LourDeath Posted April 7, 2010 Report Share Posted April 7, 2010 it's from my "Pirate Deck" help on this OCG, i know this is quite wrongthanks Link to comment Share on other sites More sharing options...
NightGuardian1764 Posted April 7, 2010 Report Share Posted April 7, 2010 I will correct it. Draw 1 card from your Deck. Both Players check that card. If the drawn card is a monster, you can Set it on the field. Ignore the summoning conditions. If that is a Spell or trap card, you can set it on the field. Link to comment Share on other sites More sharing options...
Archelaus Posted April 7, 2010 Report Share Posted April 7, 2010 Can you post the Lore to make it easier for us. Link to comment Share on other sites More sharing options...
LourDeath Posted April 7, 2010 Author Report Share Posted April 7, 2010 I will correct it. Draw 1 card from your Deck. Both Players check that card. If the drawn card is a monster' date=' you can Set it on the field. Ignore the summoning conditions. If that is a Spell or trap card, you can set it on the field.[/quote'] there... there better!!! thanks for the help +1 for u Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 7, 2010 Report Share Posted April 7, 2010 I will correct it. Draw 1 card from your Deck. Both Players check that card. If the drawn card is a monster' date=' you can Set it on the field. Ignore the summoning conditions. If that is a Spell or trap card, you can set it on the field.[/quote'] Wrong. FIX: Draw 1 card and reveal it to your opponent. If the card you drew is a Spell or Trap Card, place it face-down in your Spell & Trap Card Zone. If the card you drew was a Monster Card, Set it face-down in your Monster Card Zone ignoring the summoning conditions. There. Link to comment Share on other sites More sharing options...
Archelaus Posted April 7, 2010 Report Share Posted April 7, 2010 FIX: Draw 1 card from your Deck. If you draw a Monster Card, you can Set it on the field ignoring the Summoning Conditions. If you draw a Spell or Trap Card, you can Set it on the field. ^^ The card seems OP'ed. It has no cost and gives you advantage on whatever outcome. 7/10 Link to comment Share on other sites More sharing options...
LourDeath Posted April 7, 2010 Author Report Share Posted April 7, 2010 FIX: Draw 1 card from your Deck. If you draw a Monster Card' date=' you can Set it on the field ignoring the Summoning Conditions. If you draw a Spell or Trap Card, you can Set it on the field. ^^ The card seems OP'ed. It has no cost and gives you advantage on whatever outcome. 7/10[/quote'] that's because it's part of my Pirate Deck an offensive Type.... well balanced for that deck....but what makes it balanced is being set on the field, a chance for the opponent destroying it... maybe i'll add "can only be activated on your turn" Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 7, 2010 Report Share Posted April 7, 2010 not really, still unbelievably broken....seeing as it ignores summoning conditions. Link to comment Share on other sites More sharing options...
LourDeath Posted April 7, 2010 Author Report Share Posted April 7, 2010 not really' date=' still unbelievably broken....seeing as it ignores summoning conditions.[/quote'] it's like saying you're afraid against this card... hahah Link to comment Share on other sites More sharing options...
ragnarok1945 Posted April 7, 2010 Report Share Posted April 7, 2010 the OCG is corrected for you however, since you're bypassing the summoning requirements for the setting, I consider that too OPed you need a drawback that effect 7/10 Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 7, 2010 Report Share Posted April 7, 2010 lets see..a non situtational card that can summon any monster in my deck.yeah thats real fair.learn about balance then we'll talk. Link to comment Share on other sites More sharing options...
Darj Posted April 7, 2010 Report Share Posted April 7, 2010 I will correct it. Draw 1 card from your Deck. Both Players check that card. If the drawn card is a monster' date=' you can Set it on the field. Ignore the summoning conditions. If that is a Spell or trap card, you can set it on the field.[/quote'] That OCG is still wrong. "check it"?, such phrase is not used in the OCG. I believe this is a more accurate description:Draw 1 card and reveal it. If the card you drew is a Spell or Trap Card, Set it. If the card you drew is a Monster Card, Special Summon it in face-down Defense Position, ignoring its Summoning conditions. Why Special Summon? Because to Set card, you still have to Tribute monsters if it is Level 5+.So, by Special Summoning you skip the Tribute requirements, and by specifying that it is summoned in face-down Defense Position, you get the same result as if it was Set. Link to comment Share on other sites More sharing options...
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