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LV Dragon's March


Wizarus

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After taking some suggestions into consideration, and after a few test, I've updated my Armed Dragon deck. Rate/Fix/Etc.

 

Monsters:20

 

Armed Dragon Lv3 x2

Armed Dragon Lv5 x3

Armed Dragon Lv7 x2

Masked Dragon x3

Morphing Jar x1

Prime Material Dragon x2

REDMD x3

Red Eyes Wyvern x3

Twin-Headed Behemoth x1

 

Spells:14

 

Enemy Controller x3

Foolish Burial x2

Future Fusion x1

Heavy Storm x1

Pot of Avarice x2

Stamping Destruction x2

Upstart Goblin x3

 

Traps:6

 

Bottomless Trap Hole x2

Good Goblin Housekeeping x3

Solemn Judgement x1

 

Extra:3

 

Five-Headed Dragon x3

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You could also get rid of 1 Masked Dragon. Even searching itself, I don't think you have enough targets to justify running 3

 

Maybe:

-1 Masked Dragon

+1 BW - Gale

 

My reasoning for this:

Gale + Armed Dragon LV 5 = Level 8 Synchro, Gale + REW = Level 7

 

You could also get rid of a PMD for PSZ so you can do LV6 synchros with REW

 

Just a suggestion.

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You could also get rid of 1 Masked Dragon. Even searching itself' date=' I don't think you have enough targets to justify running 3

 

Maybe:

-1 Masked Dragon

+1 BW - Gale

 

My reasoning for this:

Gale + Armed Dragon LV 5 = Level 8 Synchro, Gale + REW = Level 7

 

You could also get rid of a PMD for PSZ so you can do LV6 synchros with REW

 

Just a suggestion.

[/quote']

 

2 Armed Dragons and Twin Headed are enough to justify running 3 IMO. And considering the fact that it's running REDMD, 3 Masked Dragons are neccessary.

 

Gale is a bit much in this deck; Im already running REDMD as a main, and Armed Dragons as a sub. I really don't need synchros in this deck, since REDMD is an instant 2800 anyway.

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As far as Armed Dragon decks on seen on YCM, your probobly the first ive seen that actually knows how to do it right.

 

Do this:

-2 Stamping Destruction

+Trunade

+ Dragon's Mirror

-3 Good Goblin Housekeeping(it seems a bit un-needed here)

+3 Creature Swap

-2 Foolish Burial

+ Call of the Haunted

+ Lighting Vortex

 

Try that :3

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Id rather keep the number of monsters I can summon without any requirements >or equal to the number of monsters I can't summon. And I already have enough Spell/Trap destruction. If I neg REW, it would have to be replaced with a monster.


As far as Armed Dragon decks on seen on YCM' date=' your probobly the first ive seen that actually knows how to do it right.

 

Do this:

-2 Stamping Destruction - Needed to get around cards like Oppression

+Trunade - It is a -1, but I will consider this

+ Dragon's Mirror - Pot of Avarice/REDMD contradicts this

-3 Good Goblin Housekeeping(it seems a bit un-needed here) - And yet it is need. It provides speed to the deck, and returns a card in my hand back to my deck. Can be used to return Armed Dragon pieces to my deck, or to return a Dragon to my deck to be dumped by Future Fusion/Foolish Burial.

+3 Creature Swap - Way to slow for this deck.

-2 Foolish Burial - Is needed to thin deck/Dump monsters for REDMD.

+ Call of the Haunted - REDMD makes this useless.

+ Lighting Vortex - Armed Dragon Lv5/Lv7 makes this useless.

 

Try that :3

[/quote']

 

You're thinking or the classic Armed Dragon deck. This is an Armed Dragon/REDMD varient. It's build entirely different.

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