Jump to content

[Rep for a runthrough review] Weather Lock Aisujin + Weather Lock Hishushou


Wuu.

Recommended Posts

[align=center]i made a card that involves removing counters, i don't think that it's any good =/

78284a.jpg

Once per turn you can place 1 Weather Lock counter on this card (max. 5) if your opponent activates a Spell, Trap or monster effect that destroys a monster, Spell or Trap card you control you can remove 1 Weather Lock counter to negate the attack or effect.

78284.jpg

Once per turn you can place 1 Weather Lock counter on this card(max. 5) You can remove up to 3 Weather Lock counters per 2 turns. Your opponent can't activate Spell or Trap cards during his/her turn for each removed Weather Lock counter. If this card is destroyed by battle it is removed from play.[/align]

Link to comment
Share on other sites

Once per turn, you can place 1 Weather Lock Counter on this card (max. 5). If your opponent activates a Spell, Trap or Effect Monster Card's effect that destroys a monster, Spell or Trap Card you control, you can remove 1 Weather Lock Counter to negate the effect.

 

Once per turn you, can place 1 Weather Lock Counter on this card (max. 5) You can remove up to 3 Weather Lock Counters per 2 turns. Your opponent cannot activate Spell or Trap Cards during his/her turn for each removed Weather Lock counter. If this card is destroyed by battle it is removed from play.

 

Fixed OCG

 

I don't really understand second card's last effect and cannot fix that correct

 

but nice effects anyway and pics are good 8.3/10

Link to comment
Share on other sites

If you want to make the 2nd Card that powerful, raise its level to 7 and its defense to 2500.

 

I'm thinking the OCG needs to be something like this:

 

Once per turn you can place 1 Weather Lock counter on this card(max. 5) Once per turn, you can remove up to 3 Weather Lock counters from this card. Your opponent cannot activate Spell or Trap Cards for a number of their turns equal to the number of Weather Lock counters removed. If this card is destroyed by battle it is removed from play.

 

It's still a bit OP'd. Of course, I think if Weather Lock was a real archetype people would start side-decking Exiled again.

Link to comment
Share on other sites

Guest Zeonark
It's still a bit OP'd. Of course' date=' I think if Weather Lock was a real archetype people would start side-decking Exiled again.[/quote']

 

ARE YOU TRYING TO KILL US?

 

I <3 the pictures. OCG fix is up for the second one and I can't find an error on the first one. First one seems decently balanced, good stats to match it's effect. The second one requires a tribute and then you have to wait 3 turns for a negation. Decently balanced.

 

...Meh.

8.6/10

Link to comment
Share on other sites

I will be honest...

the only thing that I like here are the pics and the names...

so lets fix the OCG:

1st card

Once per turn you can place 1 Weather Lock Counter on this card (max. 5). If your opponent activates a Spell, Trap or Effect that destroys a monster, Spell or Trap card you control you can remove 1 Weather Lock Counter to negate the activation.

 

2nd card

Once per turn you can place 1 Weather Lock Counter on this card (max. 5). You can remove up to 3 Weather Lock Counters per 2 turns. Your opponent can't activate Spell or Trap cards during their turn for each removed Weather Lock Counter. If this card is destroyed by battle it is removed from play.

 

my opinion is that the cards are pretty simple and based just around negating effects...

and the 2nd card effect is little bit confusing but ok...

 

my rate: 8/10

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...