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Written challenge *Help contest thing with reps*


TitanKing

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this is a written card contest to help me create a new archtype the rules are simple

1: the name of the archtype is Soverign Deity and Fallen Deity (mostly Soverign)

2: must help each other some how or do something together

3: no synchro monsters

4: Create at least 2 Soverign Deity and 1 fallen Deity and 1 spell and trap

 

Prizes:

1st: 3 reps and 200 points and you will be the featured monster card in set

2ed: 1 rep and 100 points featured spell or trap card in set

3rd: 50 points

 

*Not sure if belongs in card contest since its written but if it does mods plz move*

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I'll join. Sorign Deities remove Fallen Deity's from play while the Fallen Deity's gains their effects.

 

Soverign Deity Summoner (EARTH)

****

(Warrior / Effect)

 

You can remove from play 1 "Fallen Deity" from your hand, Deck, or Graveyard to Special Summon 1 Level 4 or lower "Soverign Deity" or "Fallen Deity" monster from your hand, Deck, or Graveyard.

 

ATK / 1600 DEF / 1600

 

 

Soverign Deity Archer (EARTH)

***

(Warrior / Effect)

 

Once per turn, you can remove from play 1 "Fallen Deity" monster from your hand, Deck, or Graveyard to destroy 1 Spell or Trap Card on the field.

 

ATK / 900 DEF / 1500

 

 

Soverign Deity Poison Beast (EARTH)

******

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a number of "Fallen Deity" monsters from your hand, Deck, or Graveyard. This card's ATK and DEF points are equal to the amount of monsters removed by this card's effect x 700. When this card inflicts Battle Damage to your opponent, you can remove from play 3 "Fallen Deity" monsters from your hand, Deck, or Graveyard to double he amount of Battle Damage.

 

ATK / ? DEF / ?

 

 

Soverign Deity Frozen Mass

****

(Aqua / Effect)

 

Once per turn, you can remove from play 1 "Fallen Deity" from your hand, Deck, or Graveyard to switch the Battle Position of 1 face-up Monster Card your opponent controls.

 

ATK / 1800 DEF / 600

 

 

 

Fallen Deity Skeleton (DARK)

****

(Zombie / Effect)

 

When this card is removed from play from your hand, Deck, or Graveyard, draw 1 card.

 

ATK / 1700 DEF / 1000

 

 

Fallen Deity Darkness Fiend (DARK)

****

(Fiend / Effect)

 

When this card is removed from play from your hand, Deck, or Graveyard, destroy 1 Spell or Trap Card on the field.

 

ATK / 1500 DEF / 1800

 

 

Fallen Deity Magician (DARK)

*******

(Spellcaster / Effect)

 

When this card is removed from play from your hand, Deck, or Graveyard, Special Summon it. It cannot declare an attack this turn.

 

ATK / 2500 DEF / 1600

 

 

 

Deity Ashes

Normal Spell Card

 

Remove 1 "Fallen Deity" monster from your hand, Deck, or Graveyard. Add 1 "Soverign Deity" monster from your Deck to your hand.

 

 

Deity Emperor

Normal Trap Card

 

Activate only when you remove 1 "Fallen Deity" monster from your hand, Deck, or Graveyard from play. Special Summon the removed monster.

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Hmm, here is my idea.

 

Sovereign and Fallen Deities is a set of cards composed of 2 kinds of monsters, each of them with their signature effect:

Sovereign Deities: LIGHT Fairy-Type low level monsters. When they are removed from the field, they will Special Summon "Fallen Deity" monster from your Graveyard.

Fallen Deities: DARK Fairy-Type high level monsters. When they are removed from the field, they will let you add a "Sovereign Deity" from your Deck to your hand.

As you can see, although being counterparts, they support their opposites. Also, there may be variations of the above effects. For example: An specific Sovereign Deity may be able to summon 2 Fallen Deities instead of 1. And so on.

 

The effects of the Sovereign Deities represent how angels sometimes fall and then return as "Fallen angels". However, the effect of the Fallen Deities doesn't represent anything and is just there to complete the Sovereign-->Fallen cycle.

Being both LIGHT and DARK, these Deities work well with Chaos cards.

Since Fallen Deities work better in the Graveyard, "Foolish Burial" is an essential card for Sovereign-Fallen Decks.

 

Name: Sovereign Deity Shelter

Attribute: LIGHT

Type: Fairy/Effect

Level: 4

ATK: 1000

DEF: 2100

Effect: When this card is destroyed, Special Summon 1 "Fallen Deity" monster from your Graveyard. That monster cannot be destroyed by the effects of your opponent's Trap Cards.

 

Name: Sovereign Deity Purge

Attribute: LIGHT

Type: Fairy/Effect

Level: 2

ATK: 700

DEF: 0

Effect: Once per turn, you can send 1 "Fallen Deity" from your Deck to the Graveyard. When this card is destroyed by battle, Special Summon 1 "Fallen Deity" monster from your Graveyard.

 

Name: Sovereign Deity Hope

Attribute: LIGHT

Type: Fairy/Effect

Level: 4

ATK: 1900

DEF: 100

Effect: If this card is added to your hand by the effect of a "Fallen Deity" monster while you control no monsters, you can Special Summon it. When this card is destroyed, Special Summon 1 "Fallen Deity" monster from your Graveyard.

