usetheforcehan Posted January 13, 2010 Report Share Posted January 13, 2010 [align=center] Magically Dodge BulletsThis card is activated when your opponent declares an attack. After activation, this card is treated as a Continuous Spell Card. When a monster your opponent controls declares an attack, you can pay 800 Life Points to negate the attack. Magically Dodge LasersThis card is activated when your opponent declares an attack. After activation, this card is treated as a Continuous Spell Card. When your opponent activate an effect, you can pay 800 Life Points to negate the effect.[/align] Link to comment Share on other sites More sharing options...
deathghost101 Posted January 13, 2010 Report Share Posted January 13, 2010 The effect is ok, The pic is HHHHOOOOOTTTTT.8/10 Link to comment Share on other sites More sharing options...
usetheforcehan Posted January 13, 2010 Author Report Share Posted January 13, 2010 The effect is ok' date=' The pic is HHHHOOOOOTTTTT.8/10[/quote'] Stop Drooling! :D Thanx btw! Link to comment Share on other sites More sharing options...
Twin Seed Posted January 13, 2010 Report Share Posted January 13, 2010 You don't speak english? Link to comment Share on other sites More sharing options...
WTF Posted January 13, 2010 Report Share Posted January 13, 2010 This card *is* activated when your opponent declares an attack. *You* can cancel *the* declared attack of the opponent's monster(s) by paying 500 Life Points for each attack. Link to comment Share on other sites More sharing options...
Guest Ixigo Posted January 13, 2010 Report Share Posted January 13, 2010 Or, more simply: "Whenever an opponent's monster declares an attack, you may pay 500 Life Points to negate the attack." Overpowered. Increasing cost would be a step but I still think the card is bad. The effect is bland and annoying, a cheap way out of harm. Link to comment Share on other sites More sharing options...
usetheforcehan Posted January 13, 2010 Author Report Share Posted January 13, 2010 The effect is bland and annoying' date=' a cheap way out of harm.[/quote'] But it was supposed to be a spammable, annoying, cheap card. :mrgreen: Major OCGs Fix. Credits goes to WTF and Ixigo for pointing out the error.Change the effect cost from 500 LP to 700 LP in order to limit the player from spamming the card effect. Comments, OCGs Fix, SPAM, Trolls are Welcome! ;) Link to comment Share on other sites More sharing options...
Sahugani Posted January 13, 2010 Report Share Posted January 13, 2010 very nice! its Negate Attack in spell form XD. 10/10. Link to comment Share on other sites More sharing options...
TwilightSoul Posted January 13, 2010 Report Share Posted January 13, 2010 nice i can see that card being very helpful5/5 Link to comment Share on other sites More sharing options...
Max Darkness Posted January 13, 2010 Report Share Posted January 13, 2010 Overpowered. Increasing cost would be a step but I still think the card is bad. The effect is bland and annoying' date=' a cheap way out of harm.[/quote'] OCG Fix Fixed: Activate when your opponent declares an attack (But since it's a Spell that won't work). When a monster your opponent controls declares an attack, you can pay 1000 (Perhaps 1500) Life Points to negate the attack and end the Battle Phase. OR Change to a Quick-Play Spell with this effect. Activate when your opponent declares an attack. After activation, this card is treated as a Continuous Spell Card. When a monster... And I agree with the above. Link to comment Share on other sites More sharing options...
Felix Posted January 13, 2010 Report Share Posted January 13, 2010 It doesn't work, you can't activate it when your oppoenent attacks because it's a Continous Spell; It needs to be a Trap. It's a boring broken effect as well. 3/10 Link to comment Share on other sites More sharing options...
