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Remember this! Combining is where many fighting spirits collide! (Cydra deck)


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Monsters

Cyber Dragon

Cyber Dragon Zwei x3

Cyber Valley x3

Dekoichi the Battlechanted Locomotive x3

Jinzo x2

Jinzo - Returner x2

Proto-Cyber Dragon x2

Shining Angel x3

 

Spells

Break Draw x2

Burial from a Different Dimension x2

Card Destruction

Future Fusion

Giant Trunade

Hand Destruction x3

Heavy Storm

Lightning Vortex

Limiter Removal

Overload Fusion

Power Bond x2

 

Traps

Call of the Haunted

Return from the Different Dimension

Threatening Roar x3

 

Extra Deck

 

Chimeratech Fortress Dragon x2

Chimeratech Overdragon x2

Cyber End Dragon x2

Cyber Twin Dragon x2

 

This is mainly a "HALP" thread because I don't know what the hell I'm doing. I haven't done it in so long >.>;

inb4that'sevident

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Would something like this work?

 

19

1x Cydra

2x Proto-Cydra

3x Zwei

3x Valley

3x Shining Angel

3x Light Hex

2x Deckoichi

1x Sangan

1x Morphing Jar

 

15

2x Hand D

1x Card D

2x Break Draw

2x Power Bond

1x Gold Sarc

1x Overload

1x FuFu

1x Heavy

1x MST

1x Trunade

1x Limiter

1x Avarice

 

6

1x Call

1x MF

3x Roar

1x RftDD

 

10

3x Overdragon

3x Fortress Dragon

2x Cyber End

2x Cyber Twin

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Try this:

-2 Power Bond

-Mistic Space

 

+Another Sarcoph

+Jinzo

+Spell Cancelor(w/e)

 

If by some crazy chance the crazy-powerful Chimeratech fails, you could use Return from the Different Dimension for a bunch of Machine-Types, and 2 of which will negate Spell and Traps.

 

So its an idea

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