chizuruotohime Posted January 27, 2010 Report Share Posted January 27, 2010 Source: Click Here! The Fallen Heroes are corrupted versions of the Fancy Heroes, all being DARK Fiend-Type monsters. Interestingly, they share similarities with the Earthbound Immortals. They require a Field Spell Card to be active in order to remain on the field, specifically "Fallen City". Also, due to their effects, there cannot be more than 1 face-up Fallen Heroes on the field with the same name. The similarities are seen again in Fallen Hero Dark Valerie's effect, which prevents it being attacked while it can attack directly. This leads to the theory that the same darkness that created the Earthbound Immortals also corrupted the Hero archetypes, forming their darker counterparts. Like the Fancy Heroes, the Fallen Heroes have "Aurelius" forms, who represent an atonement or rebirth for the dark monsters. A Deck focussed on the Fallen Heroes will follow a similar set-up to an Evil Hero Deck, since like the Evil Heroes, support cards for the Fallen Heroes are few and far between. However, their effects and power more than makes up that weakness. One weakness the Fallen Heroes will find difficult to shield is Fallen City. If that is removed, all Fallen Heroes are destroyed instantly, leaving your field wide open. [align=center]Here's a Fallen Hero~!! You can check them all at my wikia!![/align] [align=center][spoiler=effect]There can only be 1 face-up "Fallen Hero Dark Athena" on the field. If there's no face-up "Fallen City" on the field, destroy this card. This card can attack your opponent directly. When this card inflicts damage due to a direct attack, destroy 1 Spell or Trap Card your opponent controls. [/align] [align=center][spoiler=effect]There can only be 1 face-up "Fallen Hero Dark Erminguard" on the field. If there is no face-up "Fallen City" on the field, destroy this card. Once per turn, you can negate a card effect that destroys a face-up "Fallen Hero" monster(s) you control. While you control this face-up card in Defense Position, monsters your opponent controls must attack this card. This card cannot be destroyed in battle (Damage Calculation is still applied). [/align] [align=center][spoiler=effect]There can only be 1 face-up "Fallen Hero Dark Lucie" on the field. If there is no face-up "Fallen City" on the field, destroy this card. When this card attacks, the targeted monster loses half of its ATK and this card gains the same amount of ATK until the end of Damage Step. When this card destroys an opponent monster in battle and sends it to Graveyard, inflict damages to your opponent's Life Points equals to the half of the ATK of the destroyed monster. If this card attacks, other monsters you control cannot declare an attack.If other monsters you control attacks, this card cannot declare an attack. [/align] [align=center][spoiler=effect]There can only be 1 face-up "Fallen Hero Dark Statica" on the field. If there is no face-up "Fallen City" on the field, destroy this card. Once per turn, select 1 monster you opponent controls. While you control this face-up card, negate the effect(s) of the selected monster until the end of your opponent's End Phase. When this card destroys an Effect Monster in battle and sends it to Graveyard, this card gains 400 ATK. [/align] [spoiler=effect]When an "Fallen Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the targeted monster loses 1000 ATK during Damage Calculation only. During each of your 2nd Standby Phases after you activate this effect, Special Summon 1 "Fallen Hero" monster from your Graveyard. [spoiler=effect]When an "Fallen Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the targeted monster loses 1000 ATK during Damage Calculation only. During each of your 2nd Standby Phases after you activate this effect, Special Summon 1 "Fallen Hero" monster from your Graveyard. [align=center][spoiler=effect]Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a "Fallen Hero" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of your opponent's Monsters, Spells, and Traps this turn. [/align] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 27, 2010 Report Share Posted January 27, 2010 interesting to see more of your Heroes At first I was going to say Athena needs more of a drawback than just the Fallen City requirement, but the low stats should compensate 9.6/10 Link to comment Share on other sites More sharing options...
