Huntar! Posted November 29, 2009 Report Share Posted November 29, 2009 Welcome to the YCM COTW! This week is currently: COTW #1! This week's theme is: Any Monster Card Entry Begins: 11/30/09Entries end: 12/7/09 -This thread is for ENTRIES ONLY-This thread is NOT for discussion-This thread is NOT for voting-Please post your username and the card you are entering. Have fun! :] Link to comment Share on other sites More sharing options...
Huntar! Posted November 30, 2009 Author Report Share Posted November 30, 2009 This is open. :] Let enterance begin! Link to comment Share on other sites More sharing options...
J-Max Posted November 30, 2009 Report Share Posted November 30, 2009 [align=center]Pic found on a Hentai SiteThis card cannot be Normal Summoned or Set. This card can only be Special Summoned to your Field Spell Card Zone by removing 4 Spell Counters from cards you control. This card is also treated as a DARK monster. Each time a Spell Counter is placed on a face-up card, the card's controller can place 1 additional Spell Counter on the card. If a Spell Counter would be removed from a face-up card, its controller can play 500 Life Points to negate the effect. If your opponent controls a face-up "Field Chibi", there is no limit to the amount of Spell Counters that can be placed on a card (If this card is removed from the field all extra Spell Counters are removed).[/align] Link to comment Share on other sites More sharing options...
.Leo Posted December 1, 2009 Report Share Posted December 1, 2009 [align=center]Shine Force I - ArtemisImage Credit: Me - Card Effect - This card cannot be Special Summoned except by effect of a "Shine Force" monster. When this card is Summoned reveal 1 random card from your Deck. Activate an effect determined on the card revealed: -Monster Card: If Level 4 or lower you can Special Summon it in face up Defence Position. If it is Level 5 or higher you can add it to your hand. -Spell Card: Discard it and add 1 card from your Graveyard to your Deck. -Trap Card: Select 1 monster your opponent controls. It cannot attack during his/her next Battle Phase.[/align] Link to comment Share on other sites More sharing options...
Huntar! Posted December 1, 2009 Author Report Share Posted December 1, 2009 Entry Reserved? Spartan919 Post deleted Reason: Entries, only Link to comment Share on other sites More sharing options...
JG. Posted December 1, 2009 Report Share Posted December 1, 2009 [align=center]~JG~ When this card is Summoned, you can select 2 Types other than Warrior-Type. This card is also treated as the selected Types. When this card destroys a monster your opponent controls, activate 1 of the following effects according to the Level of the destroyed monster.•1-4: Inflict damage to your opponent equal to the Level of the destroyed monster x100.•5-6: Destroy 1 Spell or Trap Card on the field.•8-12: Select up to 2 cards on the field and destroy them. It's from a week or 2 ago, but I guess it's still eligable? And I added bullets in teh seperate effect, but not the card itself.[/align] Link to comment Share on other sites More sharing options...
Limited Edition KING Posted December 2, 2009 Report Share Posted December 2, 2009 [align=center]~King. - Image Credit Deviantart. When this card is Summoned place 1 "Supre Counter" on this card (Max 1). This card gains 1000 ATK for each "Supre Counter" on this card. If this card was used for the Synchro Summon of "Hypersupre Mageknight" you can remove this card from your Graveyard to draw 1 card.[/align] Link to comment Share on other sites More sharing options...
Jolta Posted December 4, 2009 Report Share Posted December 4, 2009 Wow, I'm kinda bored. Well, here's a new Type of Synchro. Better than Accel Synchroes. I thank Photobucket. Jolta [align=center]1 "/Assault Mode" Tuner + 1 or more "/Assault Mode" non-Tuner monstersOnce per turn, you may add 1 Assault Counter on this card. (max. 10) This monster gains 100 ATK for every Assault Counter on it. During your Draw Phase, you may remove 1 Assault Counter from this card to destroy 1 face-up monster on your opponent's side of the field instead of drawing 1 card from your Deck. Once per turn, you may toss a coin. If heads, increase your Life points by 700. If tails, pay 5000 Life Points to Attack your opponent directly. During your End Phase, you may return this monster to your Extra Deck to Special Summon 1 Synchro monster from your Extra Deck. [/align] Link to comment Share on other sites More sharing options...
Blaze Pyro Posted December 4, 2009 Report Share Posted December 4, 2009 Yes I did draw the picture myself. Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted December 5, 2009 Report Share Posted December 5, 2009 [align=center]When this card is Normal Summoned, remove it frm play. During each of your Standby Phases that this card is removed from play, place 1 Blast Counter on this card. You can remove all Blast Counters from this card to Special Summon this card. This card's original ATK and DEF are equal to the number of Blast Counters removed from this card because of its own effect x400. When this card is destroyed because of a card effect, by discarding 2 cards, you can remove this card from play. Image cred to deviantart.[/align] Link to comment Share on other sites More sharing options...
