Jump to content

Deck Contest: M-Merchant Self Mill


-Griffin

Recommended Posts

I just remembered a Deck someone posted a while ago on here and wondered if YCM could do it better:

 

Requirements for this Deck:

 

1) 40-50 card Deck, all cards must be monsters,

2) Your primary win condition and focus of the Deck must clearly be activating Magical Merchant's effect - that should give you a win most of the time.

3) No entry fee

4) 1 Deck per person

5) There are points for being original.

6) Have fun

 

Prizes:

1st- 3 reps

2nd- 2 reps

3rd- 1 rep

 

I will not be accepting judges

 

Contestants:

*1 -

*2 -

*3 -

*4 -

*5 -

Link to comment
Share on other sites

I'll enter, i've got such deck on WC2009:

 

Monsters: (40)

 

Magical Merchant x3

Gokipon x3

Deep Diver x3

Sangan x1

Jinzo x3

Jinzo - Returner x3

Skull Servant x3

King of the Skull Servant x3

Mezuki x2

Gorz x1

Tragoedia x3

Giant Rat x3

Manticore of Darkness x3

Card Trooper x1

Treeborn Frog x1

Cockroach Knight x3

Plaguespreader Zombie x1

 

Extra Deck:

 

The generic one

Link to comment
Share on other sites

I'm not posting this in trad, so we're following the current list ^-^

I've got WC09, so I guess I'll start testing the above Deck, but non-WC09 builds are fine.

 

EDIT: Can people please include their Extra Decks? I'll use something random if you don't, but it'll probably suck.

Link to comment
Share on other sites

ok

 

Monsters: 40

 

3 Magical Merchant

2 Giant Rat

3 Cockroach Knight

3 Manticore

3 Green Baboon

3 Jinzo

3 Skull Servant

1 PSZ

3 King of Skull Servant

3 Lady in Wight

2 Mezuki

3 Zombie Master

1 Outstanding Dog Marron

1 Gorz

1 Treeborn

2 Wulf, Lightsworn Beast

1 Sangan

2 Tragoedia

 

Extra: 15

 

1 Brionac

1 Goyo

2 Stardust

2 Colossal

1 Red Archfiend

8 other Synchros

 

Playbook:

 

Set Magical Merchant

Make sure you have either Z-Master or a King of Skull Servants in hand

Mill

Summon King

attack for like 8000... and thats the win.

Link to comment
Share on other sites

umm... if you activate merchant's effect and find out there's no spells or traps left in deck then you shuffle all picked up cards and put them back... There's no point in merchant here.

 

No, rulings and the games say that they all go to the Graveyard, and count as being sent there from the Deck.

Link to comment
Share on other sites

So opponent attacks your merchant' date=' you put deck in grave... on your turn you lose by deckout? You don't have any way to prevent attacks because you're using only monsters in your deck so there's no way to use merchant's effect on your own turn?

[/quote']

 

Look at the first Deck posted and get back to me.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...