Guest Zeonark Posted January 27, 2010 Report Share Posted January 27, 2010 Am I the only one who thinks Dark Athena is more awesome than regular Athena? OCG looks fine. The pictures make me want to use the Fallen Heroes instead of the Fancy Heroes. No, I'm not joking. Plus they seem more useful. Oh yeah, Fallen Heroes + Earthbound Immortal Deck = LOL. 9/10Because I wanna see more before I raise my rating. o: Link to comment Share on other sites More sharing options...
Wanderley Posted January 27, 2010 Report Share Posted January 27, 2010 O.O nice new card :) Link to comment Share on other sites More sharing options...
Saiba Aisu Posted January 28, 2010 Report Share Posted January 28, 2010 Chizuru-san, these images are absolutely beautiful! I am unsure which type of Fancy Heroes I think suit Yumi Fuuko better... You are always raising your standards! Link to comment Share on other sites More sharing options...
TOMY_25 Posted January 28, 2010 Report Share Posted January 28, 2010 For me, the drawback is ok...Plus, the image is quite stunning...seriously!! Link to comment Share on other sites More sharing options...
duel tester Posted January 28, 2010 Report Share Posted January 28, 2010 .....WOW....O-Othis is good! scary good! but ineed to see more to get a rating Link to comment Share on other sites More sharing options...
Blakeasirda Posted January 28, 2010 Report Share Posted January 28, 2010 This card is very good. It has a great picture. I do believe it is over powered though. You dont get cards with more than 1000 attack to attack directly and this one has an added effect to it. It needs another draw back I think. so my ratingBalance: 2/3Grammar 3/3Originality 1/2Art 2/2Afterword:I lowered my originality score because In my opinion there are too many hero cards. I am sick of it honestly. Sorry... Link to comment Share on other sites More sharing options...
Exa Raiun Posted January 28, 2010 Report Share Posted January 28, 2010 Fallen Heroes, hm... I understand your idea about that the dark counterparts will have powerful effects balanced out by a major drawback. But how good would this conception in an actual duel?Fallen Heroes are like Earthbound Immortals with their relying on a Field Spell (which is actually sort of justified by the flavor comment you mentioned). But if all monsters in your Deck have that kind of weakness, you can easily end up with a dead draw if you don't have a Field Spell Card in your starting draw. Because of that, I am afraid that a full-Fallen Hero Deck would run into problems at times. Even if you use cards like Terraforming, Field Barrier and similar to bring and protect your Field Spell on the field, it can be difficult. On the other hand, I can imagine a Deck which combines Fallen Heroes and other (most likely DARK) monsters to avoid such issues.As for the actual cards: Fallen Hero Dark Athena has a nifty effect, but because of its low ATK, it won't stay on the field that much, unless supported. It's Level 3, so theoretically it could work in a low level deck, if it wouldn't for the dependence on the Field Spell. You can also get good results if you use Heart of Clear Water on this monster, increasing its availability on the field. 8.5/10Fallen City: Honestly, I am not so fond of this card. The first effect is a copy of Skyscraper (as it is the Fallen Hero counterpart to it, so understandable), and I find the second effect abusable. Considering that Fallen City will stay on the field for a longer time, especially if you have Field Barrier (if Fallen City is not out, you are pretty much screwed), so Special Summoning any Fallen Hero from your Graveyard in each second Standby Phase... You can fetch your most powerful Fallen Hero to the Graveyard by Foolish Burial than Summon it without any problem. It is like you have multiple Monster Reborn cards in your arsenal - with a time limit, but the possibility is still there. I believe you should either add a cost or a drawback to this effect or restrict the maximum Level of the monster which can be Summoned by this effect. 7/10, 8/10 if balanced in one way or another. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted January 28, 2010 Report Share Posted January 28, 2010 they look okay but fallen city looks epic [=|:]D Link to comment Share on other sites More sharing options...
