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Fallen Angel Turbo


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Inspired by Nightmare Zarkus

 

Must... build... FALLEN ANGELS!!!

 

Fallen Angel Turbo [40]

 

Monsters: [16]

 

2| Athena

2| Chaos Sorcerer

2| Darklord Zerato

2| Fallen Angel Asmodeus

1| Fallen Angel Superbia

2| Hecatrice

3| Tethys, Goddess of Light

2| Tragoedia

 

Spells [18]

 

2| Allure of Darkness

1| Brain Control

3| Celestial Transformation

2| Foolish Burial

1| Giant Trunade

2| Hand Destruction

1| Heavy Storm

2| Inferno Reckless Summon

1| Pot of Avarice

2| Trade-In

3| Valhalla, Hall of the Fallen

 

Traps [4]

 

1| Call of the Haunted

1| Mirror Force

2| Threatening Roar

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possibly neg a Reckless (3 seems like overkill)

swap Heavy for Trunade or run both...

but your kinda swamped for space.

i'd also drop an Athena' date=' 3 seems like more overkill.

and possibly a Tethys...

[/quote']

 

I'm not going to use Heavy if it will kill my stuff and 3 Tethys is not too many. Reckless, it's a 3/0 card, if I take out one they all come out, so they are going for a Giant Trunade, which would make it 40, and what should I replace 1 Athena with? I personally have been looking for an excuse to put in Splendid Venus but that's just me.

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Let me explain to you the problem here:

 

1| Archlord Kristya

3| Athena

2| Chaos Sorcerer

3| Darklord Zerato

2| Fallen Angel Asmodeus

1| Fallen Angel Superbia

1| Hecatrice

3| Tethys, Goddess of Light

 

See it yet?

It's alright, I didn't get it at first either.

Let me list levels with numbers.

1 8

3 7

2 6

3 8

2 8

1 8

1 4

3 6

 

Still don't see?

 

Well, you have 15 monsters that require tributes, and one that doesn't. Granted, you have 3 tradeins, 3 valhallas, 3 masuoleums and 3 celestials. Unfortunately, that won't save you.

 

This deck is great in theory, great late game, and maybe even great in practice, but it's primary problem is inconsistency. You /will/ have games where you draw hands of only monsters, or only spells, and unfortunately for you, the spells hate each other and the monsters are acquaintances at best. Some of the spells like the monsters, at least. If you get a solid hand, this deck will tear your opponent up, but odds are pretty fair that you won't get a solid hand. I see level 8's without valhalla, forced to use mausoleum at the cost of too much lp, or celestial, leaving you open for next turn. I see level 7's with tradein in your hand, same situation.

 

In all fairness, I never tried this with mausoleum, it might add a lot of speed to it. On that note, terraforming. You need speed here. You can compensate for consistency by making it quicker. I honestly don't see the point in 3 zeratos. I think a second christia would make a better choice. Or a second hecatrice, if you're willing to give up the tradein target.

 

Good luck.

 

/Tronta

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