Father Wolf Posted March 28, 2010 Report Share Posted March 28, 2010 [align=center]Requirements:Select 1 old "Generic card" (Cannot be an Archtype card like: Hero Barrier, ect.) that is currently a bad card in today's meta. (Example: D. Tribe.) Your goal is to make a 7-15 card Archtype/Support for the selected card and make the selected card playible again. Note: you are allowed to make an archtype for the selected card but it has to revolve around the selected card. Cards you are not allowed to select:D. TribePolymerization[/align] No Entry Fee Required! Prizes1st: 2 reps and 1000 Points2nd: 1 rep and 500 Points3rd: 1 rep OR 250 points (Which ever u prefer) End Date: April 1st Judges: Me. When posting, post the selected card with the archtype and use spoiler codes to separate Monster, Extra (Synchros and Fusions), Spell and Trap but do not put the selected card in the spoilers please. Link to comment Share on other sites More sharing options...
TitanKing Posted March 29, 2010 Report Share Posted March 29, 2010 i have a question would dark fusion be counted as an old card? if not i will use Gearfried the Iron Knight Link to comment Share on other sites More sharing options...
Akumakagemaru Posted March 29, 2010 Report Share Posted March 29, 2010 [align=center]Requirements:Select 1 old "Generic card" (Cannot be an Archtype card like: Hero Barrier' date=' ect.) that is currently a bad card in today's meta. (Example: D. Tribe.) [b']Your goal is to make a 7-15 card Archtype/Support for the selected card and make the selected card playible again.[/b] Note: you are allowed to make an archtype for the selected card but it has to revolve around the selected card. Cards you are not allowed to select:D. TribePolymerization[/align] No Entry Fee Required! Prizes1st: 2 reps and 1000 Points2nd: 1 rep and 500 Points3rd: 1 rep OR 250 points (Which ever u prefer) End Date: April 1st Judges: Me. When posting, post the selected card with the archtype and use spoiler codes to separate Monster, Extra (Synchros and Fusions), Spell and Trap but do not put the selected card in the spoilers please. You mean 7-15 cards, correct? Also, can I select a monster like Blue Eyes White Dragon, or Pumpking, the King of Ghosts? Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 29, 2010 Report Share Posted March 29, 2010 I'm not a judge, but as far as I remember BEWD is pretty "still alive" very much. I shall join with: To reserve the monster who used to have its full potential only be achieved by outfitting with "Metalmorph". From now it will differ. Link to comment Share on other sites More sharing options...
Akumakagemaru Posted March 29, 2010 Report Share Posted March 29, 2010 I was simply referring to cards of that era, when I first stated playing, and the ones I know best. Besides, what was the last BEWD support, Kaibaman? I'll pcik something original, and something extinct, promise. Link to comment Share on other sites More sharing options...
Father Wolf Posted March 29, 2010 Author Report Share Posted March 29, 2010 I'm not a judge' date=' but as far as I remember BEWD is pretty "still alive" very much. I shall join with:[img']http://images3.wikia.nocookie.net/__cb20060927233429/yugioh/images/8/86/ZoaPT1-EN-C.jpg[/img] To reserve the monster who used to have its full potential only be achieved by outfitting with "Metalmorph". From now it will differ. awesome [align=center]Requirements:Select 1 old "Generic card" (Cannot be an Archtype card like: Hero Barrier' date=' ect.) that is currently a bad card in today's meta. (Example: D. Tribe.) [b']Your goal is to make a 7-15 card Archtype/Support for the selected card and make the selected card playible again.[/b] Note: you are allowed to make an archtype for the selected card but it has to revolve around the selected card. Cards you are not allowed to select:D. TribePolymerization[/align] No Entry Fee Required! Prizes1st: 2 reps and 1000 Points2nd: 1 rep and 500 Points3rd: 1 rep OR 250 points (Which ever u prefer) End Date: April 1st Judges: Me. When posting, post the selected card with the archtype and use spoiler codes to separate Monster, Extra (Synchros and Fusions), Spell and Trap but do not put the selected card in the spoilers please. You mean 7-15 cards, correct? Also, can I select a monster like Blue Eyes White Dragon, or Pumpking, the King of Ghosts? yes 7-15 cards and pumpking would be far more interesting than Blue-Eyes, since blue-eyes recently just got Sin Blue-Eyes i have a question would dark fusion be counted as an old card? if not i will use chaos emperor dragon Dark Fusion is an Archtype Supported card in the long ongoing E-Hero support list. Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted March 29, 2010 Report Share Posted March 29, 2010 Are we supposed to post just the card here, or the whole archetype?And is April 1st the due date for just entrance, or for the whole archetype?I'll enter with Blackland Fire Dragon: Link to comment Share on other sites More sharing options...