chizuruotohime Posted January 28, 2010 Author Report Share Posted January 28, 2010 interesting to see more of your Heroes At first I was going to say Athena needs more of a drawback than just the Fallen City requirement' date=' but the low stats should compensate 9.6/10[/quote'] Thanks ragna, u r the first one to reply~! congrats! Am I the only one who thinks Dark Athena is more awesome than regular Athena? OCG looks fine. The pictures make me want to use the Fallen Heroes instead of the Fancy Heroes. No' date=' I'm not joking. Plus they seem more useful. Oh yeah, Fallen Heroes + Earthbound Immortal Deck = LOL. 9/10Because I wanna see more before I raise my rating. o:[/quote'] yes there are more soon, check them at my Wikia page~! O.O nice new card :) Thanks wanderley! Chizuru-san' date=' these images are absolutely beautiful! I am unsure which type of Fancy Heroes I think suit Yumi Fuuko better... You are always raising your standards![/quote'] Thanks for the comment~!! For me' date=' the drawback is ok...Plus, the image is quite stunning...seriously!![/quote'] Thanks ~!!! .....WOW....O-Othis is good! scary good! but ineed to see more to get a rating check them all at my wikia' date=' click on my wikia alert on my sig! This card is very good. It has a great picture. I do believe it is over powered though. You dont get cards with more than 1000 attack to attack directly and this one has an added effect to it. It needs another draw back I think. so my ratingBalance: 2/3Grammar 3/3Originality 1/2Art 2/2Afterword:I lowered my originality score because In my opinion there are too many hero cards. I am sick of it honestly. Sorry... That's OK Fallen Heroes' date=' hm... I understand your idea about that the dark counterparts will have powerful effects balanced out by a major drawback. But how good would this conception in an actual duel?Fallen Heroes are like Earthbound Immortals with their relying on a Field Spell (which is actually sort of justified by the flavor comment you mentioned). But if all monsters in your Deck have that kind of weakness, you can easily end up with a dead draw if you don't have a Field Spell Card in your starting draw. Because of that, I am afraid that a full-Fallen Hero Deck would run into problems at times. Even if you use cards like Terraforming, Field Barrier and similar to bring and protect your Field Spell on the field, it can be difficult. On the other hand, I can imagine a Deck which combines Fallen Heroes and other (most likely DARK) monsters to avoid such issues.As for the actual cards: Fallen Hero Dark Athena has a nifty effect, but because of its low ATK, it won't stay on the field that much, unless supported. It's Level 3, so theoretically it could work in a low level deck, if it wouldn't for the dependence on the Field Spell. You can also get good results if you use Heart of Clear Water on this monster, increasing its availability on the field. 8.5/10Fallen City: Honestly, I am not so fond of this card. The first effect is a copy of Skyscraper (as it is the Fallen Hero counterpart to it, so understandable), and I find the second effect abusable. Considering that Fallen City will stay on the field for a longer time, especially if you have Field Barrier (if Fallen City is not out, you are pretty much screwed), so Special Summoning any Fallen Hero from your Graveyard in each second Standby Phase... You can fetch your most powerful Fallen Hero to the Graveyard by Foolish Burial than Summon it without any problem. It is like you have multiple Monster Reborn cards in your arsenal - with a time limit, but the possibility is still there. I believe you should either add a cost or a drawback to this effect or restrict the maximum Level of the monster which can be Summoned by this effect. 7/10, 8/10 if balanced in one way or another.[/quote'] That's why they have Fallen Hero Lilith who an get a Fallen City from anywhere, and negates the destruction a a Field Spell Card. And another Fallen Hero that the field itself is treated as "Fallen City", and a Trap Card as well. they look okay but fallen city looks epic [=|:]D Thanks Kingdom Neos, I am working on my wikia for your Kingdom Neos and Kingdom Duels, on the Yugioh DQ Promotional cards section! Link to comment Share on other sites More sharing options...
