Great Unclean One: VK Posted November 27, 2009 Report Share Posted November 27, 2009 A great beatstick, and good effects, it's basically a weakened Yata! Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted November 27, 2009 Report Share Posted November 27, 2009 Hmm, it takes two tributes and returns to the hand... fantastic -.- Link to comment Share on other sites More sharing options...
Eury Posted November 27, 2009 Report Share Posted November 27, 2009 I wasn't around when they were playing it but, is this one of the reasons Yata is banned? Link to comment Share on other sites More sharing options...
burnpsy Posted November 27, 2009 Report Share Posted November 27, 2009 Even with Mausoleum, this is bad. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted November 27, 2009 Author Report Share Posted November 27, 2009 Not unless you useA) Mirror of YataB) IzanagiC) Forbidden ChaliceD) Other cards to negate or remove it till the end of the end phase Link to comment Share on other sites More sharing options...
Eury Posted November 27, 2009 Report Share Posted November 27, 2009 Not unless you useA) Mirror of YataB) IzanagiC) Forbidden ChaliceD) Other cards to negate or remove it till the end of the end phaseYou forgot Waboku. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted November 27, 2009 Author Report Share Posted November 27, 2009 ? Waboku doesn't really do anything for Hino or other Spirits, all it does is a weaker version of Threatning Rawr. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted November 27, 2009 Report Share Posted November 27, 2009 ? Waboku doesn't really do anything for Hino or other Spirits' date=' all it does is a weaker version of Threatning Rawr.[/quote'] But it stops the Battle dmg so it's effect doesn't activate. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted November 27, 2009 Author Report Share Posted November 27, 2009 Oh, sweet. Can't wait to get this card and some others so I can complete my Spirit Opression deck. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted November 27, 2009 Report Share Posted November 27, 2009 nuke + hino + mausoleum is usually game but the combo is hard to pull off Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted November 27, 2009 Author Report Share Posted November 27, 2009 Hard but worth it. Plus if you activated trunade then nuke..... and somehow got Sasuke samaurai #3 out then hino....major mill. Link to comment Share on other sites More sharing options...
Mister Sir Posted November 28, 2009 Report Share Posted November 28, 2009 This is hilarious when the effect actually works XD Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted November 29, 2009 Author Report Share Posted November 29, 2009 That and the opponent has to trust the heart of the cards.....if there is such thing. Link to comment Share on other sites More sharing options...
Darkest Hour Posted November 29, 2009 Report Share Posted November 29, 2009 Degenerate Circuit kills spirits. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted November 29, 2009 Author Report Share Posted November 29, 2009 *saddens* But is there anyway to make this card more up to date? Link to comment Share on other sites More sharing options...
Darkest Hour Posted November 29, 2009 Report Share Posted November 29, 2009 Not really. Bouncing to the hand should be reserved for something you can use practically or every turn. Tributing a monster + bounce is never a good idea. Link to comment Share on other sites More sharing options...
Terri Bad Tornado Posted November 29, 2009 Report Share Posted November 29, 2009 The Spirit support wasn't enough to help him. The low level Sprits need to be more worthwhile too for them to gain any ground. Link to comment Share on other sites More sharing options...
Coffee Black Posted November 29, 2009 Report Share Posted November 29, 2009 all i know about spirit monsters is that most have great effects and are crippled by being sent back to the hand, at least the high level ones like this card. hino is a great card though; someone could work it. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted November 29, 2009 Author Report Share Posted November 29, 2009 Not really. Bouncing to the hand should be reserved for something you can use practically or every turn. Tributing a monster + bounce is never a good idea. Perhaps a Opression style deck for spirits then. Their bouncing could help fuel cards like Dark Core and Magic Jammer. Link to comment Share on other sites More sharing options...
Blakie Posted November 30, 2009 Report Share Posted November 30, 2009 Hino fails at trying to be a sucky bird. Link to comment Share on other sites More sharing options...
Sleepy Posted November 30, 2009 Report Share Posted November 30, 2009 Level 8, I think you can put Trade-in in your Deck to make a decent draw engine in the Spirit Deck and add a little concistency to it. If I remember well, there is a Spirit that can put him back in your hand anyways. Link to comment Share on other sites More sharing options...
Blakie Posted November 30, 2009 Report Share Posted November 30, 2009 What, that retarded ass Izanami, she's not that good, even VK should know that. VK may be retarded, but he's not stupid to actually do that. Link to comment Share on other sites More sharing options...
Sleepy Posted November 30, 2009 Report Share Posted November 30, 2009 Despite the fact that I know how you think of Spirits, I'm gonna ask you, what better combos do you have for that card? What better Spirits do you think should be in the Deck other than the ones that can actually move stuff around? and finally, how is Izanami bad for Spirits?, the cost is not that expensive, granted that you won't always choose Hino Kagu Tsushi. Link to comment Share on other sites More sharing options...
Blakie Posted November 30, 2009 Report Share Posted November 30, 2009 *face palm* There's a reason I hate spirits, it's because their not fast and their 1st effect sucks. I will never resort or like spirits. Plus, the only combo I see is good is summoning susa, creature swaping, then activate legacy, ending your turn, have susa return, then activate rageki break to destroy your opponent's card with discarding susa, then next turn, SS Yamato. That's what VK did and failed. Link to comment Share on other sites More sharing options...
Sleepy Posted November 30, 2009 Report Share Posted November 30, 2009 That combo is too elavorated to just destroy a monster. In any case, you didn't answer any of my questions, assuming you were forced to make a Spirit Deck, what better plans can you come up with? If you can't come up with something you can't talk back to my suggestion.. Link to comment Share on other sites More sharing options...
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