.Nu-13 Posted January 28, 2010 Report Share Posted January 28, 2010 Yeah, name is a rip-off XD [spoiler=DURE-EN001 - Surging Dragon Knight Dragonquetess] 1 Tuner + 1 or more Dragon-Type monstersDuring battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, inflict 500 damage to your opponent. Once per turn, you can Special Summon 1 Synchro Monster from your Graveyard. That monster is removed from play during the End Phase. [spoiler=DURE-EN002 - Fortune Apprentice] You can discard this card from your hand to add 1 "Future Visions" from your Deck to your hand. When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Fortune Lady" monster from your Deck. [spoiler=DURE-EN003 - Blackwing - Savage the Hurricane] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Blackwing" monster you control. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn. [spoiler=DURE-EN004 - Ally Genex Berserker] Once per turn, you can discard 1 Machine-Type monster to destroy 1 card on the field. This card can attack all of your opponent's monsters once each. This card cannot attack directly if already attacked a monster.. [spoiler=DURE-EN005 - Blackwing Armor Dash] You can activate this card only if you control face-up "Blackwing Armor Master". Place 1 Wedge Counter on each face-up monster your opponent controls. [spoiler=DURE-EN006 - Ritual Control] Tribute 1 Ritual Monster you control. Take control of 1 face-up monster on your opponent's side of the field, until the End Phase. You can remove from play this card from your Graveyard to add 1 Ritual Spell Card OR 1 Ritual Monster from your Deck to your hand. [spoiler=DURE-EN007 - Jungle Thorn] During each of your Standby Phases, inflict 500 damage to your opponent. This card can attack your opponent directly. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can tribute 1 Plant-Type monster you control to increase this card's ATK by 500, until the End Phase. If this card's ATK is more than 1500, it cannot attack your opponent directly. [spoiler=DURE-EN008 - Nitro Striker] "Nitro Synchron" + 1 or more non-Tuner monstersOnce per turn, you can discard any number of cards. This card gains 300 ATK for each card discarded, until the End Phase. When this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's Level x200. SET HISTORY28.01.2010 - Posted 4 cards30.01.2010 - Modified Ally Genex Berserker's effect, added 2 new cards, modified Ritual Control's effect1.02.2010 - Posted 2 new cards Link to comment Share on other sites More sharing options...
guy22 Posted January 28, 2010 Report Share Posted January 28, 2010 great pictures. a couple of ocg errors, but they're good. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 28, 2010 Report Share Posted January 28, 2010 the OCG for all of them seem to be just fine the last card though, since it can attack ALL your opponent's monsters, you should add in a drawback of you can't attack directly that turn 8.9/10 Link to comment Share on other sites More sharing options...
.Nu-13 Posted January 30, 2010 Author Report Share Posted January 30, 2010 Ok, i will add drawback to Berserker. Also, 2 new cards added Link to comment Share on other sites More sharing options...
duel tester Posted January 30, 2010 Report Share Posted January 30, 2010 nice!!!!keep the cards coming!!!!! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 30, 2010 Report Share Posted January 30, 2010 for Ritual Control, it's not "Gain control", it's "Take control" plus taking control of your opponent's monster shouldn't be a permanent effect, makes it OPed 8.9/10 Link to comment Share on other sites More sharing options...
lpitn Posted January 30, 2010 Report Share Posted January 30, 2010 9/10 Link to comment Share on other sites More sharing options...
.Nu-13 Posted January 30, 2010 Author Report Share Posted January 30, 2010 To ragnarok - so make it "until the End Phase?" And thanks people for rates :) Link to comment Share on other sites More sharing options...
TOMY_25 Posted January 30, 2010 Report Share Posted January 30, 2010 awesome image!...no ocg error found..well done! Link to comment Share on other sites More sharing options...
.Nu-13 Posted January 30, 2010 Author Report Share Posted January 30, 2010 Thanks :) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 30, 2010 Report Share Posted January 30, 2010 To ragnarok - so make it "until the End Phase?" And thanks people for rates :) that's what I'd do, make it last 1 turn is long enough Link to comment Share on other sites More sharing options...
.Nu-13 Posted February 1, 2010 Author Report Share Posted February 1, 2010 BUMPNew cards added Link to comment Share on other sites More sharing options...
.Nu-13 Posted February 2, 2010 Author Report Share Posted February 2, 2010 HYPER BUMP! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 3, 2010 Report Share Posted February 3, 2010 personally I feel for Nitro Striker you can make the atk gain a perm one just put a max limit to where its atk can reach and you'll be good 9/10 Link to comment Share on other sites More sharing options...
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