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Screw Lightsworns! Meet the new LIGHT Archetype!


~Kip~

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This is my first set please rate/comment/fix. I want to become better at card making. All of these cards have their own unique self-revival effect. This is for swarming.

 

[spoiler=MONSTERS:]

 

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effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 6 "Immortal Angel" monsters from your Graveyard. Whenever an "Immortal Angel" monster on your side of the field is destroyed by battle and sent to the Graveyard, inflict 500 points of direct damage to your opponent's Life Points. When this card is destroyed by battle and sent to the Graveyard, you may discard the top 2 cards from your deck. If either of those cards are "Immortal Angel" monsters, Special Summon this card in face-up ATK position.

 

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effect: This card cannot be destroyed by a card effect. Once per turn, you may Special Summon 1 "Immortal Angel Soldier" from your hand. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 "Immortal Angel" monster card in your Graveyard in order to Special Summon this card in face-up ATK position.

 

366549w.jpg X3

effect: When this card attacks a DEF position monster who's DEF points are lower than the ATK points of this card, inflict the difference as battle damage to your opponent. When this card is destroyed by battle and sent to the Graveyard, you may return 1 "Immortal Angel" monster on your field to your hand in order to Special Summon this card in face-up ATK position.

 

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effect: You may discard 1 "Immortal Angel" monster from your hand to the graveyard to inflict 700 damage to your opponent. This does not include cards discarded for a card effect, besides "Immortal Angel Archer." You may only use this effect once per turn. When this card is destroyed by battle and sent to the graveyard, you may discard 2 "Immortal Angel" monsters in your hand in order to Special Summon this card in face-up ATK position.

 

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effect: If another "Immortal Angel" monster on your side of the field were to be attacked, you may switch the target to this card. When this card is destroyed by battle and sent to the graveyard, you may Tribute 1 "Immortal Angel Soldier" on your side of the field in order to Special Summon this card in face-up ATK position.

 

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effect: This card cannot be destroyed by a card effect. When this card attacks, you may change the battle position of the attack target. When this card is destroyed by battle and sent to the Graveyard, you can destroy 2 of your Spell or Trap Cards, except "Velgaia - City of Angels" to Special Summon this card in face-up ATK position.

 

366549.jpg

effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 500 damage to your opponent. When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card in face-up ATK position.

 

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effect: When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Immortal Angel" monster from your deck with 1500 or less ATK in face-up ATK Position.

 

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effect: When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, Special Summon 1 of your removed from play "Immortal Angel" monsters, except "Immortal Angel Summoner".

 

 

[spoiler=SPELLS:]

 

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effect: Special Summon 1 "Immortal Angel" monster from your hand to your side of the field.

 

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effect: All "Immortal Angel" monsters on the field gain 300 ATK and DEF points. "Immortal Angel" monsters on the field cannot be destroyed by card effects. Once per turn, you may move 1 "Immortal Angel" monster from anywhere in your deck to the top of your deck.

 

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effect: Equip only to an "Immortal Angel" monster. The equipped monster gains 300 ATK and DEF points. The equipped monster cannot be destroyed by card effects other than those of "Immortal Angel" monsters you control. If the equipped card is removed from play, return it to the top of the deck.

 

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effect: Special Summon 1 Level 4 or lower "Immortal Angel" monster from your hand. That monster cannot attack this turn and is returned to your hand at the End Phase of the turn.

 

 

[spoiler=TRAPS:]

 

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effect: Tribute 1 "Immortal Angel" monster on your side of the field. Your opponent Special Summons 1 DARK monster from their deck. Destroy 1 monster your opponent controls, except the DARK monster Special Summoned by this card's effect.

 

 

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you say this is your first complete set? very well done, but see that forum at the top of this one? finished sets? what do you think goes in there? yeah. but anyway, good pics, quite varying effects, NO VANILLAS (but then again, they all have a respawn effect), with an overall of 8/10.

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