-Doodle Posted February 7, 2010 Report Share Posted February 7, 2010 Monsters:3 Gemini Elf3 Skilled Dark Magician3 Toon Gemini Elf1 Familiar-Possessed - Aussa1 Familiar-Possessed - Eria1 Familiar-Possessed - Hiita1 Familiar-Possessed - Wynn3 Kycoo the Ghost Destroyer Spells:2 Secret Village of the Spellcasters1 Terraforming1 My Body As A Shield1 Allure of Darkness2 Solidarity1 Burden of the Mighty2 Shrink1 Giant Trunade1 Lightning Vortex Traps:2 Waboku3 Skill Drain1 Magician's Circle2 Bottomless Trap Hole2 Dust Tornado1 Solemn Judgment1 Call Of The Haunted SIDE DECK:2 Foolish Burial2 Light-Imprisoning Mirror2 Shadow-Imprisoning Mirror3 Royal Decree2 Book of Moon1 Brain Control1 Mystical Space Typhoon2 Lightning Vortex Link to comment Share on other sites More sharing options...
MarshyK-XS Posted February 7, 2010 Report Share Posted February 7, 2010 their are better traps than tools of seven bandits-2 tosb+1 dust tornado+ 1 Twister Link to comment Share on other sites More sharing options...
-Doodle Posted February 7, 2010 Author Report Share Posted February 7, 2010 their are better traps than tools of seven bandits-2 tosb+1 dust tornado+ 1 TwisterI think Twister is situational, and STotB is here to replace dark bribe Link to comment Share on other sites More sharing options...
sbdnate Posted February 7, 2010 Report Share Posted February 7, 2010 Dust tornado is better than Seven Tools... Replace them with Seven Tools. Also, Get rid of Saku for 2 Roar. Link to comment Share on other sites More sharing options...
-Doodle Posted February 8, 2010 Author Report Share Posted February 8, 2010 Dust tornado is better than Seven Tools... Replace them with Seven Tools. Also' date=' Get rid of Saku for 2 Roar.[/quote']Why Dust is better?I mean, I dont have any way to counter traps...And doest Wboku better than Roar? Link to comment Share on other sites More sharing options...
Professional Duelist Posted February 8, 2010 Report Share Posted February 8, 2010 I'd say Waboku > Roar unless you have Glads. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted February 8, 2010 Report Share Posted February 8, 2010 Dust can destroy the card at the End Phase while Seven Tools has to wait until the card is activated (and it has to be a trap). Roar is usually better, Wabby is good if your know your opponent runs Honest/Kalut -D-Prison+Magicians Circle-2 of the Familiar's+2 Allure of Darkness-2 more of any familiars+ giant trunade+ lightning vortex deck lacked key staples...allure provides draw, vortex provides removal, trunade is just useful when pressing for game. also, do the dust > seven tools and roar/wabby > saku Link to comment Share on other sites More sharing options...
-Doodle Posted February 8, 2010 Author Report Share Posted February 8, 2010 Dust can destroy the card at the End Phase while Seven Tools has to wait until the card is activated (and it has to be a trap). Ok' date=' ill try that[/b'] Roar is usually better, Wabby is good if your know your opponent runs Honest/Kalut I'd rather waboku for now, b\c lots of players at my locals have BWs and some have LSs -D-Prison+Magicians Circle-2 of the Familiar's+2 Allure of Darkness-2 more of any familiars+ giant trunade+ lightning vortexI dont want to be at 15 monsters, because then I wont have enoght...oh and 2 Allures for 6 Targets? I think ill use only one.. deck lacked key staples...allure provides draw, vortex provides removal, trunade is just useful when pressing for game. also, do the dust > seven tools and roar/wabby > saku Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted February 8, 2010 Report Share Posted February 8, 2010 i use 2 allures and ive run 5 targets before..its the same with the Destiny Draw argument.3 destiny draws for 5 targets works, so 2 allures for 6 monsters is fine.then- d-prison-2 familiars+2 allure+trunade/lightningif you'd rather keep a higher monster count, which is fair... im used to playing low monster count decks ( i run 13 :D) Link to comment Share on other sites More sharing options...
-Doodle Posted February 8, 2010 Author Report Share Posted February 8, 2010 i use 2 allures and ive run 5 targets before..its the same with the Destiny Draw argument.3 destiny draws for 5 targets works' date=' so 2 allures for 6 monsters is fine.then- d-prison-2 familiars+2 allure+trunade/lightningif you'd rather keep a higher monster count, which is fair... im used to playing low monster count decks ( i run 13 :D)[/quote']I edited the a bit before, but I still think 2 Allure will Stuckdeck edited Link to comment Share on other sites More sharing options...
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