Jump to content

[|\/|] E•HERO (WC10) [|\/]


Monkey

Recommended Posts

Monsters 16

 

3x Avian

2x Burstinatrix

2x Sparkman

3x Prisma

1x Stratos

2x Wildheart

3x King of the Swamp

 

Spells 18

 

3x E-Emergency Call

1x FuFu

1x Heavy

3x Miracle Fusion

2x My Body

1x MST

3x Parallel World Fusion

3x Poly

1x ROTA

 

Traps 6

 

2x Bottomless

1x CoTH

1x Mirror Force

1x Solemn

1x TT

 

Extra 15

 

3x Flame Wingman

1x Gaia

2x Great Tornado

2x Plasma Vice

2x Shining Flare Wingman

2x The Shining

2x Wild Wingman

1x Wildedge

 

It's a fun deck, but can it be better and keep the same concept at the same time?

Link to comment
Share on other sites

amidointhiswrong?

Defenitly.

See' date=' running heros like this means you can only: Summon at least 2 Fusions in 1 turn, and push for game.

Because your deck seems like it would run out of hand-advantage pretty quickly/it would get jammed up with dead draws.

 

If you want something more vanilla based, then try something like this.

Or if you want somethin more meta-game worthy, look for Jabber's build.

Link to comment
Share on other sites

Your build doesn't have enough heroes (no offense) and I am not looking for competition, more fun.

 

Maybe a Morphing Jar to help replenish my hand? I'll see what I can do in terms if consistency and dead draws. Thanks for the help though

Link to comment
Share on other sites

Your build doesn't have enough heroes (no offense)

Its a Graveyard-based Hero deck that is ment to EASILY abuse Miracle Fusion' date=' and also allows you to swarm the field with vanillas.

 

......E-Hero decks arent [i']required[/i] to only use E-Heros. Thats why they are variants.

Like running Light Hex over Earth Hex and then including 2 copies of Cyber Dragon and Cyber Twin Dragon.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...