Jump to content

My kinda IRL Skilless Village [giving reps


-Doodle

Recommended Posts

Monsters:

3 Gemini Elf

3 Skilled Dark Magician

3 Toon Gemini Elf

1 Familiar-Possessed - Aussa

1 Familiar-Possessed - Eria

1 Familiar-Possessed - Hiita

1 Familiar-Possessed - Wynn

3 Kycoo the Ghost Destroyer

 

Spells:

2 Secret Village of the Spellcasters

1 Terraforming

1 My Body As A Shield

1 Allure of Darkness

2 Solidarity

1 Burden of the Mighty

2 Shrink

1 Giant Trunade

1 Lightning Vortex

 

Traps:

2 Waboku

3 Skill Drain

1 Magician's Circle

2 Bottomless Trap Hole

2 Dust Tornado

1 Solemn Judgment

1 Call Of The Haunted

 

SIDE DECK:

2 Foolish Burial

2 Light-Imprisoning Mirror

2 Shadow-Imprisoning Mirror

3 Royal Decree

2 Book of Moon

1 Brain Control

1 Mystical Space Typhoon

2 Lightning Vortex

Link to comment
Share on other sites

Dust can destroy the card at the End Phase while Seven Tools has to wait until the card is activated (and it has to be a trap).

 

Roar is usually better, Wabby is good if your know your opponent runs Honest/Kalut

 

-D-Prison

+Magicians Circle

-2 of the Familiar's

+2 Allure of Darkness

-2 more of any familiars

+ giant trunade

+ lightning vortex

 

deck lacked key staples...

allure provides draw, vortex provides removal, trunade is just useful when pressing for game.

 

also, do the dust > seven tools and roar/wabby > saku

Link to comment
Share on other sites

Dust can destroy the card at the End Phase while Seven Tools has to wait until the card is activated (and it has to be a trap). Ok' date=' ill try that[/b']

 

Roar is usually better, Wabby is good if your know your opponent runs Honest/Kalut I'd rather waboku for now, b\c lots of players at my locals have BWs and some have LSs

 

-D-Prison

+Magicians Circle

-2 of the Familiar's

+2 Allure of Darkness

-2 more of any familiars

+ giant trunade

+ lightning vortex

I dont want to be at 15 monsters, because then I wont have enoght...oh and 2 Allures for 6 Targets? I think ill use only one..

 

deck lacked key staples...

allure provides draw, vortex provides removal, trunade is just useful when pressing for game.

 

also, do the dust > seven tools and roar/wabby > saku

Link to comment
Share on other sites

i use 2 allures and ive run 5 targets before..

its the same with the Destiny Draw argument.

3 destiny draws for 5 targets works, so 2 allures for 6 monsters is fine.

then

- d-prison

-2 familiars

+2 allure

+trunade/lightning

if you'd rather keep a higher monster count, which is fair... im used to playing low monster count decks ( i run 13 :D)

Link to comment
Share on other sites

i use 2 allures and ive run 5 targets before..

its the same with the Destiny Draw argument.

3 destiny draws for 5 targets works' date=' so 2 allures for 6 monsters is fine.

then

- d-prison

-2 familiars

+2 allure

+trunade/lightning

if you'd rather keep a higher monster count, which is fair... im used to playing low monster count decks ( i run 13 :D)

[/quote']

I edited the a bit before, but I still think 2 Allure will Stuckdeck edited

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...