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seting up monsters in a deck: what's the best overall way?


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this is to be a disscussion on how you setup your monsters in a deck, raitos for big and small, beaters and effect based, and any sort of "system" you use to set them up.

 

I myself work off of a minon, mid-boss, final-boss system.

 

I setup with monsters that help me summon my mid bosses one by one (most of them are things like chaos sorcerer, goyo, tempest, soildarty, you know, stuff you actualy have to work at to remove or it kills you.) while building up to summon my final boss and make sure their capable of staying around. it works because I set up to summon my next problem right after they just took care of the last, and not likely capable of handling an even bigger problem.

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That's an interesting way of approaching it. That said, archetypes with no boss monster would have a hard time fitting into that mold.

 

I've never actually thought about this subject before... I just go with what appears to work out as a monster line-up - simply testing for dead draws and going with what's left at the end.

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I think about the deck I want to make. I look at every aspect, ranging from what monsters should be there, and then the spell traps. I then re examine my choices in my monster line up, and adjust it until I get a line up I am content with. Then I re examine my spell/trap line up, and adjust it. Then I re re examine my monster line up, make final edits before doing test hands.

 

After ~10 1st turn opening, and ~10 2nd Turn openings, I re evalute my deck, I take all my strengths, weaknesses and write them out. Big and small. I high light what I can take out and replace to reduce my weaknesses, while trying not to reduce my decks strength. I then write down my synergistic cards, see how I can best utilize that synergy, and look for new weak spots in my deck.

 

Next, I re do the 10 1st/2nd turn openings, seeing how that does, I adjust according. Then I proxy the top decks(via net deck) and see how my deck does against them. Then I adjust accordingly.

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I think about the deck I want to make. I look at every aspect' date=' ranging from what monsters should be there, and then the spell traps. I then re examine my choices in my monster line up, and adjust it until I get a line up I am content with. Then I re examine my spell/trap line up, and adjust it. Then I re re examine my monster line up, make final edits before doing test hands.

 

After ~10 1st turn opening, and ~10 2nd Turn openings, I re evalute my deck, I take all my strengths, weaknesses and write them out. Big and small. I high light what I can take out and replace to reduce my weaknesses, while trying not to reduce my decks strength. I then write down my synergistic cards, see how I can best utilize that synergy, and look for new weak spots in my deck.

 

Next, I re do the 10 1st/2nd turn openings, seeing how that does, I adjust according. Then I proxy the top decks(via net deck) and see how my deck does against them. Then I adjust accordingly.

[/quote']

 

interesting way, though I sub in actually playing decent decks instead of just checking openings, but I have a good number of friends who play every day, so it's never a problem.

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I think about the deck I want to make. I look at every aspect' date=' ranging from what monsters should be there, and then the spell traps. I then re examine my choices in my monster line up, and adjust it until I get a line up I am content with. Then I re examine my spell/trap line up, and adjust it. Then I re re examine my monster line up, make final edits before doing test hands.

 

After ~10 1st turn opening, and ~10 2nd Turn openings, I re evalute my deck, I take all my strengths, weaknesses and write them out. Big and small. I high light what I can take out and replace to reduce my weaknesses, while trying not to reduce my decks strength. I then write down my synergistic cards, see how I can best utilize that synergy, and look for new weak spots in my deck.

 

Next, I re do the 10 1st/2nd turn openings, seeing how that does, I adjust according. Then I proxy the top decks(via net deck) and see how my deck does against them. Then I adjust accordingly.

[/quote']

 

interesting way, though I sub in actually playing decent decks instead of just checking openings, but I have a good number of friends who play every day, so it's never a problem.

 

I don't have that luxury. But I would if I could.

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I think about the deck I want to make. I look at every aspect' date=' ranging from what monsters should be there, and then the spell traps. I then re examine my choices in my monster line up, and adjust it until I get a line up I am content with. Then I re examine my spell/trap line up, and adjust it. Then I re re examine my monster line up, make final edits before doing test hands.

 

After ~10 1st turn opening, and ~10 2nd Turn openings, I re evalute my deck, I take all my strengths, weaknesses and write them out. Big and small. I high light what I can take out and replace to reduce my weaknesses, while trying not to reduce my decks strength. I then write down my synergistic cards, see how I can best utilize that synergy, and look for new weak spots in my deck.

 

Next, I re do the 10 1st/2nd turn openings, seeing how that does, I adjust according. Then I proxy the top decks(via net deck) and see how my deck does against them. Then I adjust accordingly.

[/quote']

 

interesting way, though I sub in actually playing decent decks instead of just checking openings, but I have a good number of friends who play every day, so it's never a problem.

 

I don't have that luxury. But I would if I could.

 

that's sad to hear.

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Well, in most builds, I always make sure that the total level 4 or lower monster number is at least twice the number needed per tribute... for example:

 

Suppose I have 5 monarchs and a Blue Eyes white dragon in a deck, That's a total of 7 tributes. So I need to have at least 14 non-tribute monsters.

 

That's just how I do it, but it seems to work fairly well.

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Well' date=' in most builds, I always make sure that the total level 4 or lower monster number is at least twice the number needed per tribute... for example:

 

Suppose I have 5 monarchs and a Blue Eyes white dragon in a deck, That's a total of 7 tributes. So I need to have at least 14 non-tribute monsters.

 

That's just how I do it, but it seems to work fairly well.

[/quote']

 

my ratio is usualy 1.5 little:1 mid-boss: .5 end boss.

and this equation also includes the extra deck.

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First I put in all the cards that need to be in the deck. Then add staples. Then add tech. Then rework staples and tech until deck works.

 

I also came to the conclusion a long time ago that certain monsters should not be counted as monsters for deck ratios. Tragoedia and Gorz, for instance, should be considered spells/traps that contribute to your allure of darkness targets. That's why my zombie deck works well with 23 monsters in it.

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First I lay out the staples for the deck I'm making (BoM, Heavy, Bottomless, Torrential, ect.)

Then I add my Draw Engine which is usually Allure and the D-Hero Engine.

Then I add the key cards to the deck, test different ratios to improve consistency.

Then I test said build on TG4 (even if the AI sucks) to see what the deck is capable of doing, then I test against real players and against top decks (LS, Hero Zero, Zombie)

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depends on the deck... i something similar to BehindtheMask

i throw the staple cards out first, they're the guarantee, then i examine all the monsters i can run effectively in the deck (anything that generates a decent amount of advantage). i then look through spell or traps and see what would support them.

 

or....if i have a certain theme behind the deck, i assemble a deck, playtest against my brother and check the weaknesses of the deck. i then change and remove accordingly. or....i might test on WC09.... depends....

 

First I lay out the staples for the deck I'm making (BoM' date=' Heavy, Bottomless, Torrential, ect.)

Then I add my Draw Engine which is usually Allure and the D-Hero Engine.

Then I add the key cards to the deck, test different ratios to improve consistency.

Then I test said build on TG4 (even if the AI sucks) to see what the deck is capable of doing, then I test against real players and against top decks (LS, Hero Zero, Zombie)

[/quote']

 

or this. i find it works nicely.

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