-DOOM Posted January 15, 2010 Report Share Posted January 15, 2010 [align=center] This thread needs more rates, so just joking. Or not? Just look and decide, are these cards better than the current meta? NEW MONSTER CARD ADDED [spoiler= [b]Monster Cards (11)[/b]] ANAP-EN013LoreThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with a "Obelisk" Spell card. The Attribute of this card is also treated as WIND. If this card is removed from play while in your Deck, you can tribute 1 monster you control to Special Summon 1 removed from play "Animus" monster. When this card is Summoned, return all cards on the field to their owner's hands except this card. Destroy this card during your End Phase. ANAP - EN000LoreThe Attribute of this card is also treated as WATER, FIRE and EARTH. If this card is removed from play while in your Deck, pay 1000 Life Points to draw 1 card OR Special Summon this card in Attack Position. You can only control 1 face-up "Earthlings" Soul". ANAP - EN011Image: MeLoreWhen this card is Summoned, remove from play 1 non-LIGHT monster from your Deck. The Attribute of this card is also treated as the removed from play monster's Attribute. Once per turn, you can remove from play 1 card you control to Special Summon 1 removed from play "Animus" monster. If this card would be destroyed by battle, you can destroy 1 "Animus" monster instead. ANAP - EN008Image: MeLoreOnce per turn, you can select and remove from play 1 monster from your deck. The Attribute of this card is also treated as the removed monster's Attribute until the end of this turn. If this card is removed from play, you can inflict damage to your opponent equal to the face-down cards your opponent controls x 200. ANAP - EN007Image: MeLoreThe Attribute of this card is also treated as EARTH. When this card is Summoned, you can remove from play 1 EARTH monster and 1 Trap Card from your deck to change all monster your opponent controls to face-up Defense Position. Flip Effects are not activated at this time. This card inflicts Piercing Damage. If your opponent controls a monster after this card's first attack, this card can attack once again. ANAP - EN006Image: MeLoreYou can Special Summon this card from your Graveyard by Tributing 2 monsters you control. The Attribute of this card is also treated as WIND. When this card is Summoned, you can remove from play 1 WIND monster and 1 Field Spell Card from your Deck to return all Spell and Trap Cards on the field to their owners' hands. ANAP - EN005Image: MeLoreThe Attribute of this card is also treated as WATER. When this card is Summoned, select 1 removed from play "Animus" monster and return it to the bottom of your deck. You can remove from play 1 WATER monster and 1 Spell Card from your deck to destroy 1 card on the field. ANAP - EN004Image: MeLoreThis card's Attribute is also treated as WIND. If this card is removed from play, you can return 1 card from the field to the top of its owner's Deck. Once per turn, When this card is selected as an attack target, you can remove from play 1 WIND monster and 1 Spell Card from your Deck to negate the attack. ANAP - EN003Image: MeLoreThe Attribute of this card is also treated as FIRE. When this card is Summoned, you can remove from play 1 "Animus" FIRE monster and 1 Trap Card from your deck. This card gains ATK equal to half of the removed monster's DEF. Once per turn, if an effect is activated that sends the top card from either Players deck to the Graveyard, add the bottom card from your deck to your hand. ANAP - EN002Image: MeLoreThe Attribute of this card is also treated as FIRE. When this card attacks, you can remove from play 1 FIRE monster and 1 Spell Card from your deck. This card gains ATK equal to the Level of the removed from play monster x 100 during the Damage Step only. If this card inflicts Damage to your opponent, you can return 1 removed from play Spell or Trap Card to the bottom of your Deck. ANAP - EN001Image: MeLoreThe Attribute of this card is also treated as WATER. When this card is Summoned, you can remove from play 1 WATER monster and 1 Trap Card from your deck to draw 1 card. If this card is destroyed by battle, you can Special Summon 1 removed from play Level 5 or lower "Animus" monster.[/align] [align=center][spoiler=[color=#006400]Spell Cards (3)[/color]] ANAP - EN012 ANAP - EN010 ANAP - EN009Image: Deviant ArtLoreIf this card is removed from play while in your deck, you can pay 800 Life Points to add this card to your hand. If the effect of a card requires you to remove from play 1 FIRE, EARTH, WIND or WATER monster from your Deck, you can remove from play 1 "Animus" monster from your Deck or Graveyard instead. Each time an "Animus" monster is removed from play, place 1 Soul Counter on this card. Once per turn, you can Special Summon 1 removed from play "Animus" monster with a Level equal to the number of Soul Counters on this card OR add the bottom card from your Deck to your hand. If you do, remove all Soul Counters from this card during your End Phase. [spoiler=[b]Trap Cards (-)[/b]] [/align] Rate/Hate, whatever you prefer Link to comment Share on other sites More sharing options...
MarshyK-XS Posted January 15, 2010 Report Share Posted January 15, 2010 oh wow! awesome cards with awesome pics, wow! if u want any holoed pm me MK 9.9 / 10 Link to comment Share on other sites More sharing options...
Metal Skull Posted January 15, 2010 Report Share Posted January 15, 2010 Why did you posted this thread again?Anyway, niceh archetype, love the newest card!9.7/10 Link to comment Share on other sites More sharing options...