Jolta Posted January 28, 2010 Report Share Posted January 28, 2010 *Looks at your siggy* Dark Kosmos... Hehe... Dark Synchro. Since they're not total inverts I'll guess I'll +1 for that. This Archetype = Earthbounds + Toons = Win. 1 Type, 1 Attribute, awesome. 11/10 OK, they are close to Earthbbounds... Its a good thing to know that these will never be Limited. Link to comment Share on other sites More sharing options...
chizuruotohime Posted January 28, 2010 Author Report Share Posted January 28, 2010 yeah, u can say that again! Link to comment Share on other sites More sharing options...
Exa Raiun Posted January 28, 2010 Report Share Posted January 28, 2010 That's why they have Fallen Hero Lilith who an get a Fallen City from anywhere' date=' and negates the destruction a a Field Spell Card. And another Fallen Hero that the field itself is treated as "Fallen City", and a Trap Card as well.[/quote'] Actually, when I saw the idea, I also imagined a monster which is also treated as "Fallen City" while on the field. I almost wanted to send you the idea, but yeah... you were faster than me ^^ I would be also curious about those other support cards, too.I would like to change my rating about Fallen City from 7/10 to 7.5/10. After all its effect has advantages (it can bring back not only destroyed by battle monsters) and disadvantages (every second Standby Phase, not once per turn) compared to Skyscraper 2 - Hero City. Also, I checked your other Fallen Heroes on the wiki (when you will place them here, too?) I would like to share my thoughts about them, too:Fallen Hero Dark Lucie: Dangerously powerful. Equip Mist Body to it (Heart of Clear Water doesn't work in this case because its ATK will increase above the limit of that card), and you will get a monster which can plow through any monster without any problem, sans low ATK / high DEF defensive monsters. Granted, effects can harm her, and there is the drawback, but I am not sure in its balance. And it also does burn damage, too. And all for a Level 3 monster. Wow. Even if it would be a Limited card, it seems edgy to judge. 6/10Fallen Hero Dark Statica: A solid effect, moderate stats and a chance to become more powerful. It can screw over cards which gain their ATK from their effects. but it can be also useful in other cases, too. 8.5/10Fallen Hero Dark Erminguard: You didn't specify a limit to its destroy negating effect. Was it supposed to be once per turn? Anyway, seems decent, too. 7.5/10 Link to comment Share on other sites More sharing options...
chizuruotohime Posted January 29, 2010 Author Report Share Posted January 29, 2010 yes erminguard has no limit on negating...but u can negate erminguard's effect by divine wrath! thanks exa raiun, ill post the next fallen heroes here soon. Link to comment Share on other sites More sharing options...
chizuruotohime Posted January 31, 2010 Author Report Share Posted January 31, 2010 6 Fallen Heroes updated~~!! Link to comment Share on other sites More sharing options...
Guest Zeonark Posted January 31, 2010 Report Share Posted January 31, 2010 Dark Incendine(Lucie) has ALOT of power for a Level 3 monster. Probably overpowered. I'd add a bit more of a drawback. I don't that last effect would be all too much, since you could just get around it by attacking with the other Fallen Heroes first. ...I think the ruling allows that. Typo on Dark Erminguard. You wrote "your can" instead of "you can" ^^. Personally, I kinda liked it's attack negation better as a regular hero, but this is probably better. Sinc- Wait a minute. It can negate effects destroying Fallen Heroes and can't be destroyed in battle right? Doesn't that mean it can't be destroyed? I'd take something out. o: I think Statica is vanilla support. Because she seems to like destroying effects and the monsters with them. xD Small ATK to start with for the increasing, making it fine IMO. I think Fallen Fusion might be slightly broken as a Quick-Play. But I don't care really. You should know that I <3 all of this artwork to the max. ;DNice job. Link to comment Share on other sites More sharing options...