Father Wolf Posted March 29, 2010 Author Report Share Posted March 29, 2010 Are we supposed to post just the card here' date=' or the whole archetype?And is April 1st the due date for just entrance, or for the whole archetype?I'll enter with Blackland Fire Dragon:[img']http://images3.wikia.nocookie.net/__cb20061107021005/yugioh/images/2/29/BlacklandFireDragonMRD-NA-C-UE.jpg[/img] April 1st is the due date for the whole archetype. Post both the card and the set but u already posted the card ur doing so that is done. =P Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 30, 2010 Report Share Posted March 30, 2010 Finished!! Well, it's a little overpowered overall... but it needs to be playable, right? Hyaah!! [align=center][spoiler=Monsters][spoiler=Devil's Summoner]FLIP: You can discard 2 cards to Special Summon 1 "Zoa" from your hand, Deck or Graveyard. [spoiler=Kozoan Spirit]By sending this face-up card from the field to the Graveyard, Special Summon 1 "Zoa" from your hand. (Well, upon making this card I first named it Kozoan (Ko=Child, N=just something to make it sound childish) but since that was a little unfitting I made it a Spirit. [spoiler=Zoa, Cursed Inferno]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play a "Zoa" from your Graveyard that has been summoned during the duel. When this card is summoned, you can destroy up to 3 cards on the field. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher. [spoiler=Zranama Zoa, Underworld Ruler]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Raitus Gan Andraas". During the duel this card's card name is also treated as "Zoa". This card's ATK increases by the number of Fiend-Type Monsters in your Graveyard x400. This card cannot be affected by the effects of Spell or Trap Cards. (Humanus, the Latin for Humanoid, reversed becomes Sunamuh. Make it Suranama. Sranama. Since Z is better than S, Zranama.) [spoiler=Shi Mobe]By discarding 1 card when there is a "Zoa" on your side of the field, Special Summon this card from the Graveyard. (Shimobe means "Servant" in Japanese. Shi means "Death" in Japanese. So it's Shi Mobe.)[spoiler=Infernal Metalzoa]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 monsters you control. When this card is Special Summoned, Special Summon as many "Zoa" from your Graveyard as possible. The monsters Special Summoned by this card's effect cannot attack directly this turn. [spoiler=Spells][spoiler=Dark Devil Curtain]Once per turn, you can pay 1500 Life Points and tribute 1 Fiend-Type Monster to Special Summon 1 "Zoa" from your hand, Deck or Graveyard. [spoiler=Devil's Battle Armor]You can only equip this card to "Zoa". Increase the equipped monster's ATK by 1300. When the equipped monster destroys an opponent's monster by battle, inflict 1300 damage to your opponent. [spoiler=Raitus Gan Andraas]Discard 1 "Zoa". Special Summon 1 "Zranama Zoa, Underworld Ruler" from your hand, Deck or Graveyard. (Raitus is Ritus, the Latin for Ritual. Gan means "of" in Welsh. Andraas is the altered Andras, meaning Devil, again in Welsh.) [spoiler=Temple of Zoa]Increase the ATK and DEF of all "Zoa" on your side of the field by 500. Downgrade the level of all "Zoa" in your hand by 1. When a "Zoa" on your side of the field is destroyed, pay 2000 Life Points to Special Summon it from the graveyard. [spoiler=Traps][spoiler=Devil's Rebirth]Negate the attack of 1 monster your opponent controls. Special Summon 1 "Zoa" from your Graveyard. [spoiler=Synchros][spoiler=Draco Zoa]"Zoa" + "Shi Mobe"While on the field or in the Graveyard, this card's name is treated as "Zoa". When this card is summoned, Special Summon 2 Fiend-Type Monsters from your Graveyard. These monsters cannot attack the turn they are Special Summoned. [/align] Now, in my opinion that makes something like Zoa playable. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 30, 2010 Report Share Posted March 30, 2010 i choose!! ill post them as soon as i can Link to comment Share on other sites More sharing options...
