-Griffin Posted November 22, 2009 Report Share Posted November 22, 2009 I just remembered a Deck someone posted a while ago on here and wondered if YCM could do it better: Requirements for this Deck: 1) 40-50 card Deck, all cards must be monsters,2) Your primary win condition and focus of the Deck must clearly be activating Magical Merchant's effect - that should give you a win most of the time.3) No entry fee4) 1 Deck per person5) There are points for being original.6) Have fun Prizes:1st- 3 reps2nd- 2 reps3rd- 1 rep I will not be accepting judges Contestants:*1 - *2 -*3 - *4 - *5 - Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted November 22, 2009 Report Share Posted November 22, 2009 does it need to follow current list or is there no list at all...or can we run a banned card.. Link to comment Share on other sites More sharing options...
El-Rrey Posted November 22, 2009 Report Share Posted November 22, 2009 I'll enter, i've got such deck on WC2009: Monsters: (40) Magical Merchant x3Gokipon x3Deep Diver x3Sangan x1Jinzo x3Jinzo - Returner x3Skull Servant x3King of the Skull Servant x3Mezuki x2Gorz x1Tragoedia x3Giant Rat x3Manticore of Darkness x3Card Trooper x1Treeborn Frog x1Cockroach Knight x3Plaguespreader Zombie x1 Extra Deck: The generic one Link to comment Share on other sites More sharing options...
-Griffin Posted November 22, 2009 Author Report Share Posted November 22, 2009 I'm not posting this in trad, so we're following the current list ^-^I've got WC09, so I guess I'll start testing the above Deck, but non-WC09 builds are fine. EDIT: Can people please include their Extra Decks? I'll use something random if you don't, but it'll probably suck. Link to comment Share on other sites More sharing options...
-Griffin Posted November 24, 2009 Author Report Share Posted November 24, 2009 B-ump. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted November 24, 2009 Report Share Posted November 24, 2009 ok Monsters: 40 3 Magical Merchant2 Giant Rat3 Cockroach Knight3 Manticore3 Green Baboon3 Jinzo3 Skull Servant1 PSZ3 King of Skull Servant3 Lady in Wight2 Mezuki3 Zombie Master1 Outstanding Dog Marron1 Gorz1 Treeborn2 Wulf, Lightsworn Beast1 Sangan2 Tragoedia Extra: 15 1 Brionac1 Goyo2 Stardust2 Colossal1 Red Archfiend8 other Synchros Playbook: Set Magical MerchantMake sure you have either Z-Master or a King of Skull Servants in handMillSummon Kingattack for like 8000... and thats the win. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 24, 2009 Report Share Posted November 24, 2009 Um.. what's the point of destructing your own deck? Link to comment Share on other sites More sharing options...
Spiff! Posted November 24, 2009 Report Share Posted November 24, 2009 to get loads of stuff in the grave. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 24, 2009 Report Share Posted November 24, 2009 and then? (except zombies) Link to comment Share on other sites More sharing options...
Spiff! Posted November 24, 2009 Report Share Posted November 24, 2009 use a lot of effects from the grave. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 24, 2009 Report Share Posted November 24, 2009 hmmmm... -Griffin, reserve me a spot Link to comment Share on other sites More sharing options...
-Griffin Posted November 24, 2009 Author Report Share Posted November 24, 2009 Reserved.Seph, I recommend you try and figure out EXACTLY what happens if Merchant is flipped on your opponent's turn with your Deck. Link to comment Share on other sites More sharing options...
Rose Posted November 24, 2009 Report Share Posted November 24, 2009 Can i reserve? i want to try this for teh lulz. Link to comment Share on other sites More sharing options...
-Griffin Posted November 24, 2009 Author Report Share Posted November 24, 2009 Anyone can - spot reserved. Link to comment Share on other sites More sharing options...
Fraz Posted November 24, 2009 Report Share Posted November 24, 2009 umm... if you activate merchant's effect and find out there's no spells or traps left in deck then you shuffle all picked up cards and put them back... There's no point in merchant here. Link to comment Share on other sites More sharing options...
-Griffin Posted November 24, 2009 Author Report Share Posted November 24, 2009 umm... if you activate merchant's effect and find out there's no spells or traps left in deck then you shuffle all picked up cards and put them back... There's no point in merchant here. No, rulings and the games say that they all go to the Graveyard, and count as being sent there from the Deck. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted November 24, 2009 Report Share Posted November 24, 2009 umm... if you activate merchant's effect and find out there's no spells or traps left in deck then you shuffle all picked up cards and put them back... There's no point in merchant here. Proof: http://yugioh.wikia.com/wiki/Card_Rulings:Magical_Merchant The YGO games are full of glithces :S Link to comment Share on other sites More sharing options...
-Griffin Posted November 24, 2009 Author Report Share Posted November 24, 2009 Most of the "glitches" are OCG rulings which differ from TCG rulings.Although there are some serious ones.Either way, this contest goes by the games. Because it's fun. Link to comment Share on other sites More sharing options...
Fraz Posted November 24, 2009 Report Share Posted November 24, 2009 No... the rulings say you shuffle up. Like when sangan activates and there's no targets. Link to comment Share on other sites More sharing options...
-Griffin Posted November 24, 2009 Author Report Share Posted November 24, 2009 Either way' date=' this contest goes by the games. Because it's fun.[/quote'] Link to comment Share on other sites More sharing options...
Fraz Posted November 25, 2009 Report Share Posted November 25, 2009 So opponent attacks your merchant, you put deck in grave... on your turn you lose by deckout? You don't have any way to prevent attacks because you're using only monsters in your deck so there's no way to use merchant's effect on your own turn? Link to comment Share on other sites More sharing options...
-Griffin Posted November 25, 2009 Author Report Share Posted November 25, 2009 So opponent attacks your merchant' date=' you put deck in grave... on your turn you lose by deckout? You don't have any way to prevent attacks because you're using only monsters in your deck so there's no way to use merchant's effect on your own turn?[/quote'] Look at the first Deck posted and get back to me. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted November 25, 2009 Report Share Posted November 25, 2009 ok, should be ok now... Link to comment Share on other sites More sharing options...
-Griffin Posted November 25, 2009 Author Report Share Posted November 25, 2009 Yep. That works fine now Seph. Link to comment Share on other sites More sharing options...
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