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Look Ma, No Hands


Azuh

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LEVEL 5 OR HIGHER MONSTERS = 2

1 Infernity Destroyer

1 Dark Armed Dragon

 

LEVEL 4 OR LOWER MONSTERS = 20

3 Infernity Reloader

3 Infernity Archfiend

3 Infernity Beetle

2 Infernity Beast

2 X-Saber Airbellum

2 Infernity Necromancer

1 Summoner Monk

1 Rescue Cat

1 Infernity Guardian

1 Infernity Revenger

1 Infernity Mirage

 

SPELLS = 15

2 Archfiend's Oath

2 Convulsion of Nature

2 Allure of Darkness

2 Infernity Gun

2 Falling Down

2 Dark World Dealings

1 One for One

1 ZERO - MAX

1 Giant Trunade

 

TRAPS = 4

2 Handless Fake

1 Call of the Haunted

1 Infernity Force

 

TOTAL = 41

 

EXTRA DECK = 15

X Brionac, Dragon of the Ice Barrier

X Infernity Doom Dragon

X Generic

 

PLAYBOOK

* Play Convulsion of Nature and Archfiend's Oath

* Rescue Cat into Infernity Beast/Airbellum, tune for Brionac

* Loop with Brioniac and Archfiends oath, pay a fuckload of LP to get around 16 cards

* Discard like crazy with Brioniac to release hands, summon Infernities

* Rape opponent

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why I. Beast??? effect only applies to itself' date=' and even then its still a bad card, and i get the whole Rescue Cat thing going on, but really, dont run it.

-2 I. Beast

+1 I. Necromancer

+1 filler/X-Saber Airbellum

[/quote']

 

Rescue Cat can search out Beast and Airbellum and synchro into Brionac

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Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared' date=' add it to your hand. If not, send the card you picked up to the Graveyard.

[/quote']

 

Where does it say discard?

you play it with convulsion. and they're both continuous so i dont see the problem..

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i'm not looking at this deck because i wont understand it.

however, if it relies on getting rid of your hand, you can run dwd, hand dest, mallet, card dest, and other draw cards that -1 you. they'll blow through your deck funking fast and leave you where you want to be.

 

upon closer inspection i notice dwds, but the other suggestions are still valid.

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i'm not looking at this deck because i wont understand it.

however' date=' if it relies on getting rid of your hand, you can run dwd, hand dest, mallet, card dest, and other draw cards that -1 you. they'll blow through your deck f***ing fast and leave you where you want to be.

 

upon closer inspection i notice dwds, but the other suggestions are still valid.

[/quote']

 

Dark World Dealings discards

Infernity Gun discards

One for One discards

Brionac rapes and discards

Summoner Monk... sorta discards

 

I might try Mallet, although I don't think its needed.

 

Infernity Reloader, as I can see my Deck, would be used efficiently and only times when I know a monster is going to be drawn

 

I think my only problem is that trying to get Rescue Cat out in the first move, but I'll see how that goes when DMU decides to add Shining Darkness

 

A deck with 4 trap cards in it won't stand a chance. That's what I think.

 

Traps? Where I'm going I dont need traps

 

Which has me thinking. Should I remove my Handless Fakes for something else?

 

Not sure how much it would help but' date=' Fiend Roar Diety Raven?

[/quote']

 

I was thinking that, but then I remembered that I'll possibly rather run Plaguespreader, even then I think I have got enough Tuners in the Deck

 

But trust me, Fiend Roar is definitely one of the cards I'll work around

 

thats provided you return all cards your opponent has first.

but with the case you suggested then yes' date=' it would be a pointless loop.

[/quote']

 

Its not so pointless if afterwards I have most of my Infernities in the grave really.

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