JG. Posted March 30, 2010 Report Share Posted March 30, 2010 Because I funking can. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 30, 2010 Report Share Posted March 30, 2010 i choose!! ill post them as soon as i can What...the....BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 30, 2010 Report Share Posted March 30, 2010 i choose!! ill post them as soon as i can What...the....BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP you haff problem? Petit Moth is pro Link to comment Share on other sites More sharing options...
Father Wolf Posted March 30, 2010 Author Report Share Posted March 30, 2010 Tomorrow by midnight is when all of the cards are due please hit the dead line. on April 2nd i will announce the winners Link to comment Share on other sites More sharing options...
blackhawk29 Posted March 30, 2010 Report Share Posted March 30, 2010 im in with marshmalloncan i change t card i chose to blue eyes Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted March 30, 2010 Report Share Posted March 30, 2010 Ok, got 'em: [align=center][spoiler=Titular/Entry Card]LoreA dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. [spoiler=Monsters][spoiler=Blackland Night Dragon]LoreWhen this card is successfully summoned, you can add 1 "Blackland Fire Dragon" to your hand from your deck, or Special Summon 1 "Blackland Fire Dragon" from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) must be "Blackland Fire Dragon"(s). [spoiler=Blackland Baby Dragon]LoreYou can increase or decrease the level of this card equal to the number of "Blackland Fire Dragons" you control. If this card is used as a Synchro Material Monster for a "Blackland" Synchro Monster, by paying 900 life points, this card can be treated as both Synchro Materials. [spoiler=Blackland Dragon Rider]LoreOnce per turn, you can Special Summon 1 "Blackland Fire Dragon" from your hand OR Equip a face-up "Blackland Fire Dragon" you control to this card. For each "Blackland Fire Dragon" equipped to this card, this card gains 500 ATK. If there are no "Blackland Fire Dragons" equipped to this card, destroy it. [spoiler=Dracess - Dragon Queen of Blackland]LoreThis card cannot be Special Summoned. This card can only be Normal Summoned by tributing "Blackland Fire Dragons." For each "Blackland Fire Dragon" you control, this card can attack one additional time during your Battle Phase. [spoiler=Draco - Dragon Prince of Blackland]LoreThis card's name is treated as "Blackland Fire Dragon" while face-up on the field or in the graveyard. [spoiler=Draconus - Dragon King of Blackland]LoreThis card cannot be Special Summoned. This card can only be Normal Summoned by tributing 3 "Blackland Fire Dragons." For every non "Blackland" monster you control, this card loses 700 ATK and DEF. By tributing 1 "Blackland Fire Dragon" you control, half this card's current ATK, and this card can attack the opponent directly. [spoiler=Spells][spoiler=Skies of the Black Land]LoreIncrease the ATK and DEF of all "Blackland" monsters on the field by 200. "Blackland" monsters cannot be destroyed by effects that do not target them. [spoiler=Mountains of the Black Land]LoreWhen 1 "Skies of the Black Land" you control is removed from the field, activate this card from your hand or deck. Increase the ATK and DEF of all "Blackland" monsters by 500. During the End Phase, inflict 500 points of damage to each player's life points. Each player can reduce the damage taken by this effect by 100 for each "Blackland" monster they control. When this card is activated, select 1 monster your opponent controls. That card is treated as a "Blackland" monster. [spoiler=River Falls of the Black Land]LoreWhen 1 "Mountains of the Black Land" is removed from the field, activate this card from your hand. Increase the ATK and DEF of all "Blackland" monsters by 600. During the End Phase, inflict 1000 points of damage to each player's life points. Each player can reduce the damage they take by 200 for each "Blackland" monster they control. When this card is activated, select 2 monsters your opponent controls. The selected monsters are treated as "Blackland" monsters. [spoiler=Traps][spoiler=Surround the Dragon]LoreActivate only when 1 "Blackland Fire Dragon" you control is selected as an attack target. Negate the attack and destroy the attacking monster. [spoiler=Clash above Blackland]LoreActivate only when 1 "Blackland" monster you control is destroyed by battle. Special Summon as many "Blackland Fire Dragons" from your graveyard as possible. [spoiler=Special Summons][spoiler=Synchro]Lore1 "Blackland Night Dragon" + 1 or more Non-tuner DARK Dragon-type monstersOnce per turn, you can add 1 "Blackland Fire Dragon" from your deck or graveyard to your hand equal to the number of "Blackland Fire Dragons" you control. If you use this effect, this card cannot declare an attack this turn. [spoiler=Fusion]Lore"Blackland Fire Dragon" + "Blackland Fire Dragon"This card cannot be Special Summoned except by Fusion Summon. Fusion Summon of this card can only be conducted with the above fusion materials. When this card is successfully Fusion Summoned, reduce its ATK and DEF to 0 and destroy all other cards on the field. During your End Phase, increase the ATK or DEF of this card by 1000 until its ATK and DEF are equal to its original ATK and DEF. [spoiler=Ritual]LoreThis card can only be Ritual Summoned with the Ritual Spell Card, "Summoning Princess of the Great Dragon". You must also offer monsters whose total Levels equal 8 or more as a tribute from your hand or field. If you control a face-up "Draconus - Dragon King of Blackland", "Great Fire Dragon of the Blackland" and "Blackland Fire Dragon", this card gains 3000 ATK and DEF. LoreThis card is used to Ritual Summon "The Great Dragon of Blackland". