neonon Posted January 20, 2010 Report Share Posted January 20, 2010 Fixed!let me know what you think so i can change if needed---------------------------I added a new pic to it.changed up the wording a little. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 20, 2010 Report Share Posted January 20, 2010 not to impressive of a pic life-points should be Life Points magic/trap zone should be Spell/Trap Zone nice to get another Spell/Trap slot, though it's OPed without any drawbacks 6.8/10 Link to comment Share on other sites More sharing options...
wero-vasto Posted January 20, 2010 Report Share Posted January 20, 2010 offer should be pay 100 LP are too low for 1 more Zone think, maybe 200? other hand it only allow you 3 more Zones. Remove the 3rd and 4th sentences (if not and remove) they're not neccesary cuz it only allow you 3 Zones. That makes it UPed! you take 3 Zones and then this card is remove and you loose your Zones. So 6.5/10 Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 20, 2010 Report Share Posted January 20, 2010 FIX: Once per turn, the controller of this card can pay 100 Life Points. The controller of this card has an additional Spell & Trap Card Zone. The controller of this card can only have a maximum of 3 extra Spell & Trap Card Zones. i'd change 100 to 1000 as a more reasonable cost...then again. not many people set that many S/T anyways...if it was monster zones, i'd say broken, but as is, nothing to impressive. 5/10 Link to comment Share on other sites More sharing options...
neonon Posted January 20, 2010 Author Report Share Posted January 20, 2010 Thanks for the comments. I'm going to go fix it. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted January 20, 2010 Report Share Posted January 20, 2010 umm, not that good of a pic, and the effect is a little underpowered (you don't usually play more than 5 spell/traps). You can try better-6/10. P.S. At least you didn't place this in the wrong section as one of your first posts. Good job for that! Link to comment Share on other sites More sharing options...
neonon Posted January 20, 2010 Author Report Share Posted January 20, 2010 fixed it. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 20, 2010 Report Share Posted January 20, 2010 no, OCG is still incorrect. use the fix i gave and just edit the LP cost. Link to comment Share on other sites More sharing options...
Matico Posted January 20, 2010 Report Share Posted January 20, 2010 a card there might be able to save the FINAL/Destint bord/Spiret message Deck.but else i dont thing it that usefull. 4.5/10 -Matico Link to comment Share on other sites More sharing options...
Lexadin Posted January 20, 2010 Report Share Posted January 20, 2010 Pic's bad. (Check my sig)OGC is old.Effect is ok, can be usefull in Destiny/CB Decks. Link to comment Share on other sites More sharing options...
darman05 Posted January 20, 2010 Report Share Posted January 20, 2010 OCG needs work but nice card 8.5/10 Link to comment Share on other sites More sharing options...
spymoft Posted January 20, 2010 Report Share Posted January 20, 2010 Life Points => life points this card is not Overpowered since its a field spell. Many cards in the game can actually destroy this easily (even playing your own field spell destroys this). This card could be useful in chain burn decks. Though the life point costs are very low, I would at least make it 500. Correct text: "Only once during each player's Main Phase 1, the turn player can pay 500 life points to gain an additional Spell & Trap Card Zone (max 8) while this card remains face-up on the field. If this card is destroyed, it is removed from play." Spice the card up with a ruling :PRuling: any cards in the extra zones when this card is destroyed are also destroyed. Link to comment Share on other sites More sharing options...
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