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FK vs FTR! Match #2 Darklink401 vs Bösitige Zauberer! Bösitige Zauberer Wins [LOCK]


Sploda

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Votes must have a detailed reason and I reserve the right to deny any vote.

These are the rules

1. Make eight different cards.

2. Must have at least three Effect or Normal Monster cards.

3. At least four support Spell or Trap Cards.

4. At least one major Fusion monster.

 

Prize is 1 rep for the winner and 1 point to the winning side.

 

And Here are the Cards

 

First to 6 votes wins

 

[spoiler=Bösitige Zauberer]vinno0.png

 

[spoiler=lore]Send 1 Fusion Monster in your Extra Deck to your Graveyard, to add the Fusion Material Monster(s) listed on the card from your Deck to your hand. If no monster names are listed on the card then add monster(s) with the required type or Attribute to your hand instead.

 

 

nf2pas.png

 

[spoiler=lore]If you use this card for a Fusion Summon, then you can remove from play this card and 1 monster in your Graveyard to substitute them as any needed Fusion Material monster(s). When this card is sent to the Graveyard for a Fusion Summon then you can add 1 "Amalgam Turmoil" monster to your hand from your Deck.

 

 

30c969v.png

 

[spoiler=lore]Remove from play 2 "Amalgam Turmoil" monsters in your Deck to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) When the Fusion Monster Summoned by this effect is removed from the field, you can pay 1000 Life Points to send it to your Fusion Deck and add 1 "Amalgam Turmoil" monster removed from play or in your Graveyard to your hand.

 

 

2en5b15.png

 

[spoiler=lore]Once per turn, you must remove from play 1 "Amalgam Turmoil" monster from your Deck or discard 1 " Amalgam Turmoil" monster from your hand. When this card is activated each DARK Fusion Monster you control gain 200 ATK for each monster in your Graveyard. If a Fusion Monster is removed from the field, you can add 1 Level 3 or lower "Amalgam Turmoil" monster from your Deck to your hand and increase your Life Points by the amount of ATK of the Fusion Monster increased by this effect.

 

 

vgrjpz.png

 

[spoiler=lore]You can add 2 "Amalgam Turmoil" monsters in your Graveyard to your Deck to Special Summon this card from your hand. Once per turn, you can equip 1 monster from your Graveyard to this card and treat it as an equip Spell Card and increase this card's ATK by 1500. Once per turn, you can activate 1 of the following effects depending the amount of cards equipped to this card: -- 1: Select 1 Fusion Monster in your Extra Deck and add 1 Fusion Material Monster listed on the selected card to your hand -- 2: Select 1 Monster Card in your Graveyard and activate its effect.

 

 

29x3j4.jpg

 

[spoiler=lore]When this card is Summoned, set 2 monsters in your Graveyard to your Spell & Trap Card Zone. If this card is select as an attack target or by a card effect, you can remove from play 1 set Monster Card in your Spell & Trap Card Zone. During your End Phase after conducting your Battle Phase, you can remove from play this card and both set Monster Cards in your Spell & Trap Card Zone to Special Summon 1 Fusion Monster from your Extra Deck with the same attribute as 1 of the removed from play monsters.

 

 

zjv0qc.png

 

[spoiler=lore]This card can be activated if a Fusion Monster you control is removed from the field, Special Summon 1 Fusion monster from your Extra Deck who is the same Level or less of the removed monster. The Summoned monster by this effect has its effect negated and cannot attack during your next Battle Phase.

 

 

m9a7p4.jpg

 

[spoiler=lore]Once per turn, you can Skip your Draw Phase to send 1 Fusion Monster in your Extra Deck to your Graveyard to inflict damage to your opponent equal to the Fusion Monster's Level x300. You can remove from play 1 "Amalgam Turmoil" monster you control to treat this card as 2 Fusion Material Monsters that are treated as DARK Attribute monsters. If the Fusion Monster this card is used to Summon is destroyed, you can return 2 "Amalgam Turmoil" monsters with 1 to your hand and 1 to your Deck.

 

 

2vds5l1.jpg

 

[spoiler=lore]"Amalgam Turmoil, Elemental Caster" + 1 Spellcaster-Type monster

This card can only be Special Summoned from your Extra Deck by removing from play face-up Fusion Material Monsters you control. (This is treated as a Fusion Summon.) When this card is Summoned declare 1 Attribute, neither player can Special Summon a monster of the Select Attribute. Decrease this card's attack by 400 for each monster of the selected Attribute is on the field. When this card battles a monster of the select Attribute, you can discard 1 card from your hand to decrease the monster's attack by 1000. If this card is removed from the field, return this card to your Extra Deck and add 1 Fusion Material Monster used to Summon this card to your hand.

 

 

 

[spoiler=Darklink401]301066jo.jpg

[spoiler=lore]When this card is Special Summoned, you can add 1 "Fireheart Awakening" from your Deck to your hand. As long as this card is face-up on your side of the field, any "Fireheart" monsters you control gain 300 ATK. If this card is destroyed by battle, you can discard 1 "Fireheart Awakening" from your hand to inflict 1000 damage to your opponent.

