HaloAndHorns Posted January 14, 2010 Report Share Posted January 14, 2010 Here it is, I don't need anything like, "wow bad card bad ocg horrible ocg." If it has bad ocg you better tell me whats wrong or go away. Lore:During the Damage step, special summon as many "Armour Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF/0) as possible in Attack Position on every available monster space and spell and trap card zone on your side of the field. This card gains 300 ATK and DEF for every "Armour Token" on your side of the field. At the end of the damage step, destroy all tokens on the field. Link to comment Share on other sites More sharing options...
MarshyK-XS Posted January 14, 2010 Report Share Posted January 14, 2010 you say it is one of your first but its your 36th X( A good effort and dont think I can c any ocg errors MK Link to comment Share on other sites More sharing options...
HaloAndHorns Posted January 14, 2010 Author Report Share Posted January 14, 2010 you say it is one of your first but its your 36th X( A good effort and dont think I can c any ocg errors MK Well' date=' I mean, I made the card back when i was new it was my 6th or 7th.[hr']Lol I guess I'm still pretty new considering I started Sunday, but the reason I didn't post this earlier was because I was doing an Archetype and I didn't want to have multiple threads. Link to comment Share on other sites More sharing options...
Des HERO Posted January 14, 2010 Report Share Posted January 14, 2010 Hmm intresting a few things ill discuss on your first card in your new archtype. Firstly,good picture so why do you think people would say bad things about it theirs only 1 or 2 mistakes. Secondly,good works like "damage step".Only about ten people have cards that are like real ones,what I ment was the people who made yugioh would have the same effect what I like. Thirdly,good balence like the lv matches effect matches atk.Since your monsters max atk is 2500 witch is good atk for a lv 7.Even an disadvantage. Overall ill say an reasonable and great 9.5/10. Some words to contiue your task. KEEP IT UP. Link to comment Share on other sites More sharing options...
Darj Posted January 14, 2010 Report Share Posted January 14, 2010 Interesting effect. The max ATK this card can get is 3000 (considering the Field Zone). I know you made this card Time ago, but it would be simpler if the effect was something like "During the Damage Step, this card gains ATK equal to 300 x the number of unoccupied Card Zones on your field". Link to comment Share on other sites More sharing options...
Des HERO Posted January 14, 2010 Report Share Posted January 14, 2010 Oh yeah I forgot the field but theirs 6 areas so it's 2800 atk.Better try lol. Link to comment Share on other sites More sharing options...
Darj Posted January 14, 2010 Report Share Posted January 14, 2010 2800? 5 Spell/Trap Zones + 1 Field Zone + 4 Monster Zones (not 5 because the monster itself is occupying 1 Zone) x 300 points = 10x300 = 3000. Link to comment Share on other sites More sharing options...
HaloAndHorns Posted January 14, 2010 Author Report Share Posted January 14, 2010 Interesting effect. The max ATK this card can get is 3000 (considering the Field Zone). I know you made this card Time ago' date=' but it would be simpler if the effect was something like "During the Damage Step, this card gains ATK equal to 300 x the number of unoccupied Card Zones on your field".[/quote'] Yeah good point, but I doubt you would actually get the max attack beacause that would mean NOTHING would be on the field except this card, I guess it's possible though. 3000 ATK is Blue eyes white dragon's attack and its just the damage step, things like fissure and Overworked would kill it. Also thank you everyone for positive comments. Link to comment Share on other sites More sharing options...
usetheforcehan Posted January 14, 2010 Report Share Posted January 14, 2010 If i'm not mistaking, This card gains 300 ATK and DEF for every "Armour Token" on your side of the field. It's mean that:5 Spell/Trap Zones + 1 Field Zone + 4 Monster Zones (not 5 because the monster itself is occupying 1 Zone) x 300 points = 10x300 = 3000 + Original monster ATK/DEF. This Monster final ATK/DEF is: ATK/4000 DEF/3500! :shock: Link to comment Share on other sites More sharing options...
HaloAndHorns Posted January 14, 2010 Author Report Share Posted January 14, 2010 If i'm not mistaking' date=' This card [b']gains[/b] 300 ATK and DEF for every "Armour Token" on your side of the field. It's mean that:5 Spell/Trap Zones + 1 Field Zone + 4 Monster Zones (not 5 because the monster itself is occupying 1 Zone) x 300 points = 10x300 = 3000 + Original monster ATK/DEF. This Monster final ATK/DEF is: ATK/4000 DEF/3500! :shock:Yeah Your right too over powered, Let me change his orginal attack and defense to 0. UPDATED, Max ATK possible without equip, 3000, and max DEF would be 3500. Link to comment Share on other sites More sharing options...
