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Current IRL Zombies


Flame Dragon

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Written version

Deck (41)

 

Monsters level +5 (4)

 

Dark Armed Dragon

Gorz the Emissary of Darkness

Chaos Sorcerer

Jinzo

 

Monsters level 1-4 (20)

 

Zombie Master x3

Goblin Zombie x2

Krebons x2

Ryko, Lightsworn Hunter x2

Plaguespreader Zombie

Blackwing – Gala of the Whirlwind

Mezuki

Pyramid Turtle

Shutendoji

Spirit Reaper

Card Trooper

Lyla, Lightsworn Sorceress

Neo-Spacian Grand Mole

Sangan

Marshmallon

 

Spells (12)

 

Book of Life x3

Zombie World x2

Emergency Teleport

Allure of Darkness

D.D.R – Different Dimension Reincarnation

Brain Control

Swords of Revealing Light

Lightning Vortex

Charge of the Light Brigade

 

Traps (5)

 

Bottomless Trap Hole x2

Torrential Tribute

Mirror Force

Call of the Haunted

 

Extra (15)

Mist Wurm

Red Dragon Archfiend

Stardust Dragon x2

Blackwing Armor Master

Black Rose Dragon

Psychic Lifetrancer

Goyo Guardian

Doomkaiser Dragon

Revived King Ha Des

Brionac, Dragon of the Ice Barrier

Flamvell Uruquizas

Magical Android

Ally of Justice Catastor

Armory Arm

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Magic Cylinder

Solemn

maybe a foolish or 2.

Cylinder isn't good for this deck. Plus i'd rather stop all their monster or at least destroy 1 and not just do some burn.

Solemn can help

Foolish is at 1 now and I just don't really like it.

 

you mean the ban list is in effect already?

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Why is Card Guard in here?

 

Magic Cylinder

Solemn

maybe a foolish or 2.

Cylinder isn't good for this deck. Plus i'd rather stop all their monster or at least destroy 1 and not just do some burn.

Solemn can help

Foolish is at 1 now and I just don't really like it.

 

you mean the ban list is in effect already?

 

Nobody in their right mind would make a list for the current format at this point.

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go for

 

1 Solemn

1 Terraforming (since your running Z-World)

1 Krebons

1 E-Tele

I'll add the Solemn

I've never really liked Terraforming since it can often end up a dead draw if I already have the field spell. Plus wile ZW helps it's not THAT important.

The Krebons + E-Tele could work, but I don't really like the idea of using Tele with only two psychics. I might just add the Krebons.

 

So changes I will make

+1 Solemn

+1 BoL

 

With 1 of the 2 extra spots I want to add in a Card Trooper. Thoughts on that.

 

Also as I said Card Guard is a random card so if any one as ideas on what I should take him out for I'm all for it.

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For card trooper add me i think the mill will help

 

For Card Guard maybe Dandylion

 

Dandy is a cool card, but not very helpful.

 

So Trooper looks good so that is 3 of the 4, maybe 5.

 

I just got a Shutendoji and I really think I should add this, any thoughts as to why I shouldn't?

 

Also I got a second DDR and that might be of some use. Still I'm not as sure for this.

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i find that double Krebons with 1 E-Tele works a charm.

i dont reckon you have enough targets for Shutendoji to work effectively' date=' solemn is almost staple material, but if you feel you need to neg it, go with an Oppression.

[/quote']

I might give it a spin.

 

I have 8 targets plus with Zombie World it adds a lot more. Still that is a good point.

 

Solemn has never worked for me. I've ran it in the past and it didn't help much then. Now the job would have been better by other cards.

 

I don't have Oppression, and even if I did doesn't the whole stopping of special summons go against how Zombies play.

 

Also I'm thinking of adding Pyramid Turtle or Mystic Tomato. If I add Turtle I might want to add Malevolent Mech - Goku En.

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Pyramid Turtle is a good add. lets you search into Goblin.

 

also, Oppression is good in zombies. you simply SS enough in your turn, then set and let your opp go. they go to sync or whatever and your like, sorry, ill pay 800 with Oppression to negate. too bad.

 

Goku-En isnt really needed tbh, id add a Turtle and a Tomato. they're very good in zombies.

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Pyramid Turtle is a good add. lets you search into Goblin.

 

also' date=' Oppression is good in zombies. you simply SS enough in your turn, then set and let your opp go. they go to sync or whatever and your like, sorry, ill pay 800 with Oppression to negate. too bad.

 

Goku-En isnt really needed tbh, id add a Turtle and a Tomato. they're very good in zombies.

[/quote']

I'll take your word for it. Still I don't have Oppression and since this is IRL I can't really add it.

 

Main reason i thought about Goku-En was since last time I ran E-Tele I ran that x2 and him x2 for easy level 8 synchros. Still 1 Tele really isn't enough. Meh it was a thought.

 

I still want to try Shutendoji so counting him and the other two that is 3. Now add on the other 4 cards (Tele, Krebons, Turtle, and Tomato) i'm at 7 and have over shot the 5 open spaces. Any idea what I could take out.

 

nice deck but take out Magic Cylinder

i don't run Cylinder.

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a second Lyla is possibly better than breaker.

 

tomato is great in zombies......he searches anything you need quickly. Sorc can be a bit dead sometimes...

Only have the one Lyla. Plus I outed Breaker for the Turtle.

 

Sorc can be be a dead draw but I think it will be over all more helpful Still I'm not against trying it.

 

Also had some more matches with the new changes, I like how things are running.

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