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I chain with a chain! [fiendish chain.]


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I'm loving this card' date=' because even if they kill it later, you still negated that effect.

[/quote']

 

Are you sure on that? I know its in WC2010, but it crashes in the emulator I tried using cause i don't own the game yet.

 

But in any case, When said monster is destroyed, Fiendish Chain is also destroyed. Wouldn't that make the card it was targeting's effect no longer be negated since Fiendish Chain is no longer on the field and active, so that any effects that activate in the Graveyard would resolve successfully?

 

Another question: Even if the monster itself was removed from the field and Fiendish Chain was left on the field (say the Target was tributed for its own effect), because it is no longer "1 face-up Effect Monster" anymore, it is no longer a valid target for Fiendish Chain, so wouldn't the monster's effect still work as long as it resolved in the Graveyard?

 

Just pointing that out if anyone who has WC2010 can check it out.

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I have this card and hate it.

 

No one for some reason wants it.

 

I don't need it' date=' and I can't trade it.

 

Great.

 

This card is liek Spellbinding Circle, only upgraded.

[/quote']

 

IT'S TIME FOR YCM'S FAVORITE GAME!

WHEEL OF NIGHTMARE!

 

SPIN FOR THE PRIZE! WHAT WILL IT BE? THERE ARE THREE CATEGORIES:

 

USE IT

 

SELL IT

 

or

 

EAT IT!

 

NOW SPIN!!!

 

[OnT: I have 1 copy]

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Any decent' date=' generic Continuous Trap Card is official Uria support.

[/quote']

 

true, but for some reason, being a continuous trap to me isn't very appealing to me. Sure, when stopping JD this would be great. But it can still easily be destroyed though, and a player might be forced to use it before some boss monster comes along. It's an alright card.

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I have this card and hate it.

 

No one for some reason wants it.

 

I don't need it' date=' and I can't trade it.

 

Great.

 

This card is liek Spellbinding Circle, only upgraded.

[/quote']

 

IT'S TIME FOR YCM'S FAVORITE GAME!

WHEEL OF NIGHTMARE!

 

SPIN FOR THE PRIZE! WHAT WILL IT BE? THERE ARE THREE CATEGORIES:

 

USE IT

 

SELL IT

 

or

 

EAT IT!

 

NOW SPIN!!!

 

[OnT: I have 1 copy]

 

I select Eat It.

 

Any decent' date=' generic Continuous Trap Card is official Uria support.

[/quote']

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I'm loving this card' date=' because even if they kill it later, you still negated that effect.

[/quote']

 

Are you sure on that? I know its in WC2010, but it crashes in the emulator I tried using cause i don't own the game yet.

 

But in any case, When said monster is destroyed, Fiendish Chain is also destroyed. Wouldn't that make the card it was targeting's effect no longer be negated since Fiendish Chain is no longer on the field and active, so that any effects that activate in the Graveyard would resolve successfully?

 

Another question: Even if the monster itself was removed from the field and Fiendish Chain was left on the field (say the Target was tributed for its own effect), because it is no longer "1 face-up Effect Monster" anymore, it is no longer a valid target for Fiendish Chain, so wouldn't the monster's effect still work as long as it resolved in the Graveyard?

 

Just pointing that out if anyone who has WC2010 can check it out.

 

it doesn't crash my DS, and it actually has helped me out several times run at 2. however I do have to note that it makes cards like jester confit and end of turn effects not happen on the turn it's used.

 

but it's not meant for battle stopping, I use it to kill effects that activate on the field, the attack thing is just a plus.

 

and most grave effects don't do enough to matter to my deck, but this can't stop them since you asked.

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TBH' date=' I prefer forbidden chalice or Miku Hatsune to stop effects, or just use Divine Wrath.

[/quote']

 

this is better than chalice, since it keeps negating as long as it's on the field, and doesn't cost you a card from your hand.

 

Gotta disagree. Chalice is much more versatile and can't simply be MST'd to stop it from working.

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TBH' date=' I prefer forbidden chalice or Miku Hatsune to stop effects, or just use Divine Wrath.

[/quote']

 

this is better than chalice, since it keeps negating as long as it's on the field, and doesn't cost you a card from your hand.

 

Gotta disagree. Chalice is much more versatile and can't simply be MST'd to stop it from working.

 

I actually do use chalice over this in my main deck, (teched at 1, but ether way.) gotta build my spell counters ya know.

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