Master White Posted January 13, 2010 Report Share Posted January 13, 2010 I like it, mainly because it is a spell: 8/10 Link to comment Share on other sites More sharing options...
usetheforcehan Posted January 13, 2010 Author Report Share Posted January 13, 2010 It doesn't work' date=' you can't activate it when your oppoenent attacks because it's a Continous Spell; It needs to be a Trap.[/quote']Change to a Quick-Play Spell with this effect. Activate when your opponent declares an attack. After activation' date=' this card is treated as a Continuous Spell Card. When a monster...[/quote'] Major OCGs Fix. Credit goes to Felix and Max Darkness for Continuous Spell info. This card is Quick-Play Spell now.Increase (again) the cost of negating the attack by 800 LP. Comments, OCGs Fix, SPAM, Trolls are Welcome! ;) Link to comment Share on other sites More sharing options...
Darj Posted January 13, 2010 Report Share Posted January 13, 2010 I like it.I wouldn't increase the LP cost even more because it now has the same cost as krebons. Link to comment Share on other sites More sharing options...
Metal Skull Posted January 13, 2010 Report Share Posted January 13, 2010 Seems alright to meI don't see why make it a Quick Spell and then add a effect that makes it be treated as a Continous Spell, but it's alright IMONiceh card Link to comment Share on other sites More sharing options...
Lexadin Posted January 13, 2010 Report Share Posted January 13, 2010 Not bad.Pic is ok, and the name fits.OCG is excelent.Effect is kinda plain, and , as ઽђαđѳખρℓαઽʍα said, I also don't see the use of making a Quick-play into a Continous and not simply make a Continous?Anyways a 7/10 Link to comment Share on other sites More sharing options...
usetheforcehan Posted January 13, 2010 Author Report Share Posted January 13, 2010 Seems alright to meI don't see why make it a Quick Spell and then add a effect that makes it be treated as a Continous Spell' date=' but it's alright IMONiceh card[/quote']Not bad.Pic is ok' date=' and the name fits.OCG is excelent.Effect is kinda plain, and , as ઽђαđѳખρℓαઽʍα said, [b']I also don't see the use of making a Quick-play into a Continous and not simply make a Continous?[/b]Anyways a 7/10 For the above user questions about why this card is changed into a Quick-Play Spell.▼This why.▼ It doesn't work' date=' [b']you can't activate it when your oppoenent attacks because it's a Continous Spell; It needs to be a Trap[/b]. It's a boring broken effect as well. 3/10 Comments, OCGs Fix, SPAM, Trolls are Welcome! ;) Link to comment Share on other sites More sharing options...
Chaos Flame Posted January 13, 2010 Report Share Posted January 13, 2010 Its OP seeing how its the same as Krebons but more splashable. It would be easier as a continuous trap. The pic doesn't look very YGO'ish. 7/10 Link to comment Share on other sites More sharing options...
Felix Posted January 13, 2010 Report Share Posted January 13, 2010 Seems alright to meI don't see why make it a Quick Spell and then add a effect that makes it be treated as a Continous Spell' date=' but it's alright IMONiceh card[/quote']Not bad.Pic is ok' date=' and the name fits.OCG is excelent.Effect is kinda plain, and , as ઽђαđѳખρℓαઽʍα said, [b']I also don't see the use of making a Quick-play into a Continous and not simply make a Continous?[/b]Anyways a 7/10 For the above user questions about why this card is changed into a Quick-Play Spell.▼This why.▼ It doesn't work' date=' [b']you can't activate it when your oppoenent attacks because it's a Continous Spell; It needs to be a Trap[/b]. It's a boring broken effect as well. 3/10 Comments, OCGs Fix, SPAM, Trolls are Welcome! ;) So make it a Trap :/ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 13, 2010 Report Share Posted January 13, 2010 now that this is a quick play spell, it looks pretty good for it personally I feel better if this is a continuous trap instead and 800 LP pay for attack negation is balanced, little bland for effects though 8/10 Link to comment Share on other sites More sharing options...
usetheforcehan Posted February 3, 2010 Author Report Share Posted February 3, 2010 Added new card. Magically Dodge Lasers! :D Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 3, 2010 Report Share Posted February 3, 2010 for the 800 LP pay to negate a card effect, that's OPed at the very least say you can only use that effect once per turn 8/10 Link to comment Share on other sites More sharing options...
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