Exa Raiun Posted January 31, 2010 Report Share Posted January 31, 2010 Dark Incendine(Lucie) has ALOT of power for a Level 3 monster. Probably overpowered. I'd add a bit more of a drawback. I don't that last effect would be all too much' date=' since you could just get around it by attacking with the other Fallen Heroes first. ...I think the ruling allows that. Typo on Dark Erminguard. You can "your can" instead of "you can" ^^. Personally, I kinda liked it's attack negation better as a regular hero, but this is probably better. Sinc- Wait a minute. It can negate effects destroying Fallen Heroes and can't be destroyed in battle right? Doesn't that mean it can't be destroyed? I'd take something out. o:[/quote'] Maybe for Dark Lucie, "As long as you control this monster, other monsters you control cannot attack" would solve the problem of attacking with the other Fallen Heroes first. For Dark Erminguard, I suggest that it can negate an effect which would destroy a Fallen Hero monster, except this one. Do you think these would be better that way? Link to comment Share on other sites More sharing options...
chizuruotohime Posted February 2, 2010 Author Report Share Posted February 2, 2010 Ill update the Fallen Heroes soon~!! Link to comment Share on other sites More sharing options...
Parting Shot Posted February 2, 2010 Report Share Posted February 2, 2010 I think having "Fallen Hero" in their names is enough to show they are dark counterparts, so I'm not sure you need "Dark" in the names, too, and it just seems to clutter the names up a bit. Other than that, very nice cards. Well made, well thought out, excellently executed ^_^ Link to comment Share on other sites More sharing options...
Guest Zeonark Posted February 2, 2010 Report Share Posted February 2, 2010 Dark Incendine(Lucie) has ALOT of power for a Level 3 monster. Probably overpowered. I'd add a bit more of a drawback. I don't that last effect would be all too much' date=' since you could just get around it by attacking with the other Fallen Heroes first. ...I think the ruling allows that. Typo on Dark Erminguard. You can "your can" instead of "you can" ^^. Personally, I kinda liked it's attack negation better as a regular hero, but this is probably better. Sinc- Wait a minute. It can negate effects destroying Fallen Heroes and can't be destroyed in battle right? Doesn't that mean it can't be destroyed? I'd take something out. o:[/quote'] Maybe for Dark Lucie, "As long as you control this monster, other monsters you control cannot attack" would solve the problem of attacking with the other Fallen Heroes first. For Dark Erminguard, I suggest that it can negate an effect which would destroy a Fallen Hero monster, except this one. Do you think these would be better that way? That would do nicely. Or make it so if another monster attacks, Dark Incendine can't attack and if she attacks, other monsters can't attack. That'd be good for Erminguard too. Can't wait for the next update. ;D Link to comment Share on other sites More sharing options...
chizuruotohime Posted February 2, 2010 Author Report Share Posted February 2, 2010 @Azrael I want to put Dark in their names because it is sounded cool! Thanks for the comment and rate~!! Erminguard, Lucie and Statica modified~~!!@Zeonark Indencine is not the original name for Lucie, that's for Cyber Ice's Fancy Heroes Link to comment Share on other sites More sharing options...
Guest Zeonark Posted February 2, 2010 Report Share Posted February 2, 2010 I know. I was just used to calling her Incendine. What was changed on Statica? Sorry. Brain isn't working lately so I can't tell. >< Incendine is much more balanced. With destructive power comes drawbacks. Even now. I'm still surprised that she's a Level 3 monster. xD Erminguard is also good. It's force target effect reminds me of a half Hamon. Lol. Nice. Link to comment Share on other sites More sharing options...
chizuruotohime Posted February 2, 2010 Author Report Share Posted February 2, 2010 Statica's ATK gains rises to 400 when she sent an effect monster to the smackdown.. Link to comment Share on other sites More sharing options...
Guest Zeonark Posted February 2, 2010 Report Share Posted February 2, 2010 Ah... I see. Well now she's definitely vanilla support. Lol. Link to comment Share on other sites More sharing options...
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