.:Traceur:. Posted March 13, 2010 Report Share Posted March 13, 2010 So I couldn't find any pics for this idea so I thought why not post it in the WC...So here they are: Amphibian Civil|Aqua|WATER|Level 3|ATK 1300|DEF 900|Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:•WATER: If this card is the only monster you control, you can Special Summon 1 Level 3 or lower monster from your Deck or hand.•EARTH: Once per turn you can negate the activation of an Effect, Spell or Trap Card and return 1 "Amphibian" you control to your Deck. Amphibian Lunatic|Aqua|WATER|Tuner|Level 3|ARK 1000|DEF 800|Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:•WATER: If this card is used for a Synchro Summon of an Aqua-Type monster, increase it's ATK by 300.•EARTH: During the turn this card was sent to the Graveyard, your monsters cannot be destroyed. Amphibian General|Aqua|WATER|Level 4|ATK 1900|DEF 1300|Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:•WATER: Return 1 monster you control to your Deck and increase the ATK of all monster you control by 400 until the End Phase.•EARTH: This card cannot be destroyed by battle. (Damage calculation is applied normally.) By decreasing this cards ATK by 1000 your monsters are unaffected by Spell and Trap Cards that targets 1 monster until the end of turn. Amphibian Regeneration|Equip Spell Card|Once per turn if one your monster would be destroyed by battle, reduce the equipped monsters ATK to 0, negate the attack and end the Battle Phase. New Habitat Acclimatization|Continuous Spell Card|All face-up WATER monsters are also treated as EARTH monster and vice-verse. Once per turn you must return 1 card you control to your Deck, if not this card is destroyed. Hiding in the Lake|Trap Card| When a WATER monster you control is targeted by an Effect, Spell or Trap Card that destroys it, return the monster to your hand and during your next Main Phase 2 Special Summon 1 Level 3 monster from your Deck. Amphibian Generosity |Spell Card|Return 1 "Amphibian" monster you control to your Deck. Draw 2 cards. Amphibian Captain|Synchro|Aqua|WATER|Level 6|ATK 2400|DEF 1800|Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:•WATER: When this card is Synchro Summoned you can destroy cards on the field equal to the number of Synchro Material Monsters you used for the Synchro Summon of this card.•EARTH: Return 1 card you control to your hand, halve this cards ATK and it can attack directly this turn. If you activate this effect other monsters cannot attack. After the End Phase the ATK returns to the original ATK. Amphibian Tradesman|Aqua|WATER|Level 3|ATK 1200|DEF 500|Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:•WATER: Once per turn you can return 1 card you control to your hand to return 1 card your opponent controls.•EARTH: Return this card to your hand to Special Summon 1 Level 3 or lower monster from your Deck. River Square |Spell Card|Special Summon 1 Level 4 or lower "Amphibian" monster if you control just one monster. Amphibian Special Force|Trap Card|Activate this card only if you control 3 or more monsters. Select 3 monsters you control. Return 1 to your hand and send 1 to the Graveyard to increase the ATK of the 3rd monster by the amount of the Level of those 2 monsters x200. That monster can attack twice during this turn. After the End Phase destroy that monster and you take damage equal to the monsters ATK. Slime Cannon|Equip Spell Card|Each turn the equipped monster attacks and monster instead of destroying that monster place 1 Slime Counter on it. (Damage calculation is applied normally.) A monster with a Slime Counter cannot change it's Battle Position and cannot attack. When a monster with a Slime Counter is destroyed the controller loses 800 Life Points. Amphibian Rebel Leader|Tuner|Aqua|WATER|Level 2|ATK 200|DEF 500|Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:•WATER: If you control a Synchro Monster you can Special Summon this card from your hand.