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. During either player's Damage Step, when a face-up "Blackland" monster you control battles, remove this card in the graveyard from play to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. [/align] Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 30, 2010 Report Share Posted March 30, 2010 im in with marshmalloncan i change t card i chose to blue eyes I think that Marshmallon is still pretty good. Link to comment Share on other sites More sharing options...
TitanKing Posted March 31, 2010 Report Share Posted March 31, 2010 [align=center][spoiler=Monster][spoiler=En-001]When this card is Summoned while you control a Face-up "Gearfried the Iron Knight" you can add 1 level 4 or lower monster from your Graveyard to your hand. If this card is removed from the field by the effect of a spell card you can special summon 1 "Gearfried the Iron Knight" from your Dand, Deck, or Graveyard. [spoiler=En-002]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Gearfried the Iron Knight " on your side of the field from play. When this card is Summoned you can add 1 level 4 or lower monster in your Graveyard to your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [spoiler=En-003]when this card is summoned you can add 1 "Gearfried the iron knight" from your deck to your hand. If this card is in Attack Position at the beginning of your Battle Phase, first, you can attack all monsters on your opponent's side of the field once each with this card. If this card is removed from the field by a card effect you can return 1 removed from play monster and add it to your hand. [spoiler=En-004]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Gearfried the Iron Knight" with an F-Counter on it and "Crimson Iron Flyer" on your side of the field from play. When this card is summoned your opponent picks up the top 3 cards in your deck. If any cards can be normal summoned you can special summon them the other other cards are sent to your Graveyard. If "Gearfried The Iron Knight" is summon by this cards effect this card cannot be destroyed by card effects. [spoiler=En-005]If you control a face-up "Gearfried the iron knight" you can special summon this card from your graveyard. Once per turn, you can select 1 monster you control the selected monster cannot be destroyed by battle. If you use this cards effect this card cannot attack this turn. [spoiler=En-006]If you control a Face-up "Gearfried the Iron Knight" and you summon this card this card you can add 1 equip card from your Deck or Graveyard to your Hand. During the turn that this card is selected as an attack target you can select 1 monster you control and change the target to that card. [spoiler=En-007]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Gearfried the Iron Knight" with an A-Counter on it and "Iron Mountain Spirit " on your side of the field from play. When this card is summoned you can remove from play 1 equip card you control to special summon 1 removed from play monster. When this card attacks a face-down monster your opponent controls destroy it without applying damage calculation. If the card destroyed by this cards effect if an Effect monster you can destroy 1 face-down spell or Trap your opponent controls. [spoiler=En-008] [spoiler=En-009]If you control a face-up "Gearfried the Iron knight" and you summon this card it is removed from play. During the turn that "Gearfried the Iron knight" is removed from your side of the field special summon this card. When this card is special summoned by its effect you can add 1 level 4 or lower monster in your Graveyard to your Hand. [spoiler=Spell][spoiler=En-001]This card can only be activated by discard 1 card from your hand and selecting 1 Face up "Gearfried the Iron Knight" you control. After this card is activated place 1 F-counter, 1 W-counter, 1 D-counter, 1 S-counter, and 1 A-counter on this card. Once per turn, you can place 1 counter on 1 "Gearfried the Iron Knight". During the turn that all counters are removed from this card you can discard 3 cards from your hand to Special summon 1 "Gearfried true iron knight" from your Hand, Deck, or Graveyard. [spoiler=En-002]This card can only be equipped to a "gearfried" monster you control. The equipped monster gains 300 ATK and DEF. The monster equipped with this card can attack twice