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[Ancient Flamvell Spirit + Flamvell Shorching Blast]


Sander

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[align=center]143iby8.jpg

 

FIRE Tuner + 1 or more Non-Tuner monster

When this card is Synchro Summoned successfully, you can send FIRE monsters from your Deck to your Graveyard up to the number of cards in your opponent's hand. When this card destroys a monster by battle, you can select 1 FIRE monster with 200 DEF from your Graveyard and Special Summon it and inflict damage to your opponent equal to the number of cards in his/her Graveyard x200.

 

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Activate only when a "Flamvell" monster you control is destroyed. Remove from play 1 FIRE monster with 200 DEF from your Deck and Special Summon 1 Level 4 or lower FIRE monster from your Graveyard, and inflict damage to your opponent equal to the Special Summoned monsters Level x200.[/align]

 

Image Cred. for both goes to Jazin Kay

Rate/hate/whatever turns you on.

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Guest Zeonark
When this card is Synchro Summoned successfully' date=' you can send FIRE monsters from your Deck to your Graveyard equal to the number of cards in your opponent's hand. When this card destroys a monster by battle, you can Special Summon a FIRE monster with 200 DEF from your Graveyard and inflict damage to your opponent equal to the number of cards in his/her Graveyard x200.[/quote']

Not sure if that's right or not.

 

 

Flamvell Spirit is awesome for swarming and burning. Depending if the opponent isn't using every card in their hand though. For it's level, it might be overpowered. But regardless, still great. I like the picture too, matches the name and type.

 

Shorching Blast is good for a quick revive and burn. Nothing else to really add. xD I like the picture and no OCG errors that I could find.

 

Overall: 10/10

Tis Nais bro.

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I dislike relying on the opponent's hand size and would rather it count the number in your own hand - I'd also make the trap a Counter Trap to clarify Crab's point, and I'd make the monster count RFG'd monsters or something instead of ones in the Graveyard, since Flamvell's new sub-theme focuses on keeping the opponent's Graveyard empty.

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I dislike relying on the opponent's hand size and would rather it count the number in your own hand - I'd also make the trap a Counter Trap to clarify Crab's point, and I'd make the monster count RFG'd monsters or something instead of ones in the Graveyard, since Flamvell's new sub-theme focuses on keeping the opponent's Graveyard empty.

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I dislike relying on the opponent's hand size and would rather it count the number in your own hand - I'd also make the trap a Counter Trap to clarify Crab's point, and I'd make the monster count RFG'd monsters or something instead of ones in the Graveyard, since Flamvell's new sub-theme focuses on keeping the opponent's Graveyard empty.

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