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[closed] this card will be changed


LourDeath

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I will correct it.

 

Draw 1 card from your Deck. Both Players check that card. If the drawn card is a monster' date=' you can Set it on the field. Ignore the summoning conditions. If that is a Spell or trap card, you can set it on the field.

[/quote']

 

there... there better!!! thanks for the help +1 for u

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I will correct it.

 

Draw 1 card from your Deck. Both Players check that card. If the drawn card is a monster' date=' you can Set it on the field. Ignore the summoning conditions. If that is a Spell or trap card, you can set it on the field.

[/quote']

 

Wrong.

 

FIX:

 

Draw 1 card and reveal it to your opponent. If the card you drew is a Spell or Trap Card, place it face-down in your Spell & Trap Card Zone. If the card you drew was a Monster Card, Set it face-down in your Monster Card Zone ignoring the summoning conditions.

 

There.

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FIX: Draw 1 card from your Deck. If you draw a Monster Card, you can Set it on the field ignoring the Summoning Conditions. If you draw a Spell or Trap Card, you can Set it on the field.

 

^^

 

The card seems OP'ed. It has no cost and gives you advantage on whatever outcome.

 

7/10

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FIX: Draw 1 card from your Deck. If you draw a Monster Card' date=' you can Set it on the field ignoring the Summoning Conditions. If you draw a Spell or Trap Card, you can Set it on the field.

 

^^

 

The card seems OP'ed. It has no cost and gives you advantage on whatever outcome.

 

7/10

[/quote']

 

that's because it's part of my Pirate Deck an offensive Type.... well balanced for that deck....

but what makes it balanced is being set on the field, a chance for the opponent destroying it...

 

maybe i'll add "can only be activated on your turn"

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I will correct it.

 

Draw 1 card from your Deck. Both Players check that card. If the drawn card is a monster' date=' you can Set it on the field. Ignore the summoning conditions. If that is a Spell or trap card, you can set it on the field.

[/quote']

 

That OCG is still wrong. "check it"?, such phrase is not used in the OCG.

 

I believe this is a more accurate description:

Draw 1 card and reveal it. If the card you drew is a Spell or Trap Card, Set it. If the card you drew is a Monster Card, Special Summon it in face-down Defense Position, ignoring its Summoning conditions.

 

Why Special Summon? Because to Set card, you still have to Tribute monsters if it is Level 5+.

So, by Special Summoning you skip the Tribute requirements, and by specifying that it is summoned in face-down Defense Position, you get the same result as if it was Set.

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