-DOOM Posted January 15, 2010 Author Report Share Posted January 15, 2010 oh wow! awesome cards with awesome pics' date=' wow! if u want any holoed pm me MK 9.9 / 10[/quote'] Thanks MK! Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted January 15, 2010 Report Share Posted January 15, 2010 You better finish this set :) Good pictures and some good effects 9/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 15, 2010 Report Share Posted January 15, 2010 Except for Animus Release, which has too short of an effect, all the others look great for effect, and there's no OCG errors though I could have sworn I saw the set before some time ago........ 9/10 Link to comment Share on other sites More sharing options...
-DOOM Posted January 16, 2010 Author Report Share Posted January 16, 2010 Yeah, I posted it again:D thanks Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 16, 2010 Report Share Posted January 16, 2010 for Animus Caller, it has a nice DNA transplant effect, makes it very versatile I just wouldn't have it keep the removed from play monster's attribute PERMANENTLY 9/10 Link to comment Share on other sites More sharing options...
-DOOM Posted January 16, 2010 Author Report Share Posted January 16, 2010 new card added Link to comment Share on other sites More sharing options...
Wanderley Posted January 16, 2010 Report Share Posted January 16, 2010 the new card looks like a real card :D10/10Animus is also nice like the effect9/10 Link to comment Share on other sites More sharing options...
Maverik Posted January 16, 2010 Report Share Posted January 16, 2010 great set 9/10 Link to comment Share on other sites More sharing options...
-DOOM Posted January 16, 2010 Author Report Share Posted January 16, 2010 thanks you two :3more comments plox! Link to comment Share on other sites More sharing options...
Sander Posted January 16, 2010 Report Share Posted January 16, 2010 ...where in hell did you get the picture for "Animus Release"? It gotta have it >. Link to comment Share on other sites More sharing options...
-DOOM Posted January 16, 2010 Author Report Share Posted January 16, 2010 ...where in hell did you get the picture for "Animus Release"? It gotta have it >.< >_< would you mind rating? :3 you'll get you teh pic then, see it as payment^^ Link to comment Share on other sites More sharing options...
Sander Posted January 16, 2010 Report Share Posted January 16, 2010 ...where in hell did you get the picture for "Animus Release"? It gotta have it >.< >_< would you mind rating? :3 you'll get you teh pic then' date=' see it as payment^^[/quote'] Really, I am quite enjoying what you've got going on in here, and that's really a rarity, since there aren't that many good card makers that who can get me interested in their cards. Eh, I really don't like giving out ratings, but whatever, 9/10. Link to comment Share on other sites More sharing options...
-DOOM Posted January 16, 2010 Author Report Share Posted January 16, 2010 ...where in hell did you get the picture for "Animus Release"? It gotta have it >.< >_< would you mind rating? :3 you'll get you teh pic then' date=' see it as payment^^[/quote'] Really, I am quite enjoying what you've got going on in here, and that's really a rarity, since there aren't that many good card makers that who can get me interested in their cards. Eh, I really don't like giving out ratings, but whatever, 9/10. well, I don't like to rate too, i wanted to say comment or critique^^ will pm you the pic Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 16, 2010 Report Share Posted January 16, 2010 new card added I'm not seeing a new card, last updates was the Animus Release, which I already rated Link to comment Share on other sites More sharing options...
-DOOM Posted January 16, 2010 Author Report Share Posted January 16, 2010 new card added I'm not seeing a new card' date=' last updates was the Animus Release, which I already rated[/quote'] I arranged all cards new, the newest card is Earthlings' Soul, you can find it under monsters and then ANAP - EN000 (I should remove the spoilers] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 16, 2010 Report Share Posted January 16, 2010 ok that one for the most part is balanced then though I wouldn't make it 4 Attributes all at once. I'd roll a die each turn, the number will then determine the attribute it'll be treated as until the end phase 9/10 Link to comment Share on other sites More sharing options...
Sander Posted January 16, 2010 Report Share Posted January 16, 2010 though I wouldn't make it 4 Attributes all at once. I'd roll a die each turn' date=' the number will then determine the attribute it'll be treated as until the end phase[/quote'] Oh you and your bad suggestions. Do you not see how it supports the other Animus monsters? Link to comment Share on other sites More sharing options...
KindredTether Posted January 16, 2010 Report Share Posted January 16, 2010 Mad cards mad pics (where'd you get the pics)10/10. Link to comment Share on other sites More sharing options...
-DOOM Posted January 16, 2010 Author Report Share Posted January 16, 2010 ok that one for the most part is balanced then though I wouldn't make it 4 Attributes all at once. I'd roll a die each turn' date=' the number will then determine the attribute it'll be treated as until the end phase 9/10[/quote'] problem is, it must have all attributes while in the deck to work properly Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 16, 2010 Report Share Posted January 16, 2010 then use a coin flip effect. Call it right, they get all the attributes. Call it wrong, they don't Link to comment Share on other sites More sharing options...
-DOOM Posted January 16, 2010 Author Report Share Posted January 16, 2010 I don't like effects that rely on luck..... Link to comment Share on other sites More sharing options...
-DOOM Posted January 17, 2010 Author Report Share Posted January 17, 2010 new spell card added Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.