έκλειψη Posted March 27, 2010 Report Share Posted March 27, 2010 [align=center]Lore:3 Level 6 or higher Fiend-Type monsters + 3 Field Spell CardsThis card can only be Special Summoned from your Extra Deck by removing from play the above cards from you control and from your hand, respectively. (You do not use "Polymerization", and this Special Summon counts as a Fusion Summon.) The ATK and DEF of this card is equal to the combined ATK and DEF of the removed monsters. Once per turn, you can select 1 removed from play Field Spell card you used to Summon this card and activate it. The Field Spell Card cannot be destroyed, except by this card's effect. If a monster you control is destroyed by battle (excluding this card), you can equip it to this card as an Equip Spell Card. If this card would be removed from the field, you can remove from play 1 Equip Spell Card (equipped to this card?) instead. When this card is destroyed, destroy all cards on the field and select 1 Field Spell Card from your Deck and activate it. I'm pretty sure I worded it wrong. Didn't really know how to word it correctly.[/align] Link to comment Share on other sites More sharing options...
Adogadog8 Posted March 27, 2010 Report Share Posted March 27, 2010 I'm not to sure how to word it right, or if theres anything even wrong, but the card is awesome.Name=BeautifulPic=EpicEffect=Pretty Balanced and Pro10/10, nice job. Link to comment Share on other sites More sharing options...
TTR~ Posted March 27, 2010 Report Share Posted March 27, 2010 wow alot of fusion material Link to comment Share on other sites More sharing options...
Kinkorox Posted March 27, 2010 Report Share Posted March 27, 2010 Image cred to Jazin Kay, remember? Fixes are in bold. 3 Level 6 or higher Fiend-Type monsters + 3 Field Spell CardsThis card can only be Special Summoned from your Extra Deck by removing from play the above cards from you control and from your hand, respectively. (You do not use "Polymerization", and this Special Summon counts as a Fusion Summon.) The ATK and DEF of this card is equal to the combined ATK and DEF of the removed monsters. Once per turn, you can select 1 removed from play Field Spell card you used to Summon this card and activate it. The Field Spell Card cannot be destroyed, except by this card's effect. If a monster you control is destroyed by battle (excluding this card), you can equip it to this card as an Equip Spell Card. If this card would be removed from the field, you can remove from play 1 Equip Spell Card (equipped to this card?) instead. When this card is destroyed, destroy all cards on the field and select 1 Field Spell Card from your Deck and activate it. Overall, very well done. The name is fantastic, and it goes well with the picture. 8.7/10 Link to comment Share on other sites More sharing options...
έκλειψη Posted March 27, 2010 Author Report Share Posted March 27, 2010 Thank you for the fix, and yes, image credit to Jazin. I don't believe it is mandatory you state image credit, however, and I make my cards, since the past 70 or so, exclusively from Jazin's Archives. Link to comment Share on other sites More sharing options...
Sander Posted March 27, 2010 Report Share Posted March 27, 2010 Useless, totally useless. Link to comment Share on other sites More sharing options...
έκλειψη Posted March 27, 2010 Author Report Share Posted March 27, 2010 Useless' date=' totally useless.[/quote'] Thanx!C: Earthbound protection is stupid, I know. Removing from play Field Spells to keep them out of the grave and then swapping out different ones that can't be removed unless you replace it yourself is so fail for EI. Nevermind, not a great argument. I like uselessness! Link to comment Share on other sites More sharing options...
-Griffin Posted March 27, 2010 Report Share Posted March 27, 2010 Fiends don't run fields, and this is just about un-Summonable even if they did =/@above, EI tech? Really? I have to hope you aren't serious. Link to comment Share on other sites More sharing options...
έκλειψη Posted March 27, 2010 Author Report Share Posted March 27, 2010 'Tis scratched because I thought about it and realized it wasn't a great idea at all.Meh, I guess I could change fiend to EARTH or DARK. I haven't played the actual card game but once, I dunno what types of decks are run, or with what for that matter. Link to comment Share on other sites More sharing options...
Sander Posted March 27, 2010 Report Share Posted March 27, 2010 Useless' date=' totally useless.[/quote'] Thanx!C: Earthbound protection is stupid, I know. Removing from play Field Spells to keep them out of the grave and then swapping out different ones that can't be removed unless you replace it yourself is so fail for EI. I like uselessness! You do know that if you control a Field Spell, and you activate a new one, the Earthbound Immortal dies? And for your information, I was talking about how freaking useless it was by it's Summoning Conditions. And even if it did have it's EI protection, no sane person would run this in a EI Deck. Link to comment Share on other sites More sharing options...
-Griffin Posted March 27, 2010 Report Share Posted March 27, 2010 A -5 is just about unrunnable regardless of effect =/ Link to comment Share on other sites More sharing options...
έκλειψη Posted March 27, 2010 Author Report Share Posted March 27, 2010 Oh, well, then. I'll just let this die. Too lazy to attempt fixing. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 28, 2010 Report Share Posted March 28, 2010 too much atk power, it'll go well over the 7000 atk mark well be quite well done against Earthbounds though 8/10 Link to comment Share on other sites More sharing options...
έκλειψη Posted March 28, 2010 Author Report Share Posted March 28, 2010 This card has already been shot down as worthless to summon. By posting I was going to let it die, I meant... *Sigh. Link to comment Share on other sites More sharing options...
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