AHumanNumber Posted March 29, 2010 Report Share Posted March 29, 2010 [align=center]Just an idea i decided to run with, i don't know exactly where i'll be going with this but i just wanted to get some feedback on the concept. These first three cards should serve as examples and most likely will be changed. The "Alternators" rely on switching positions to gain ATK which is then used to activate their effects. [spoiler=Lore]When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can switch the Position of this card and another "Alternator" monster you control. This card gains 300 ATK each time it switches position and 100 ATK each time another "Alternator" monster switches position. Once per turn, if this card's ATK is 1000 or more, you can decrease this card's ATK by 1000 to negate the activation of a Spell or Trap card and destroy it. [spoiler=Lore]When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can switch the Position of this card and another "Alternator" monster you control. This card gains 300 ATK each time it switches position and 100 ATK each time another "Alternator" monster switches position. Once per turn, if this card's ATK 1000 or more, you can decrease this card's ATK by 1000 to increase another "Alternator" monster's ATK by 1000. [spoiler=Lore]When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can switch the Position of this card and another "Alternator" monster you control. This card gains 300 ATK each time it switches position and 100 ATK each time another "Alternator" monster switches position. Once per turn, if this card's ATK is 1000 or more, you can decrease this card's ATK by 1000 to reveal the top 4 cards of your deck and add any number of reveald "Alternator" monster cards to your hand and put the rest of the revealed cards in your graveyard.[/align] Link to comment Share on other sites More sharing options...
AHumanNumber Posted March 29, 2010 Author Report Share Posted March 29, 2010 Bump. Link to comment Share on other sites More sharing options...
byak Posted March 29, 2010 Report Share Posted March 29, 2010 They're too weak and slow./thread Link to comment Share on other sites More sharing options...
AHumanNumber Posted March 29, 2010 Author Report Share Posted March 29, 2010 Any suggestions on how to make them more playable? These are just beginning molds. Link to comment Share on other sites More sharing options...
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