•EARTH: Select 1 monster in your Graveyard. Return it to your Deck and increase the Level of this card for the Level of the selected monster. Amphibian City|Field Spell Card|Each time a "Amphibian" monster is Summoned you can return 1 card your opponent controls to his/her hand. Once per turn when a "Amphibian" monster is attacked negate the attack, change it's Battle Position and reduce it's ATK and DEF to 0 until the end of Damage Step. Amphibian King Lionheart|Synchro|Aqua|WATER|Level 8|ATK 3000|DEF 2000|1 Aqua-Type Tuner + 1 or more non-Tuner monstersOnce, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:•WATER: When a "Amphibian" monster is attacked negate the attack and reduce this card's LEvel by 1. When the Elvel of this card reaches 0 it's automatically destroyed.•EARTH: Increase the ATK of this card equal to the total ATK of all face-up "Amphibian" monsters. During the turn this effect is activated your monsters except this card cannot attack. Amphibian Recruitment|Spell Card|Return 1 monster you control to your Deck and Special Summon 1 Level 4 or lower "Amphibian" monster from your Graveyard. Amphibian Resources (made by Kuroda Naoki)|Spell Card|Activate only if you control a WATER monster and an EARTH monster. Discard 1 "Amphibian" monster to draw 2 cards. Amphibian Trooper (made by Tomtekorv)|Aqua|WATER|Level 5|ATK 2000|DEF 1600|Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:•WATER: When a monster is Summoned, you can discard 1 card to change the Battle Position of that monster.•EARTH: When a monster is destroyed, you can add 1 card from your Graveyard to your hand. If the card was an "Amphibian" monster, change the Battle Position of this card. Amphibian Deep Sea Serpent|Synchro|Sea Serpent|WATER|Level 6|ATK 2300|DEF 1800|1 "Amphibian" Tuner + 1 or more non-Tuner monstersOnce, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:•WATER: Tribute 1 WATER monster you control and inflict damage to your opponent equal to the Tributed monsters ATK. This card cannot attack during the turn this effect was activated.•EARTH: Tribute 1 EARTH monster you control and increase this card's ATK equal to the Tributed moster's DEF. You can remove this card from play to Special Summon it during your next Standby Phase. This card can attack twice during the turn it was Special Summoned by its own effect. Amphibina Block|Continuous Trap Card|When you control a Level 3 or lower "Amphibian" your opponent cannot attack a Level 3 or lower monster you control. Dive Under|Quick-Play Trap Card|Activate this card when a WATER monster is attacked. Negate the attack, return the attacked monster to your Deck and Special Summon 1 Level 3 WATER monster from your hand. Link to comment
Bringerofcake Posted March 13, 2010 Report Share Posted March 13, 2010 New Habitat Acclimization seems like awesome tech against WATER decks. Link to comment
.:Traceur:. Posted March 13, 2010 Author Report Share Posted March 13, 2010 yes it is..but in this set it's a great card 'cause you can activate both effects in the same turn.. Link to comment
.:Traceur:. Posted March 17, 2010 Author Report Share Posted March 17, 2010 BUMP..ANYONE!!! Link to comment
Cloister Posted March 29, 2010 Report Share Posted March 29, 2010 When are you gonna update this thread pal? ;) Sorry for bumping.. Link to comment
.:Traceur:. Posted March 30, 2010 Author Report Share Posted March 30, 2010 hh..soon just to write cards in my notebook and I'm working on another set..:D Link to comment
Cloister Posted March 30, 2010 Report Share Posted March 30, 2010 Haha, OK. Hopefully my cards are good, my written... You need to make more of these, I love them! :D Link to comment
Aesirson Posted March 31, 2010 Report Share Posted March 31, 2010 Since you commented mine, I have to comment these, and I have to say: They look great. 9/10, good OCG and brilliant idea for a set. Link to comment
.:Traceur:. Posted March 31, 2010 Author Report Share Posted March 31, 2010 thanks pal..:Dwill you use your cards for the new fan fic? Link to comment
Aesirson Posted March 31, 2010 Report Share Posted March 31, 2010 That fanfic didn't get many comments. There is a great chance that they will be used in a new fanfic though, but not by the main character. Link to comment
