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if its in the wrong section, please move this:)

 

 

 

Do you think these cards are balanced? Too good? Too bad? Too weak? Too strong? Please tell me because I don't now whether to keep going on with this in-making set unless they are well-balanced.

 

 

[spoiler=The "Henchmen"]

241180.jpg [spoiler=Lore]When this card is Special Summoned, Special Summon as many "Twilight Horror - Ang'quad" from your hand, deck, and graveyard as possible. This card gains 500 ATK for every "Twilight Horror - Ang'quad" on your side of the field. When this face up card is removed from the field, draw 3 cards and discard any "Twilight Horror" monsters you draw.

 

 

241180y.jpg[spoiler=Lore]Destroy this card during the end of the phase it was summoned. When this card is removed from play, draw one card (Example: if this card was Special Summoned in the Battle Phase, at the end of the Battle Phase this card is destroyed).

 

 

241180a.jpg[spoiler=Lore]This card can attack twice, and counts as two tributes for a tribute summon. Once per duel, if this card should be removed from the field (except as a tribute), instead, this card's ATK and DEF become 1000, this card becomes a one-star monster, and it can only attack once. Remove this card from play during the end phase it was summoned.

 

 

241180m.jpg[spoiler=Lore]Once per turn, if you have 2 or less cards in your hand, you can draw until you have 5 cards in your hand. If this card should be destroyed, you can add it to your hand instead. Discard this card from your hand to discard one other card from your hand.

 

 

241180.jpg[spoiler=Lore]This card cannot be destroyed by battle. Once per turn, instead of Normal Summoning, you can draw one card. You can discard 2 cards to Special Summon one "Twilight Horror" monster from your hand.

 

 

 

[spoiler=The "Bigger Baddies"] 241180.jpg[spoiler=Lore]Once per turn, you can add one card your opponent controls to their hand by paying 300 Life Points. Also, you can draw one card by discarding one card from your hand. When this card is destroyed and sent to the graveyard, both players may choose to add their current graveyard to their decks by paying 2000 Life Points, and you may Special Summon one "Twilight Horror" monster from your deck.

 

 

241180r.jpg[spoiler=Lore]Once per turn, you can sacrifice a face-up monster you control to have this card's ATK become equal to the sacrificed monster, until the End Phase. When this card is removed from the field, discard your entire hand and negate all card effects that activate in the graveyard. Then, Special Summon one "Twilight Horror" monster from your graveyard.

 

 

241180.jpg[spoiler=Lore]When this card is summoned, shift it to Defense Position. This card can only be Normal Summoned by tributing a face-up level 6 or higher "Twilight Horror" monster you control. This card is not effected by your opponents Spell or Trap effects. Once per turn, you can remove from play one monster on the field. When this face-up card you control is removed from the field, discard your entire hand and negate all effects that activate in the graveyard. Then, Special Summon one "Twilight Horror" monster from your graveyard.

 

 

 

241180l.jpg[spoiler=Lore]Once per duel, you can draw 1 card for every card your opponent controls (max. 2). You can tribute this face-up card to draw 1 card. When this card is destroyed by its own effect, Special Summon one "Twilight Horror" monster from your hand.

 

 

241180.jpg[spoiler=Lore]FLIP: Draw one card. Once per duel, you can Special Summon as many "Twilight Horror" monsters from your hand, deck, or graveyard as possible. They are summoned in Defense Position, and cannot change their positions, with 0 DEF. When this card is removed from the field, discard your entire hand. Then, Special Summon one "Twilight Horror" monster from your graveyard.

 

 

 

[spoiler=Spells and Traps So Far]

 

241180.jpg[spoiler=Lore]Activate this card when you have no cards in your hand. Draw 5 cards, then you gain 500 Life Points. During your next End Phase, you lose 1000 Life Points and discard your entire hand OR if you control a level 8 or higher "Twilight Horror" monster card, you can equip this card to it, having it gain 500 ATK. When this card is destroyed while equipped to a monster card, you must remove from play one card you control.

 

 

241180.jpg[spoiler=Lore]Activate only when you control a monster with less than 1000 ATK. That monster's ATK becomes 2000 until the end of the next battle that involves it. Afterwords, destroy that card and remove it from play, then discard 2 cards from your hand.

 

 

241180.jpg[spoiler=Lore]At any point in the duel that you should lose Life Points, instead you can put a Damage counter on this card, also, you can Special Summon any "Twilight Horror" monster card from your hand by putting a Damage Counter on this card. When this card is removed from the field, you take 1000 points of damage per Damage Counter that was on it. If you should win the duel with this card in play, instead, you must end your turn immediately and remove this card from play.

 

 

241180m.jpg[spoiler=Lore]When this card is activated, discard a card and you can activate one of the following effects: Special Summon one "Twilight Horror" monster from your hand or graveyard; add one "Twilight Horror" monster from your deck to your hand.

 

 

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