 

301066.jpg

[spoiler=lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by Tributing 1 "Fireheart" monster you control. When this card is Special Summoned, you can add 1 "Fireheart Awakening" from your Graveyard to the top of your Deck to inflict 600 damage to your opponent. When this card inflict Battle Damage to your opponent, you can add 1 "Fireheart Awakening" from your Graveyard to your hand.

 

301066z.jpg

[spoiler=lore]You can only activate this card by removing from play 1 "Fireheart Warrior - Kamiya" and 1 "Fireheart Sorceress - Karin" you control. Special Summon 1 "Fireheart Master - Senkaryu" from your Extra Deck. When this card is sent to the Graveyard, inflict 300 damage to your opponent.

 

301066w.jpg

[spoiler=lore]"Fireheart Warrior - Kamiya" + "Fireheart Sorceress Karin"

This card can only be Special Summoned from your Fusion Deck by the effect of "Fireheart Awakening". (You do not use "Polymerization".) When this card is Special Summoned, you can remove from play 1 "Fireheart" monster from your Graveyard to inflict 1000 damage to your opponent. When this card destroys an opponent's monster by battle, you can remove from play 1 "Fireheart Awakening" from your Graveyard to destroy 1 Spell or Trap Card your opponent controls.

 

301066w.jpg

[spoiler=lore]Equip this card only to a FIRE monster. The equipped monster gains 500 ATK. If this card is equipped to a "Fireheart" monster you control, when the equipped monster destroys an opponent's monster by battle, you can add 1 "Fireheart" monster from your Deck to your hand. When this card is sent to the Graveyard, select 1 monster your opponen t controls, It cannot change attack for as long as this card is in the Graveyard.

 

301066v.jpg

[spoiler=lore]Activate only when your opponent activates a Spell or Trap card and you control a "Fireheart" monster. Negate the activation and effect of the card and return it to the bottom of its respective owner's deck. If this card is in your Graveyard when a "Fireheart" monster you control is destroyed by battle, you can remove this card from play to inflict 1000 damage to your opponent.

 

301066e.jpg

[spoiler=lore]Activate only when your opponent Normal Summons or Special Summons a monster. Send the Summoned monster to the Graveyard. When this card is sent to the Graveyard, you can remove from play 1 "Fireheart" monster from your Deck to inflict 800 damage to your opponent.

 

301066s.jpg

[spoiler=lore]When this card is Normal Summoned, you can Special Summon 1 "Fireheart" monster from your Deck. When this card is destroyed, destroy the Summoned monster. When the monster is destroyed, you can inflict 500 damage to your opponent. During your End Phase, you can look at the top card of your opponent's Deck. If it is a Spell Card, inflict 500 damage to your opponent.

 

 

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Vote for Darklink

 

Supports Fire-attribute cards, which is IMO more creative than supporting LIGHT/DARK cards.

(Light of Destruction/Phantom Darkness much?)

 

Also brings Fireheart in as a Archtype, which intrigues me further. Set A does as well, but some cards made me feel like I was looking at Djinn-esque monsters for fusions.

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Also brings Fireheart in as a Archtype' date=' which intrigues me further. Set A does as well, but some cards made me feel like I was looking at Djinn-esque monsters for fusions.

[/quote']

 

What do you mean Djinn-esque monsters?

 

I tried googling it and didn't get any good results. :?

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You both have one error.

 

[Type / Fusion / Effect]

 

But you put:

 

[Type / Fusion]

 

Gawd, remember this.

 

Anyways, Darklink, pics look more Anime-ish.

 

And he specify if face-up or face-down.

 

Darklink said "Do not use Polymerisation", but Bostige didn't when he was supposed to.

 

I like Burn Effects.

 

Vote goes to Darklink.

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Also brings Fireheart in as a Archtype' date=' which intrigues me further. Set A does as well, but some cards made me feel like I was looking at Djinn-esque monsters for fusions.

[/quote']

 

What do you mean Djinn-esque monsters?

 

I tried googling it and didn't get any good results. :?

 

Djinn-esque as in the djinn monsters used for ritual monsters. (released in SOVR and ABPF)

 

they can be removed as part of the requirements, regarless of "blahblahblah"

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X-31.

 

His cards are not only stunning by appearance' date=' but I can easily see that his effects have a lot of though behind them, Also, good concept on the names and awesome pics. ;D

[/quote']

 

I vote for this X-31 as well, for reasons above and the fact that he wnet above and beyond the card requirements.

 

This really isn't fair.

You'll get all the fake knights to vote for Darklink.

Anyway' date=' I vote for X-31.

The OCG, pics and effects are better.

[/quote']

That isn't true, we aren't going to stoop that low just to win. IF we need to do that to win, then I'll forfeit the rest of the contests if that happens.

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Pictures: Darklink's is inconsistent, and some are of lower quality, Bostige has a good quality consistently.

 

Effects: Bostige's seems to be more consistent and more in line with supporting the other's cards.

 

OCG: I couldn't really spot any major errors from either, but I probably wasn't looking carefully enough.

 

Bostige gets my vote.

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4-3.

 

I suggest you update the scores on the first post TheCreator.

 

I think Creator voted for him in one of his posts.

 

And may I suggest that in the next match you write down how many votes to win before the match begins? because this is the 2nd time you have done that.

 

Now onto voting both of them did very well but X-31 has better pics so my vote goes to X-31

 

Voting on just images alone doesn't seem like a good reason to vote.

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