advice :D (I haven't been online because of school, I'll probably continue like that for 1 more week before I settle down everything and go back to normal, or not)

 

even if it is hard to summon...

This part is what made me quote this. Not to be offensive but absolutely no Synchro monster with an easy requirement like: 1 Tuner + 1 or more non-Tuner monsters is hard to Summon in any way. Actually, my real-life Deck can Summon about 3 copies of it with 2 cards.

 

 

You should remove the special summon effect...

And even if you do it, it will be OP anyway...this needs to be changed.

I don't think remove it is the best choise, but we could try to make it weaker

 

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LOL 1st sentence is a bit no sence..maybe it's "Once per turn' date=' this card is not destroyed by a card effect", but it's a bit weard anyway...

That means that your opponent will fail to destroy it during the first attempt of the turn. That is all, I don't see anything weird there =/

 

Also on the 2nd sentence i think you don't need to put immediatly.

I agree with this part. Its trueNo, because that way no other effects can be activated, such as Mirror Force; it is destroyed before it can be activated.

 

It's an OP card

Yes a little. Concidering:

-Generic requirements for a 4500 ATK monster. I would advice putting a sertain type of Tuner (not a specific tuner but you know what I mean fuzzie).

-DEF of 3000 doesn't seem as a drawback either.

-Once per turn its not destroyed by card effects is not that bad on its own, that's ok.

-Returning when removed from the field in any way by removing 5 rocks has a fair cost at first sight, but if your opponent attempts to destroy it and fails for the other effect, then trying again he succeeds and you just return it again that one time during the duel, concidering the high stats, you will pretty much win that duel. Also, since it actually left the field and came back, that means that its "once per turn" effect was reset, meaning that if your opponent has another card that will try to destroy it, it will fail again that same turn.

Another problem is that that returning effect is not when he is sent to the Graveyard only, not when destroyed by battle only, not when destroyed by card effects only, not removed from play only (and so on), its whenever its removed from the field in any way, including returned to Extra Deck, (which might get complications with rulings). Too many options for protection.

-Destruction effect is good, but not for the reason Ragnarock said, if that was the reason, Dark Hole and Chaos Emperor Dragon would both be legal. Its because it needs you to attack first, the main purpose of destroying Spell and Traps is so that you can attack without worries, this forces you to destroy while attacking, they can still use cards like Mirror Force. Also, it only destroys face-downs, meaning your opponent will chain cards like Gravity Bind, and they won't be destroyed making it useless, OR cards like Waboku, which can. Its decent although in anime shows it will have a lot more impact and it will actually work in a way that might look overpowered, lol but just might "look like it".

No, nothing face-down can be activated, because it's destroyed immediately.

 

Fuzzie: that is my advice :D (I haven't been online because of school, I'll probably continue like that for 1 more week before I settle down everything and go back to normal, or not)

 

even if it is hard to summon...

This part is what made me quote this. Not to be offensive but absolutely no Synchro monster with an easy requirement like: 1 Tuner + 1 or more non-Tuner monsters is hard to Summon in any way. Actually, my real-life Deck can Summon about 3 copies of it with 2 cards.

 

 

should remove the special summon effect...

And even if you do it, it will be OP anyway...this needs to be changed.

I don't think remove it is the best choise, but we could try to make it weaker

 

Crossed-out areas=Agree with

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I usually don't persist but I'm 100% sure I'm right.

 

Look:

n4vcyf.png

^You need to write something like what's written on this real card, otherwise chaining activations is possible.

Also, if you meant to make it like you are saying, then it is overpowered.

 

Another thing I'll point out that gives you yet another advantage with this effect, there are 2 ways of saying these types of effects:

1)When this card attacks, meaning that if the attack is negated, the effect doesn't happen.

2) When this card declares an attack, meaning that if the attack is negated, the effect still applies because the attack was still declared (that's also why after your attack has been negated you are not allowed to declare another attack with that monster that turn just because it "hasn't attacked that turn").

 

I've seen immediately written in cards somewhere, but all effects apply unless they are "negated", even if they are destroyed. And Effect Monsters SPECIALLY do because they have "priority" over the effects that destroy them. (example, if you Summon Judgement Dragon and your opponent uses something like Bottomeless Trap Hole, you can still pay 1000 LP to destroy everything before he dies, although he still dies).

 

"immediately" doesn't really make a difference so it doesn't matter if it stays or goes, just want to point out that it doesn't mean they can't respond.

 

I'll stop here so that all this^ doesn't become a nuisance (hope I spelled right ^-^" ). I just didn't want to leave without counter the argument xD.....

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You told me I needed to get rid of "immediately' date='" not replace it. Without "immidiatly," or anything similar, Cards could be activated before they are destroyed.

 

EDIT: V4 up.

[/quote']

 

What I'm saying is, that to destroy them, "immeditately" is not needed. To prevent them from activating anyways, "immeditately" is completely useless. If you want them to just be destroyed, take out the "immediately" and don't replace it with anything else. If you want them to not be able to be activated in respoince, take out "immeditately" and replace it with Uria's effect "Spell and Trap Cards cannot activate in responce to this effect's activation."

 

Although what I said just now is unnessesary since you already changed it. xD

 

The effects are good. The main thing people could complain about is the ATK, but that can stay in my opinion, if you (I suggest) added something to the Summoning conditions. It doesn't have to become horribly hard to Summon. You could do something like, putting a sertain type/name of Tuner, a sertain type/archtype that could be used as the non-Tuner(s) for example. You could create something that most people won't be able to use very much in other Decks because of the Summoning conditions, but at the same time, something that adjusts to your Deck in a way, that you could Summon it without really caring about the change. I haven't uploaded any cards lately but that's what I'm doing with my cards :)

 

1 of my synchros is also very powerful, so I made it Level 11, made it need a specific Tuner, it can only be Summoned using 2 or more non-Tuners, all 3 Synchro materials need to have different Types, it halves all battle damage it gives to the opponent, and it stats with only 1000 ATK and DEF. But my Deck Summons it and abuses it as if the conditions where non-existant and the drawbacks where barely a bother.

 

Just my little piece of advice.

BTW, its been almost a week since I loged in (again), I finally finished with my class-taking plan so I should be able to come more often again. If my absence wan't really felt that much, then it doesn't really matter xD

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That sounds like a good drawback that can bother a player generally. If your Deck is actually helped by doing that discard, that's a good idea in my opinion. I'm saying, strike for something that ruins this card in other Decks and helps yours xD

I can see Defragmite filling the Graveyard with Rocks a little faster that way though. Of course, you won't always have rocks and will be sometimes forced to discard other stuff so, it doesn't make it overpowered.

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