Inferno I20 Posted April 13, 2010 Report Share Posted April 13, 2010 Ah' date=' its okay.. Baraggan's unreleased ability is like this: If it battles with another monster, say Gaia the Fierce Knight, you put 1 Decay Counter on him at the end of the Damage Step. THEN, during the End Phase of the same turn, Baraggan's ability triggers again, putting 1 Decay Counter on ALL monsters on the field with Decay Counters on them, so Gaia the Fierce Knight would have 2 Decay Counters already by the end of the turn he battles with Baraggan Luisenbarn.. IF on the next turn, he battles with Baraggan Luisenbarn again, he gets another counter after the Damage Step, and another 1 counter during the End Phase of the turn.. which Nets him 4 Decay Counters in Total. Once Gaia the Fierce Knight gets a 5th Decay Counter, he is destroyed AS SOON AS he gets the 5th Counter, meaning, at the same End Phase he got the 5th Counter.. --------Got that? xD[/quote'] but see thats the problem....Barragan can easily kill Gaia (example wise) and the Decay Counters would be for not since Gaia would be destroyed by battle anyway that was why i was confused, why have an effect of placing counters on a card that is going to die anyway? Link to comment Share on other sites More sharing options...
ryuujinn Posted April 14, 2010 Author Report Share Posted April 14, 2010 I'll try fixing Zommari's released form with that effect in mind.. thanks for the suggestion.. xD. As for Baraggan.. Interesting point.. I just realized that Baraggan's unreleased form would have an underutilized effect.. lol.. I'll try to change him so that he cannot be destroyed by battle and lower his overall stats instead to make it more useful.. lol.. Link to comment Share on other sites More sharing options...
Inferno I20 Posted April 14, 2010 Report Share Posted April 14, 2010 yes, that makes more sense XDif you lowered it to 1900-2400, that would seem reasonable for an effect like that even though he is the segunda espada. BUT he is old...plus not much tribute monsters have an ATK of 1900-2400 or lower Link to comment Share on other sites More sharing options...
ryuujinn Posted April 14, 2010 Author Report Share Posted April 14, 2010 heheh.. I made his ATK = 2000 and he cant be destroyed by battle. at least his stats is poor considering his Level.. Also, I changed Zommari's resurreccion now.. I made it so you'd need 2 counters instead of 1, and you take control of them instead of Special Summoning them.. xD.. I added the "Free Monster Zone" clause just to be more precise. Link to comment Share on other sites More sharing options...
Inferno I20 Posted April 14, 2010 Report Share Posted April 14, 2010 sure it really doesnt hurt anyonenow i can make the old man crippled >:D*i attack, he isnt destroyed**he destroys my monster*FUUUUUUUU- Link to comment Share on other sites More sharing options...
ryuujinn Posted April 14, 2010 Author Report Share Posted April 14, 2010 haha.. yeah.. at least Baraggan's effect have pretty much become more useful.. lol.. Now, I'm gonna do Syzael.. xD Link to comment Share on other sites More sharing options...
Inferno I20 Posted April 14, 2010 Report Share Posted April 14, 2010 i have absolutely no idea on how to do his effectmaybe for his unreleased he negates effects?and his released has to do something with manipulation? if you do that make his ATK very low but make him have a strong effect Link to comment Share on other sites More sharing options...
ryuujinn Posted April 14, 2010 Author Report Share Posted April 14, 2010 I'm planning on reincarnation coz of his gabriel, but for limited turns only.. then yeah, some sort of manipulation thingy.. then a spell card for his carbon-copy technique.. hahaha.. for his unrealeased, yeah, prolly he can negate monster and spell effects at the expense of something.. hahaha Link to comment Share on other sites More sharing options...
Inferno I20 Posted April 16, 2010 Report Share Posted April 16, 2010 sounds good to meunreleased-negate effects or attacks either one will do, spell effects would work tooreleased-resurrection ability, something that has to do with his ability with killing people from the inside or something (estamago crush!) if you know what i mean Link to comment Share on other sites More sharing options...
ryuujinn Posted April 17, 2010 Author Report Share Posted April 17, 2010 Updated! Changelog:-Added Szayel Aporro Granz Set.. Link to comment Share on other sites More sharing options...
ryuujinn Posted April 18, 2010 Author Report Share Posted April 18, 2010 I invoke a bump.. :D Link to comment Share on other sites More sharing options...
.:Abarai Renji:. Posted April 18, 2010 Report Share Posted April 18, 2010 Szayel-Sama! *drools* Smexeh... I like the cards! ^.^ Link to comment Share on other sites More sharing options...
Inferno I20 Posted April 18, 2010 Report Share Posted April 18, 2010 i like szayel aporro's effectfor his unreleased-i think discarding 2 cards seems ok instead of 3 because you also have to play 1000 LPreleased-i think when he gets special summoned back he should destroy 1 monster with 2 or more VooDoo counters. also 2000 seems a little steep for that effect. maybe 1500 LP would do because you have to pay 1500 before hand to even summon him to begin with. also-Monsters with Voodoo Counters lose 300 ATK and DEF for each Voodoo Counter.(it would make more sense then to actually activate your effect to make everyone weakeri changed it to 300 decrease because if you use this effect yu can make monsters really weak "During each Main Phase after this effect was activated, you can send up to 2 monsters from your field or hand to the Graveyard to place 1 Voodoo Counter for each monster that was sent to the Graveyard by this effect on 1 face-up monster your opponent controls that already has Voodoo Counters on it." -done because sending to monsters for only 1 voodoo counter seems to weak for an Espada :D Link to comment Share on other sites More sharing options...
ryuujinn Posted April 19, 2010 Author Report Share Posted April 19, 2010 Ah yes. I tried to do make his effects somewhat at the baseline of nerf so it doesn't come as too overpowered.. I was waiting for an idea like that.. xD>. I'll update ASAP.. :D Link to comment Share on other sites More sharing options...
Guest BloodBlader Posted April 19, 2010 Report Share Posted April 19, 2010 cool cards Link to comment Share on other sites More sharing options...
ryuujinn Posted April 20, 2010 Author Report Share Posted April 20, 2010 edited Szayel's effects. :D @Blood Blader & Abarai Renji: Thanks. :D Link to comment Share on other sites More sharing options...
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