Sander Posted January 8, 2010 Report Share Posted January 8, 2010 [align=center] FIRE Tuner + 1 or more Non-Tuner monsterWhen this card is Synchro Summoned successfully, you can send FIRE monsters from your Deck to your Graveyard up to the number of cards in your opponent's hand. When this card destroys a monster by battle, you can select 1 FIRE monster with 200 DEF from your Graveyard and Special Summon it and inflict damage to your opponent equal to the number of cards in his/her Graveyard x200. Activate only when a "Flamvell" monster you control is destroyed. Remove from play 1 FIRE monster with 200 DEF from your Deck and Special Summon 1 Level 4 or lower FIRE monster from your Graveyard, and inflict damage to your opponent equal to the Special Summoned monsters Level x200.[/align] Image Cred. for both goes to Jazin KayRate/hate/whatever turns you on. Link to comment Share on other sites More sharing options...
MarshyK-XS Posted January 8, 2010 Report Share Posted January 8, 2010 I love it 9.6 / 10, especialy the pics good job! MK Link to comment Share on other sites More sharing options...
Guest Zeonark Posted January 8, 2010 Report Share Posted January 8, 2010 When this card is Synchro Summoned successfully' date=' you can send FIRE monsters from your Deck to your Graveyard equal to the number of cards in your opponent's hand. When this card destroys a monster by battle, you can Special Summon a FIRE monster with 200 DEF from your Graveyard and inflict damage to your opponent equal to the number of cards in his/her Graveyard x200.[/quote']Not sure if that's right or not. Flamvell Spirit is awesome for swarming and burning. Depending if the opponent isn't using every card in their hand though. For it's level, it might be overpowered. But regardless, still great. I like the picture too, matches the name and type. Shorching Blast is good for a quick revive and burn. Nothing else to really add. xD I like the picture and no OCG errors that I could find. Overall: 10/10Tis Nais bro. Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 8, 2010 Report Share Posted January 8, 2010 Is "Flamvell Shorching Blast" able to be activated in the Damage Step? The answer changes its power significantly. Link to comment Share on other sites More sharing options...
Sander Posted January 8, 2010 Author Report Share Posted January 8, 2010 Is "Flamvell Shorching Blast" able to be activated in the Damage Step? The answer changes its power significantly. I guess it can be activated in the Damage Step. Link to comment Share on other sites More sharing options...
Sander Posted January 8, 2010 Author Report Share Posted January 8, 2010 Is "Flamvell Shorching Blast" able to be activated in the Damage Step? The answer changes its power significantly. I guess it can be activated in the Damage Step. Link to comment Share on other sites More sharing options...
Des HERO Posted January 8, 2010 Report Share Posted January 8, 2010 It has everything a flamvell has like def 200 high atk inflicts damage hard to destroy and "flamvell shorching blast" is great with "ancient flamvell spirt". 9.9/10 . Link to comment Share on other sites More sharing options...
Des HERO Posted January 8, 2010 Report Share Posted January 8, 2010 It has everything a flamvell has like def 200 high atk inflicts damage hard to destroy and "flamvell shorching blast" is great with "ancient flamvell spirt". 9.9/10 . Link to comment Share on other sites More sharing options...
Sander Posted January 8, 2010 Author Report Share Posted January 8, 2010 Anybody else? Link to comment Share on other sites More sharing options...
Sander Posted January 8, 2010 Author Report Share Posted January 8, 2010 Anybody else? Link to comment Share on other sites More sharing options...
Sander Posted January 8, 2010 Author Report Share Posted January 8, 2010 Anybody else? Link to comment Share on other sites More sharing options...
-Griffin Posted January 8, 2010 Report Share Posted January 8, 2010 I dislike relying on the opponent's hand size and would rather it count the number in your own hand - I'd also make the trap a Counter Trap to clarify Crab's point, and I'd make the monster count RFG'd monsters or something instead of ones in the Graveyard, since Flamvell's new sub-theme focuses on keeping the opponent's Graveyard empty. Link to comment Share on other sites More sharing options...
-Griffin Posted January 8, 2010 Report Share Posted January 8, 2010 I dislike relying on the opponent's hand size and would rather it count the number in your own hand - I'd also make the trap a Counter Trap to clarify Crab's point, and I'd make the monster count RFG'd monsters or something instead of ones in the Graveyard, since Flamvell's new sub-theme focuses on keeping the opponent's Graveyard empty. Link to comment Share on other sites More sharing options...
-Griffin Posted January 8, 2010 Report Share Posted January 8, 2010 I dislike relying on the opponent's hand size and would rather it count the number in your own hand - I'd also make the trap a Counter Trap to clarify Crab's point, and I'd make the monster count RFG'd monsters or something instead of ones in the Graveyard, since Flamvell's new sub-theme focuses on keeping the opponent's Graveyard empty. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 14, 2010 Report Share Posted January 14, 2010 now that's a first for a synchro, sending monsters depending on your OPPONENT'S hand last effect I'd make the monster you special summoned return to the graveyard 1 turn later, after that it should be fine 9.4/10 Link to comment Share on other sites More sharing options...
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