XP_Lulz Posted December 5, 2009 Report Share Posted December 5, 2009 - Xp_lulz - Image Credit - LeoImage Credit - Leo [align=center] [spoiler=Effect]This card cannot be destroyed by battle. If you control another monster, your opponent cannot attack this card. Any damage involving this card is halved. When you receive Battle Damage involving this card, your opponent must discard 2 cards from their hand. If this card is destroyed by a card effect, you can discard 1 cards from your hand to Special Summon this card during any players Battle Phase. If this card is Special Summoned this way, increase this card's ATK and DEF by 2000, and negate this card's effect.[/align] Link to comment Share on other sites More sharing options...
-DOOM Posted December 6, 2009 Report Share Posted December 6, 2009 [align=center]HP Doom Worlds Torpedo-Dasher LoreWhen this card is Summoned, except by its own effect, remove it from play. if this this card was removed from play by its own effect, you can place it in your Extra Deck to negate the Special Summon of 1 LIGHT or DARK monster, and place it at the bottom of your opponents deck. If your opponent Summons a Synchro Monster while this card is in your Extra Deck, Special Summon this card and return all Synchro Monster on the field to their respective owners Extra Decks. You can pay halve of your Life Points to remove this card from play.[/align] Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted December 6, 2009 Report Share Posted December 6, 2009 Im not sure if Im allowed to enter since im part of the staffBut if I am heres my cardSanta's Little HelperEffectThis card cannot be Summoned from your Deck or Graveyard. This card can only be Summoned from your Hand during your opponent's Battle Phase by removing from play 1 Fairy-Type monster which has been selected as an attack target. When this card is Summoned place 2 Angel Counters on it (max. 8 ). Once per turn if you control a Gemini monster, you can Tribute it to place 2 Angel Counters on this card and destroy all Spell Cards on your opponents side of the field. You lose 500 Life Points at the end of the turn. Once per turn, if your opponent activates a Trap Card, place 1 Angel Counter on this card. If you summon a Gemini monster this card gains 700 ATK until the end Phase of the Turn and can attack 2 times until the End Phase of your turn. Once per turn you can Remove 1 Angel Counter from this card to have this card gain 200 ATK. If this card would be destroyed you can Remove 4 Angel Counters from this card from preventing this card from being destroyed. If a Monster is sent to the Graveyard, you can remove 1 Angel Counter from this card to Draw 1 Card. If its a Monster Card, this card gains 400 ATK and DEF until your opponent activates a Trap Card. If its a Spell Card, Special Summon a Gemini Fairy-Type monster from your deck. Your opponent draws a card at the End Phase. If its a Trap Card, remove all Angel Counters from this card. For each Counter removed your opponent loses 300 life Points. Link to comment Share on other sites More sharing options...
--------------- Posted December 6, 2009 Report Share Posted December 6, 2009 Atman Link to comment Share on other sites More sharing options...
Shocked Posted December 7, 2009 Report Share Posted December 7, 2009 [align=center] Lore 1 Warrior-Type + 1 Fairy-TypeThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 6 cards from your hand. This card also treated as Fairy-Type. This card cannot be destroyed by a battle. When this card is Summoned, all monsters you control also treated as Fairy-Type. When this card is attacked a monster, flip a coin. Head : The attacked monster is destroyed. Tail : Remove 1 card from your hand, the attacked monster is not destroyed. When this card is destroyed by Spell/Trap Card, inflict damage to opponent's Life Points equal to DARK monster on your hand x600[/align] Link to comment Share on other sites More sharing options...
gustavosuarez Posted December 7, 2009 Report Share Posted December 7, 2009 Gustavosuarez[spoiler=effect!!] This card can be Special Summon by removing from play 1 Dragon and 1 Plant-Type monster from your Graveyard. This card ATK is equal to the number of cards in your hand x 600. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to draw 2 cards. Each time that a Plant-Type monster is Summoned, you can discard 1 card from your hand to destroy the Summoned monster and place 1 Eternal Counter on this card. Increase the DEF of all Plant-Type monsters on the field by 100 x each Eternal Counter on this card. You can remove any number of Eternal Counters from this card to Special Summon 1 removed from play Plant-Type monster whose Level are equal to the number of removed counters. Link to comment Share on other sites More sharing options...
The Tin Trooper Posted December 7, 2009 Report Share Posted December 7, 2009 [align=center] THE TIN TROOPERWhen this card is Special Summoned from the Graveyard, you can Special Summon as many Zombie-Type monsters from either player's Graveyard as possible. They cannot be Tributed or sent to the Graveyard for Fusion or Synchro Summoning. If this card is destroyed by card effects, it is Special Summoned during your opponent's Battle Phase. If this card is destroyed by battle, destroy all Zombie-Type monsters Special Summoned by this card's effect. Then, you can Special Summon 1 "Demon" monster from your Deck. Pic drawn and coloured by me. (I'm shyt at Photoshop)[/align] Link to comment Share on other sites More sharing options...
Sander Posted December 7, 2009 Report Share Posted December 7, 2009 Ok No more entries You know, other people might not even live in the same Timezone like we do, so, until Napoléon ends it, this stays open. Link to comment Share on other sites More sharing options...
Huntar! Posted December 8, 2009 Author Report Share Posted December 8, 2009 This contest is now over and has been automatically moved to the Finished Contests forum. Link to comment Share on other sites More sharing options...
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