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Bleach Card Sets.. Added Szayel Aporro Granz Set! UPDATED!


ryuujinn

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ok i finished the core Grimmjow cards, ill try to add some spell and trap supports

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Lore:When this card destroys a face-up monster, place 1 Hollow Counter on this card. This card gains 100 ATK for each Hollow Counter. If this card would be destroyed, you can remove 1 Hollow Counter from this card instead. During your End Phase, you can remove this card from play while it has 5 or more Hollow Counters to Special Summon 1 "Grimmjow Jaegerjaquez" from your hand or Deck.

 

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Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Adjucha-Grimmjow Jaegerjaquez". When this card destroys a monster, place 1 Hollow Counter on this card. This card gains 100 ATK for each Hollow Counter. Once per turn, you can remove 1 Hollow Counter from this card to remove 1 face-up monster with 1000 or less DEF from play. You cannot conduct your Battle Phase the turn you activate this effect.

 

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Lore: This card can only be Ritual Summoned with the Ritual Spell Card, "Grind, Pantera!". When you Ritual Summon this card, place 1 Destruction Counter on it for each face-up monster on the field. You can discard 1 card from your hand to place 1 Destruction Counter on this card. Once per turn, you can remove Destruction Counters from this card to activate this card's effects. -Remove 1: This card gains 500 ATK until the End Phase. -Remove 2: Destroy 1 Spell or Trap card on the field. -Remove 3: Destroy 1 monster on the field. -Remove 4: Your opponent discards 2 cards. -Remove 5: Remove this card from your side of the field to remove all cards in both players' hands on the field from play. Gain 500 Life Points for each monster removed from play by this effect

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thanks dude, i didnt really care about credit wise or i didnt know you had to do that, but thanks nonetheless :D

No problem, anything to help a fellow member plus i got nothing to do -__-

i dont know what character ill do next...you know because there arent any good pics for Barragan, Yammy, or Stark. I was thinking about doing Nnoitra but i dont have any good effects for him. I just dont want to have to do a card that you want to do

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I'm planning on Barragan Luisenbarn next.. if you want, you can do Neliel Tu Odelschwanck.. :D.. or her fraccion Pesche and Dodonchaka (i dunno if that's how you spell it correctly lol).. in any case, just post away, and if the card doubles up, I'll post both.. lol.. hahaha..

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Shunsui and Ukitake shikais, I'm still thinking how to put them in, and Soifon's bankai will be addedd as soon as I get a good picture of it.. haha. .I don't want to post a black and white version of her bankai, since its so awesome.. xD.. and Nnoitra Jiruga will be added in time, probably after I make Barragan Luisenbarn..

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i think Barragan should destroy monsters when they have 5 Decay Counters because 10 seems a little to long to get to. also the monsters should decrease 200-300 ATK, 100 just seems to low

 

finally the release form of Nnoitra really doesnt have an interesting effect besides the 3 times attack, but maybe its just me

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I made Baraggan's Decay ability to ten since 5 is way too fast.. maybe I can switch it with arrogante, so the normal baraggan takes 7 turns, and the released one takes 5? what do you think? and yeah.. I was waiting to see if someone would react to that 100 ATK reduction.. hehe.. I'll up it ASAP..

 

As for Nnoitra, that's the prototype.. I'll be improving him when I find one of my cards that I want to base his effects from.. hahaha.. He's still for improvement really... xD

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the reason why it be 5 is because he is a pretty high stat monster. harder to summon and kill. not only that but whats the point of placing a Decay Counter on card that you can destroy easily?

yeah for arrogante i dont know but 3 sounds good to me. it wont be overpowered because he simply has a high atk and with that he cant be killed easily and he could kill others easily

 

instead of destroy them, removing them from play would make him more effective and worthwhile to summon. but thats my opinion...also if you do do this then just make it that you have to pay 1000 Life Points during your End Phase, because 300 isnt that bad

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Noted.. I'll make some adjustments as soon as possible.. xD

 

Edit: Changed Decay Counters requirement from 7 to 5 for Baraggan (non-released), and 5 to 3 for Baraggan (Arrogante). And gave Baraggan (Arrogante) optional effect to remove from play monsters destroyed by the effect of Decay Counters.

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ah thats much better, Arrogante is perfect

i just noticed but i dont really understand the 2nd part of Barragan's (unreleased) effect. wouldnt he just place another counter on a monster with the same counter he placed on already?

 

the destroying part doesnt seem right to me, by that i mean a monster that he battles with, he should place 1 Decay Counter on 1 monster, Once per turn. so it would go sort of like this:

"Once per turn, place 1 Decay Counter on 1 face-up monster." then it goes on with the destroying part. then the released form would be an upgraded version of its unreleased form, being able to place a decay counter on all monsters

 

srry if im being annoying

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Ah, its okay.. Baraggan's unreleased ability is like this:

 

If it battles with another monster, say Gaia the Fierce Knight, you put 1 Decay Counter on him at the end of the Damage Step. THEN, during the End Phase of the same turn, Baraggan's ability triggers again, putting 1 Decay Counter on ALL monsters on the field with Decay Counters on them, so Gaia the Fierce Knight would have 2 Decay Counters already by the end of the turn he battles with Baraggan Luisenbarn..

 

IF on the next turn, he battles with Baraggan Luisenbarn again, he gets another counter after the Damage Step, and another 1 counter during the End Phase of the turn.. which Nets him 4 Decay Counters in Total. Once Gaia the Fierce Knight gets a 5th Decay Counter, he is destroyed AS SOON AS he gets the 5th Counter, meaning, at the same End Phase he got the 5th Counter..

 

--------

Got that? xD

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for Zommari shouldnt it be that you take control of them instead of special summoning them to your field?

so...

"Once per turn, during your Standby Phase, you can pay 1000 Life Points and discard 1 Fiend-Type monster to place 1 Amor Counter on 1 face-up monster your opponent controls. During your End Phase, take control of 1 face-up monster with 2 or more Amor Counters. If you take control of a monster by this effect, remove all Amor Counters on it. You cannot conduct your Battle Phase the turn you activate this effect. While there is a monster on your side of the field that was owned by your opponent, this card cannot be declared as an attack target. "

 

i fixed it i think. im not sure if this is done correctly but whatever

i put 2 Amor Counters because 1 just seems to unfair also i added the last effect to make him a little more powerful

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