during the same Battle Phase. During your end phases discard 1 card from your hand if not destroy this card. As long as this card remains in your graveyard a "Gearfried" monster you control loses 100 atk during your end phase. [spoiler=En-003]This card is treated as an equip card when it is in your Deck or Graveyard. As long as this card remains face-up on your side of the field when a "gearfried" monster you control is removed from the field place 2 Rage counter on this card. During you end phases you can remove rage counters from this card to activate 1 of the following effects.2- Specail summon 1 level 4 or lower "Gearfried" monster from your hand. 4- add 1 spell or trap card from your Graveyard to your hand.6- Return up to 3 cards from your Graveyard to your hand.8- Destroy 2 cards your opponent controls 10- Destroy all card your opponent controls. [spoiler=En-004]This card can only be equipped to a "gearfried" monster you control. The equipped monster gains 300 ATK and DEF. If it would be destroyed, destroy this card instead. When this card is removed from the field due to the equipped monster being destroyed by battle. This cards is then treated a monster (Beast-Type/DARK/Level 6/ATK 2300/DEF 1900) and summon to your side of the field. [spoiler=Trap][spoiler=En-001]Activate when a "Gearfried" monster you control is attacked negate the attack and special summon 1 Iron flame token (Warrior-Type/DARK/Level 4/ATK 1300/DEF 1000) to your side of the field. After this cards effect resolves you can remove this card from play to special summon 1 Spirit Gearfried token (Warrior-Type/DARK/Level 4/ATK 1800/DEF 1000). The tokens name is treated as "Gearfried the Iron Knight". [spoiler=En-002]Activate when you a face-up "Gearfried the Iron Knight" you control attacks or is attacked. Return the 1 face-up "Gearfried the Iron Knight" to your hand and special summon 2 level 4 or lower "Gearfried" monsters from your hand the summoned monster attack is increased by 200. During your end phases remove the summoned monster from play. When a "Gearfried" monster you control is attack you can remove this card from play to negate the attack. [/align]Im sure the OCG is not good but i really care about it as long as i get the effect across Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 31, 2010 Report Share Posted March 31, 2010 2 of the pics are the same as mine, does that make chances of winning small? Link to comment Share on other sites More sharing options...
TitanKing Posted March 31, 2010 Report Share Posted March 31, 2010 wow i did not notice that but oh well Link to comment Share on other sites More sharing options...
JG. Posted March 31, 2010 Report Share Posted March 31, 2010 It does not matter if the pics are the same -.-[align=center][spoiler= Monsters]If you control a "Baby Dragon", you can Special Summon this card from your hand. While this card is on the field, all "Baby Dragons" you control cannot be destroyed by battle. If you control a "Baby Dragon", you can Special Summon this card from your hand. While this card is on the field, all "Baby Dragons" you control are treated as Tuner monsters. If you control a "Baby Dragon", you can Special Summon this card from your hand. While this card is on the field, if a "Baby Dragon" you control is destroyed by battle, destroy the monster that destroyed it. "Baby Dragon" + 1 or more "Juvenille Dragon" monstersThis card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Activate one of the following effects corresponding with the used Fusion Material.-Juvenille Dragon - Krysta: When this card destroys a monster by battle, increase your Life Points by an amount equal to the ATK of the destroyed monster.-Juvenille Dragon - Runi: When this card is Summoned, select up to 2 monsters you control. The selected monsters are treated as Tuner monsters.-Juvenille Dragon - Emerce: While this card is on the field, when a card is destroyed, you can Tribute this card to destroy all cards your opponent controls. You can Special Summon this card from your hand by Tributing 1 "Baby Dragon" you control. This card can attack each of your opponents monsters once each. During the End Phase of the turn this card was Summoned, destroy it and inflict 1000 damage to both players. "Baby Dragon" + 1 monster with 500 or less ATKThis card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card cannot be destroyed, except by its own effect. This card cannot attack. When this card is attacked, place 1 counter on this card. When there are 10 counters on this card, destroy it, and Special Summon the Fusion Material monsters used in the Fusion Summon of this card. [spoiler=Spells]When a Dragon-Type monster you control is destroyed by battle or by an opponents card effect., Special Summon 1 Dragon-Type monster from your hand, Deck or Graveyard with an ATK equal or less than the ATK of the destroyed monster. Double the ATK of the Special Summoned monster until your next End Phase. 1000 points on that I fail miserably.[/align] Link to comment Share on other sites More sharing options...
