Guest Welche Posted March 30, 2010 Report Share Posted March 30, 2010 [align=center]Image by Queen of Broken Hearts 1 Tuner + 1 or more non-tuner monstersWhen this card is Summoned, remove from play your entire hand and the top 5 cards of your Deck. During each of your Draw Phases, add 1 of the cards removed from play by this card's effect to your hand. If any of the cards that were removed from play by this card's effect are sent to the Graveyard or the field while your opponent controls an even number of cards, destroy half the cards your opponent controls, then destroy this card. If your opponent has an odd number of cards, draw 1 card.[/align] Link to comment Share on other sites More sharing options...
Luna Lovegood Posted March 30, 2010 Report Share Posted March 30, 2010 Interesting, but it would be hard to run. OCG seems good to me. Kinda confusing, you don't 'send' cards to the field. Link to comment Share on other sites More sharing options...
Guest Welche Posted March 30, 2010 Report Share Posted March 30, 2010 Ya, but the wording is kind of hard in this situation. Link to comment Share on other sites More sharing options...
Luna Lovegood Posted March 30, 2010 Report Share Posted March 30, 2010 I can imagine. Link to comment Share on other sites More sharing options...
Darj Posted March 30, 2010 Report Share Posted March 30, 2010 There are tons of DARK Fiend-Type monsters; you could change this guy to LIGHT to make it a bit more unique, the artwork and its colors would match perfectly with that attribute. The effect is a bit confusing, and unless you explain some things it is plain bad. First, I understand you would be drawing 2 cards per Draw Phase (1 from the Deck, and 1 of the removed from play), which is good. But, if this card is destroyed before you recover your hand and the 5 cards removed from play, those cards would remain removed, and that would generate an awful card disadvantage on you.Second, from the third effect I understand that even playing the cards would destroy the monster (because by playing it you will "send" it to the field), and doing so would create the card disadvantage mentioned above. So, in other words, it doesn't matter if you draw 2 cards per turn, you won't be using half of them if you want to recover them. And if your opponent forces you to discard of those cards, you will lose everything.Finally, I think the last effect has the wrong wording. I don't know, but "half the cards" doesn't sound right. Shouldn't it be "half the number of cards"? Link to comment Share on other sites More sharing options...
Lord Smeagle Posted March 30, 2010 Report Share Posted March 30, 2010 I agree with Frex. Make it LIGHT, that'll show 'em. The effect is original enough, anyhow. My only complaint is how do you determine "half the cards" if the number is odd. Round up or down? Link to comment Share on other sites More sharing options...
Guest Welche Posted March 30, 2010 Report Share Posted March 30, 2010 Edits made. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted March 30, 2010 Report Share Posted March 30, 2010 Now it's even better. Perfect 10, love it to death. Link to comment Share on other sites More sharing options...
Guest Welche Posted March 30, 2010 Report Share Posted March 30, 2010 Thanks man. Link to comment Share on other sites More sharing options...
Darj Posted March 30, 2010 Report Share Posted March 30, 2010 So, what do you had in mind when you did this card? The main advantage I see is that it thins your Deck, which helps you to draw the cards you need, if they weren't removed by this card's effect.Or you could remove from play "Necroface" with this card to activate its effect (and remove 5 more cards), only to add it to your hand again and Normal Summon it to return the rest of the removed cards to the Deck and boost its ATK by at least +900, while destroying the "Jack" along with it your opponent's cards.Wait, that is actually a good combo. Your card is not that bad after all. And now that is LIGHT, you could run some "D.D. Scout Planes" that would Special Summon themselves, and when both the Plane and this card are destroyed, you could remove them for a "Chaos Sorcerer"; awesome.I bet this card has even more uses. Link to comment Share on other sites More sharing options...
Guest Welche Posted March 30, 2010 Report Share Posted March 30, 2010 I bet it does. It would be limited. And I was going for a bit of card advantage. You get to add cards to your hand. Link to comment Share on other sites More sharing options...
Guest Welche Posted March 31, 2010 Report Share Posted March 31, 2010 Bump Link to comment Share on other sites More sharing options...
Inferno I20 Posted March 31, 2010 Report Share Posted March 31, 2010 very interesting cardits effect might be a little confusing but whatever, its original and thats what counts!9.8/10the card looks absolutely weird and cute at the same time, i dont know maybe im going insane or something hehehe Link to comment Share on other sites More sharing options...
Guest Welche Posted March 31, 2010 Report Share Posted March 31, 2010 Thanks for the comments. Link to comment Share on other sites More sharing options...
Guest Welche Posted March 31, 2010 Report Share Posted March 31, 2010 Bump Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 2, 2010 Report Share Posted April 2, 2010 first effect maybe give an alternative, in case you have to cards in your hand to remove from play how do you send cards to the field? Fix that part in the OCG the rest of the effect is well balanced out, I'll give this 9.5/10 Link to comment Share on other sites More sharing options...
Guest Welche Posted April 2, 2010 Report Share Posted April 2, 2010 Thanks man. Link to comment Share on other sites More sharing options...
Felix Posted April 2, 2010 Report Share Posted April 2, 2010 "From" and the 2nd "the" in the name should not have been capped. When this card is Summoned, remove from play your entire hand and the top 5 cards of your Deck. During each of your Draw Phases, add 1 of the cards removed from play by this card's effect to your hand. If any of the cards that were removed from play by this card's effect are sent to the Graveyard or the field while your opponent controls an even number of cards, destroy half the cards your opponent controls, then destroy this card. If your opponent has an odd number of cards, draw 1 card. 6/10, nice pic though. Link to comment Share on other sites More sharing options...
Guest Welche Posted April 2, 2010 Report Share Posted April 2, 2010 So the 4 OCG mistake lose 4 points? Thats kinda harsh. Link to comment Share on other sites More sharing options...
Felix Posted April 2, 2010 Report Share Posted April 2, 2010 So the 4 OCG mistake lose 4 points? Thats kinda harsh. 5 actually, you missed an apostrophie. But no, the real reason is the the effect, it's far to outlandish. Once a card has done something like the first part of the effect, "remove from play your entire hand and the top 5 cards of your Deck" you'll find that it very rarely does anything else to it, that's the problem I have; Cards that damage game mechanics and such. Plus, keeping track of around 8 cards would be a bit annoying. The only card I can think of that has an effect like it is Spell Chronicle, and that's a terrible card. I'm all for originality but not game breaking originality. Sorry, just how I voted:/ Link to comment Share on other sites More sharing options...
Guest Welche Posted April 2, 2010 Report Share Posted April 2, 2010 It would have helped if you had said that in the original post. Link to comment Share on other sites More sharing options...
Felix Posted April 2, 2010 Report Share Posted April 2, 2010 It would have helped if you had said that in the original post. Fair enough, I didn't expect that I'd ned to explain my self, sorry. Link to comment Share on other sites More sharing options...
Guest Welche Posted April 2, 2010 Report Share Posted April 2, 2010 Its cool, any help is appreciated. Link to comment Share on other sites More sharing options...
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