Cloister Posted March 31, 2010 Report Share Posted March 31, 2010 [spoiler=Fixes] Amphibian Rebel Leader|Tuner|Aqua|WATER|Level 2|ATK 200|DEF 500|Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:•WATER: If you control a Synchro Monster, you can Special Summon this card from your hand.•EARTH: Select 1 monster in your Graveyard. Return it to your Deck and increase the Level of this card equal to the Level of the selected monster. Amphibian City|Field Spell Card|When an "Amphibian" monster is Summoned, you can return 1 card your opponent controls to their hand. Once per turn, when an "Amphibian" monster is attacked, negate the attack, change its Battle Position and reduce its ATK and DEF to 0 until the end of Damage Step. Amphibian King Lionheart|Synchro|Aqua|WATER|Level 8|ATK 3000|DEF 2000|1 Aqua-Type Tuner + 1 or more non-Tuner monstersOnce, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:•WATER: When an "Amphibian" monster is attacked, negate the attack and reduce this card's Level by 1. When the Level of this card reaches 1 it is automatically destroyed.•EARTH: Increase the ATK of this card equal to the combined ATK of all face-up "Amphibian" monsters. During the turn this effect is activated, your monsters except this card cannot attack. "Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:" All first effects should read that. ^ "|Synchro/Tuner|Aqua|WATER|Level 8|ATK 3000|DEF 2000|" ^Synchro and Tuner always come at the same place. I think it looks best if you use it in front of the Type. The cards support the other very well, good to have Tuners with different Levels; there will be more combinations to Synchro Summons. Not much more to say. love the set! 9.6/10 for the new ones. Link to comment
.:Traceur:. Posted March 31, 2010 Author Report Share Posted March 31, 2010 thanks mate...:D Link to comment
Cloister Posted April 2, 2010 Report Share Posted April 2, 2010 Amphibian Recruitment|Spell Card|Return 1 monster you control to your Deck and Special Summon 1 Level 4 or lower "Amphibian" monster from your Graveyard. Basic effect. Good card, since it's simple I can't give it more than 8.7/10Sorry, but I still love the set! Very unique. :D Link to comment
.:Traceur:. Posted April 2, 2010 Author Report Share Posted April 2, 2010 hh..thanks...:Dyeah it's just a simple support...I also love the set and would love to use them..xDjust when I could find pics for them.. Link to comment
Cloister Posted April 2, 2010 Report Share Posted April 2, 2010 Yeah, that is the hard part. Finding pics... Link to comment
.:Traceur:. Posted April 2, 2010 Author Report Share Posted April 2, 2010 yep..but meh I like them written also..just that no one else is seeing them.. Link to comment
Aesirson Posted April 2, 2010 Report Share Posted April 2, 2010 Amphibian General has two WATER effects but no EARTH effect. Also, lemme add something: Amphibian ResourcesSpell CardActivate only if you control a WATER monster and an EARTH monster. Discard 1 "Amphibian" monster to draw 2 cards. Link to comment
Cloister Posted April 2, 2010 Report Share Posted April 2, 2010 He just miswrote EARTH... I wanna add something too. Later though. Link to comment
.:Traceur:. Posted April 2, 2010 Author Report Share Posted April 2, 2010 Amphibian General has two WATER effects but no EARTH effect. Also' date=' lemme add something: Amphibian ResourcesSpell CardActivate only if you control a WATER monster and an EARTH monster. Discard 1 "Amphibian" monster to draw 2 cards.[/quote']hh..it was a WARTH effect..xDnice will add it..:D Link to comment
Cloister Posted April 2, 2010 Report Share Posted April 2, 2010 Amphibian Trooper|Aqua|WATER|Level 5|ATK 1000|DEF 800|Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:•WATER: When a monster is Summoned, you can discard 1 card to change the Battle Position of that monster.•EARTH: When a monster is destroyed, you can add 1 card from your Graveyard to your hand. If the card was an "Amphibic" monster, change the Battle Position of this card. Link to comment
.:Traceur:. Posted April 2, 2010 Author Report Share Posted April 2, 2010 nice card..just few errors..:D Link to comment
Cloister Posted April 2, 2010 Report Share Posted April 2, 2010 Errors? Where?I notised "Amphibian" error ( I wrote "Amphibic")...No more than that... Or? D: Link to comment
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