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↔ NEW CARD! ↔ Magically Dodge LAZORs! ↔


usetheforcehan

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Magically Dodge Bullets

This card is activated when your opponent declares an attack. After activation, this card is treated as a Continuous Spell Card. When a monster your opponent controls declares an attack, you can pay 800 Life Points to negate the attack.

 

Magically Dodge Lasers

This card is activated when your opponent declares an attack. After activation, this card is treated as a Continuous Spell Card. When your opponent activate an effect, you can pay 800 Life Points to negate the effect.[/align]

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Or, more simply:

 

"Whenever an opponent's monster declares an attack, you may pay 500 Life Points to negate the attack."

 

Overpowered. Increasing cost would be a step but I still think the card is bad. The effect is bland and annoying, a cheap way out of harm.

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The effect is bland and annoying' date=' a cheap way out of harm.

[/quote']

 

But it was supposed to be a spammable, annoying, cheap card. :mrgreen:

 

Major OCGs Fix. Credits goes to WTF and Ixigo for pointing out the error.

Change the effect cost from 500 LP to 700 LP in order to limit the player from spamming the card effect.

 

Comments, OCGs Fix, SPAM, Trolls are Welcome! ;)

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Overpowered. Increasing cost would be a step but I still think the card is bad. The effect is bland and annoying' date=' a cheap way out of harm.

[/quote']

 

OCG Fix Fixed:

 

Activate when your opponent declares an attack (But since it's a Spell that won't work). When a monster your opponent controls declares an attack, you can pay 1000 (Perhaps 1500) Life Points to negate the attack and end the Battle Phase.

 

OR

 

Change to a Quick-Play Spell with this effect.

 

Activate when your opponent declares an attack. After activation, this card is treated as a Continuous Spell Card. When a monster...

 

And I agree with the above.

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It doesn't work' date=' you can't activate it when your oppoenent attacks because it's a Continous Spell; It needs to be a Trap.

[/quote']

Change to a Quick-Play Spell with this effect.

 

Activate when your opponent declares an attack. After activation' date=' this card is treated as a Continuous Spell Card. When a monster...

[/quote']

 

Major OCGs Fix. Credit goes to Felix and Max Darkness for Continuous Spell info. This card is Quick-Play Spell now.

Increase (again) the cost of negating the attack by 800 LP.

 

Comments, OCGs Fix, SPAM, Trolls are Welcome! ;)

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Seems alright to me

I don't see why make it a Quick Spell and then add a effect that makes it be treated as a Continous Spell' date=' but it's alright IMO

Niceh card

[/quote']

Not bad.

Pic is ok' date=' and the name fits.

OCG is excelent.

Effect is kinda plain, and , as ઽђαđѳખρℓαઽʍα said, [b']I also don't see the use of making a Quick-play into a Continous and not simply make a Continous?[/b]

Anyways a 7/10

 

For the above user questions about why this card is changed into a Quick-Play Spell.

▼This why.▼

 

It doesn't work' date=' [b']you can't activate it when your oppoenent attacks because it's a Continous Spell; It needs to be a Trap[/b]. It's a boring broken effect as well.

 

3/10

 

Comments, OCGs Fix, SPAM, Trolls are Welcome! ;)

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Seems alright to me

I don't see why make it a Quick Spell and then add a effect that makes it be treated as a Continous Spell' date=' but it's alright IMO

Niceh card

[/quote']

Not bad.

Pic is ok' date=' and the name fits.

OCG is excelent.

Effect is kinda plain, and , as ઽђαđѳખρℓαઽʍα said, [b']I also don't see the use of making a Quick-play into a Continous and not simply make a Continous?[/b]

Anyways a 7/10

 

For the above user questions about why this card is changed into a Quick-Play Spell.

▼This why.▼

 

It doesn't work' date=' [b']you can't activate it when your oppoenent attacks because it's a Continous Spell; It needs to be a Trap[/b]. It's a boring broken effect as well.

 

3/10

 

Comments, OCGs Fix, SPAM, Trolls are Welcome! ;)

 

So make it a Trap :/

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