Akumakagemaru Posted March 31, 2010 Report Share Posted March 31, 2010 I've chosen Pumpking. I'll fix the pic tomorrow. I'll post my cards in the mornng, or at least sometime tomorrow. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 31, 2010 Report Share Posted March 31, 2010 here's my entry then [spoiler=Monsters][spoiler=Card 1]Lore:You can Special Summon this card from your Deck if a face-up "Petit Moth" you control has been equipped with "Cocoon of Evolution" for 5 turns. Once per turn, you can pay 1000 Life Points to Special Summon 1 "Petit Moth" and 1 "Cocoon of Evolution" from your Deck. You can send this face-up card to the Graveyard and a "Petit Moth" equipped with "Cocoon of Evolution" that you control. Special Summon 1 "Perfectly Ultimate Great Moth" from your Deck. [spoiler=Card 2]Lore:If this card is Normal Summoned while there is no other face-up Insect-Type monsters on the field, you can send 1 card from your hand to the Graveyard to Special Summon 1 Insect-Type monster from your Deck. [spoiler=Card 3]Lore:If this card is Special Summoned by a card effect, draw 1 card. Once per turn, you can Tribute 1 Insect-Type monster you control to Special Summon 1 card from your Graveyard with "Moth" in it's card name. When this card is destroyed by a result of battle and sent to the Graveyard, select 1 "Cocoon of Evolution" in your Graveyard and equip to an appropriate monster you control. [spoiler=Card 4]Lore:When this card is Normal Summoned, Special Summon any number of "Petit Moth" monsters from your Graveyard. If this card is sent to the Graveyard, you can send 1 "Petit Moth" from your Deck to the Graveyard and add 1 "Cocoon of Evolution" from your Deck to your hand. [spoiler=Spells][spoiler=Card 5]Lore:You can only activate this card while you control a face-up "Petit Moth" that is equipped with a "Cocoon of Evolution". Special Summon 1 "Great Moth" from your hand or Deck. [spoiler=Card 6]Lore:If your opponent controls no monsters and you control 1 or more Insect-Type monsters. You can send 1 card you control the Graveyard, except this card, to Special Summon 1 Insect-Type monster from your Graveyard. You cannot conduct your Battle Phase this turn. [spoiler=Card 7]Lore:During each of your Standby Phases, your opponent selects a Level. Pick up (not draw) cards from your Deck until you pick up an Insect-Type monster. If the monster has the same Level that your opponent selected, Special Summon that monster to your opponent's side of the field and you take damage equal to half that monster's original ATK. If the Level of the monster is not the same Level that your opponent selected, Special Summon the monster to your side of the field, you take damage equal to half that Monster's original DEF. This effect isn't applied if your Life Points are 4000 or less. Once per turn, you can return 2 Insect-Type monsters that you control to their owner's hand. Destroy 2 cards on the field. [spoiler=Traps][spoiler=Card 8]Lore:While you control this face-up card, any "Petit Moth" monsters you control cannot be destroyed by card effects. If a "Petit Moth" you control would be destroyed as a result of battle, you can destroy this card instead. Link to comment Share on other sites More sharing options...
Father Wolf Posted April 2, 2010 Author Report Share Posted April 2, 2010 those who dont have there sets up ill extend the date till 10pm tonight so if u dont have it in by then tough luck. Link to comment Share on other sites More sharing options...
Father Wolf Posted April 2, 2010 Author Report Share Posted April 2, 2010 bump 3 more hours till the cut off Link to comment Share on other sites More sharing options...
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