Darj Posted January 14, 2010 Report Share Posted January 14, 2010 I had realized the max ATK was 4000. I just calculated the max ATK it could gain. And 4000 is actually fine. You just mentioned it: your monster is vulnerable to many things and you won't be playing him alone on the field so it's fair to give him at most 4000 ATK. And is still a level 7, that is 2 Tributes for a beatstick that can gain up to 4000 ATK. But, you could always Special Summon it with Mystic Tomato and other cards. Perhaps you could add a "Cannot be Special Summoned" effect? Link to comment Share on other sites More sharing options...
HaloAndHorns Posted January 14, 2010 Author Report Share Posted January 14, 2010 I had realized the max ATK was 4000. I just calculated the max ATK it could gain. And 4000 is actually fine. You just mentioned it: your monster is vulnerable to many things and you won't be playing him alone on the field so it's fair to give him at most 4000 ATK. And is still a level 7' date=' that is 2 Tributes for a beatstick that can gain up to 4000 ATK. But, you could always Special Summon it with Mystic Tomato and other cards. Perhaps you could add a "Cannot be Special Summoned" effect?[/quote']Good idea! thank you. Link to comment Share on other sites More sharing options...
cooldude2363 Posted January 14, 2010 Report Share Posted January 14, 2010 the picture is good cool effect Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 14, 2010 Report Share Posted January 14, 2010 the OCG isn't THAT bad and while the tokens are destroyed during the end phase, you still need to put restrictions on them if not it's basically inviting synchros to swarm the field 9/10 Link to comment Share on other sites More sharing options...
HaloAndHorns Posted January 14, 2010 Author Report Share Posted January 14, 2010 the OCG isn't THAT bad and while the tokens are destroyed during the end phase' date=' you still need to put restrictions on them if not it's basically inviting synchros to swarm the field 9/10[/quote']Uh no, They are destroyed at the end of the DAMAGE STEP. Thanks for the rate though. Link to comment Share on other sites More sharing options...
Darj Posted January 14, 2010 Report Share Posted January 14, 2010 The Tokens are destroyed as soon as the Damage Step ends, so you get no chance to Synchro Summon unless you activate "Urgent Tuning", I think. (I am not sure if you can activate Trap cards after "Dark Armored Fiend" Summons his monsters) Link to comment Share on other sites More sharing options...
HaloAndHorns Posted January 14, 2010 Author Report Share Posted January 14, 2010 The Tokens are destroyed as soon as the Damage Step ends' date=' so you get no chance to Synchro Summon unless you activate "Urgent Tuning", I think. (I am not sure if you can activate Trap cards after "Dark Armored Fiend" Summons his monsters)[/quote'] Yes you could, that's a strategy you could use with him I guess :p.By the way, I'm not sure if I said it but he only gets the tokens when hes battling. So if you use a synchro summon with it, you would atleast need to sacrifice 5 tokens, making him Hella weaker. Link to comment Share on other sites More sharing options...
HaloAndHorns Posted January 15, 2010 Author Report Share Posted January 15, 2010 Bumpedy bump Link to comment Share on other sites More sharing options...
WTF Posted January 15, 2010 Report Share Posted January 15, 2010 9/10 Link to comment Share on other sites More sharing options...
HaloAndHorns Posted January 15, 2010 Author Report Share Posted January 15, 2010 9/10 Thanks for the rate. Link to comment Share on other sites More sharing options...
HaloAndHorns Posted January 18, 2010 Author Report Share Posted January 18, 2010 Bump! Link to comment Share on other sites More sharing options...
baily18 Posted January 18, 2010 Report Share Posted January 18, 2010 OCG fix:During the Damage step, Special Summon as many "Armour Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF/0) as possible in Attack Position on every available monster space and Spell and Trap card zone on your side of the field. This card gains 300 ATK and DEF for every "Armour Token" on your side of the field. At the end of the Damage Step, destroy all "Amour Tokens" on the field. Link to comment Share on other sites More sharing options...
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