 

Name: Fallen Deity Retribution

Attribute: DARK

Type: Fairy/Effect

Level: 7

ATK: 2500

DEF: 1900

Effect: If a "Sovereign Deity" monster you control is destroyed by battle or by an opponent's card effect, destroy 1 card on the field during the End Phase. When this card is destroyed, add 1 "Sovereign Deity" monster from your Deck to your hand.

 

Name: Fallen Deity Erradication (the Boss card)

Attribute: DARK

Type: Fairy/Effect

Level: 9

ATK: 3700

DEF: 2900

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Graveyard by Tributing 3 "Sovereign Deity" monsters you control. You can discard 1 "Sovereign Deity" monster to Special Summon 1 "Fallen Deity" monster from your Graveyard. You can remove from play 2 "Sovereign Deity" monsters in your Graveyard to destroy 1 card on the field. When this card is destroyed, add 1 "Sovereign Deity" monster from your Deck or Graveyard to your hand.

 

Revolution of the Fallen

Spell Card

Type: Continuous

Effect: If you would add a "Sovereign Deity" monster from your Deck to your hand by the effect of a "Fallen Deity" monster, you can Special Summon 1 "Fallen Deity" monster form your Graveyard instead.

 

Sovereign Martyr (basic destruction card useful for summoning "Fallen Deities")

Trap Card

Type: Normal

Effect: Destroy 1 card on the field and 1 "Sovereign Deity" monster you control.

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Lets see in my idea Fallen Deities effect activates when in the Graveyard or Removed from play as Sovereign Deities effect activates when face up on the field or in hand.

 

[spoiler=monsters]

[spoiler=Soveriegn Deity Mace Holder]

Soveriegn Deity Mace Holder(Light)

lv 3

[spellcaster/Effect]

 

When face up on the field you can Remove From Play 1 "Fallen Deity" monster from play to Special Summon 1 lv 4 or lower "Soveriegn Deity" from the Graveyard to the Field in face up Def Position.

(Atk 1100/Def 0)

 

 

[spoiler=Soveriegn Deity Light Angel]

Soveriegn Deighty Light Angel(Light)

lv 1

[Winged Beast/Effect]

 

Once per turn when this card is in your Hand, show it to your Opponant's for this card to gain 1 Deity counter.When this card is face up on the Field remove 3 Deity counter's to Increse the Atk of 1 "Fallen Deity" monster by 1000.

 

(Atk 700/Def 500)

 

 

[spoiler=Sovereign Deity Holy Knight]

Sovereign Deity Holy Knight(Light)

lv 5

[Warrior/Effect]

 

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned unless by Tributing 1 "Fallen Deity" monster.As long as this card is face up on the Field all "Sovereign Deity" monster's cannot be Destroyed by Battle.When this card is sent to the Graveyard you must send 1 "Fallen Deity" monster from your hand to the Graveyard or pay 1000 life points.

 

(Atk 2300/Def 1000)

 

 

[spoiler=Fallen Deity Dark Fallen]

Fallen Deity Dark Fallen(Dark)

lv 4

[Fiend/Effect]

 

If this card is Removed from Play during your Standby Phase you gain 500 life points for each "Sovereign Deity" monster face up on the Field.If this card is in the Graveyard during your Standby Phase inflict 500 points of damage to your Opponant for each "Fallen Deity" monster face up on the Field.

 

(Atk 100/Def 1500)

 

 

[spoiler=Fallen Deity Beast]

Fallen Deity Beast(Dark)

lv 2

[beast/Effect]

 

If this card is in the Graveyard all "Deity" monster's are uneffected by Spells,Traps and Effect monster's Effect's.

 

(Atk 1500/Def 0)

 

 

[spoiler=Fallen Deity Dark Dragon]

Fallen Deity Dark Dragon(Dark)

lv 5

[Dragon/Effect]

 

When this card is Removed From Play you can Special Summon this card to the Field.This card gain's 500 Atk if their is 1 "Fallen Deity" and 1 "Sovereign Deity" face up on the Field.

 

(Atk 2000/Def 2000)

 

 

 

 

[spoiler=traps]

[spoiler=Deity Shield]

Deity Shield

[Continuous Trap]

 

As long as this card and 1 "Deity" monster is face up on the Field, your Opponant cannot Declare an Attack.You must pay 500 life points During the End Phase of your turn.

 

 

[spoiler=Deity Slash]

Deity Slash

[Counter Trap]

 

Activate if you have 1 "Fallen Deity" and 1 "Sovereign Deity" face up on the Field.Half the Atk of 2 monster's on your Opponant's side of the Field.

 

 

 

 

[spoiler=spell]

[spoiler=Fallen Curse]

Fallen Curse

[Normal Spell]

 

Activate if 1 "Fallen Deity" monster is Removed from Play, gain control of 1 of your Opponant's monster's.

 

 

[spoiler=Sovereign Gold]

Sovereign Gold

[Equip Spell]

 

Equip only to "Sovereign Deity" monster's.The equipped monster gains 1000 Atk and 1000 Def.

 

 

 

 

 

Well that's all.

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