Moon_Saint Posted March 30, 2010 Report Share Posted March 30, 2010 Please let me know what you think. Link to comment Share on other sites More sharing options...
-Griffin Posted March 30, 2010 Report Share Posted March 30, 2010 ...lulwut.Let me rephrase the effect:"Final Countdown, but a Quickplay"Really, it's just another Countdown, except they're more likely to have negation by the end of 10 turns, and you have to run enough Spellcasters to be sure you have 4 targets by turn 10.UP'd. Link to comment Share on other sites More sharing options...
Darj Posted March 30, 2010 Report Share Posted March 30, 2010 http://yugioh.wikia.com/wiki/Destiny_Draw And yeah, the card is quite bad. Chances are that your opponent will defeat you before the 10 turns or/and you get the card. Link to comment Share on other sites More sharing options...
Hyenn Posted March 30, 2010 Report Share Posted March 30, 2010 Actually it is not completly (I stress completly) inferior to Final Countdown as this card can be instant win after your 10th turn (considiering you can still activate it), however Final Countdown can only do that if you got it to hand in your fist turn. In fact I don't even see how this card makes that much similiarity to Final Countdown, or how this card has anything to do with countdown...I mean this card can be activated after a certain period of time/turns and then it's effect instantly takes place, in my head though a countdown is when it takes at some point in the game and after a certain amount of time/turns it effect takes place. Well even though that still doesn't change the fact that it is very UP and though even if you don't get defeated by your 10th turn and you draw it, you will very unlikely have more than 5000 LP left to activate it. Link to comment Share on other sites More sharing options...
sashodada Posted March 30, 2010 Report Share Posted March 30, 2010 Yeah dude: 5000 LP is WAY too much. Plus, 10th turn - some guys play no more than 6 turns. Link to comment Share on other sites More sharing options...
-Griffin Posted March 30, 2010 Report Share Posted March 30, 2010 Actually it is not completly (I stress completly) inferior to Final Countdown as this card can be instant win after your 10th turn (considiering you can still activate it)' date=' however Final Countdown can only do that if you got it to hand in your fist turn. In fact I don't even see how this card makes that much similiarity to Final Countdown, or how this card has anything to do with countdown...I mean this card can be activated after a certain period of time/turns and then it's effect instantly takes place, in my head though a countdown is when it takes at some point in the game and after a certain amount of time/turns it effect takes place. Well even though that still doesn't change the fact that it is very UP and though even if you don't get defeated by your 10th turn and you draw it, you will very unlikely have more than 5000 LP left to activate it.[/quote'] Decent countdown Decks can get to turn 30 with 8000 LP fairly often. And it's not 'strictly' inferior to countdown, but the added dead draws of Exodia and an Apprentice engine (don't argue, you'll run it if you use this) would probably kill the Deck rather than save it. TBH, I find Countdown, 9 times in 10, better than this, so I wouldn't bother running this since both would feel the same to play. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 2, 2010 Report Share Posted April 2, 2010 this is just a shorter form of Final Countdown besides, it's more of a liability on you since on the 10th turn you have to make sure you even have the 4 targets 3/10 Link to comment Share on other sites More sharing options...
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