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Empire Tournament-Temporarily not Accepting / On Hold Until Duel Finish


.Rai

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O.k. my computer should be fixed now. Sorry about that. Card #3.

[spoiler=#3]

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[spoiler=Lore]

While this card is in your hand it's level is treated as 1 when you have no Monster Cards on your side of the field. Once a turn you may Pay 800 Life points to Special Summon 1 "Winter Elf" monster card from your graveyard, that monster's ATK and DEF become 0. Once per turn you gain 100 Life Points and your opponent takes 100 Damage.

 

 

 

 

 

 

 

Note: The highest Original Attack for Winter Elves is 1900.

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[align=center]r9ncza.png

 

[spoiler=Lore]If you control at least 2 face-up Gemini-Type monsters that are treated as Effect Monsters, negate the activation of a Spell, Trap, or Monster Card Effect that targets a face-up Gemini-Type monster(s) you control and destroy it.

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elementalresistance.jpg

 

Lore: This card can only be activated at the start of your Main Phase 1. As long as this card remains face-up on the field, "Elemental Hero" monsters cannot be destroyed by the effects of Spell or Trap cards. Once per turn, you can pay 500 Life Points to have 1 of your "Elemental Hero monsters gain 500 ATK until your opponent's End Phase.

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Wait in the task you say "Imminent" and then you show the Dragon Card that is Summoned with "Imminent Cards".What does that mean do the Names of the cards have to have "Imminent in their names or what?Anyway i'll post my Card as soon as i hear what needs to be done with "Imminent".

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That will come later. That archetype you may have to defend against so start thinking up ideas on what this archetype might be. Don't worry about it now though, i'm just saying that you'll see more of the Imminence cards.

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Inferno I20' date=' you can join.

[/quote']

Yay!!

Theme-Works around using Inferno Counters

 

1st Task-Complete!

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[spoiler=Lore]Each time Inferno Counter(s) are removed from the field, place 1 Inferno Counter on this card. When a card with a Inferno Counter(s) is destroyed, place its Inferno Counters on this card. Once per turn, you can move Inferno Counter(s) from this card to another face-up monster. All "Blazing Inferno" monsters gain 100 ATK and DEF for each Inferno Counter on this card. If this card would be destroyed, you can remove 2 Inferno Counters from this card instead.

 

2nd Task-Complete!

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[spoiler=Lore]Lore (Click to Hide)

When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Trooper of the Blazing Inferno" from your Deck to your side of the field. Then shuffle your Deck. If this card is used as a Tribute for a Tribute Summon of a "Blazing Inferno" monster, place 1 Inferno Counter on 1 face-up monster on the field.

 

3rd Task-Complete?

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4th Task-Complete

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[spoiler=Lore]As long as this card is face-up on the field, monsters with 3 or more Inferno Counters cannot declare an attack, except "Blazing Inferno" monsters. During your Standby Phase, remove 1 Inferno Counter from anywhere on the field. If you do not, destroy this card. If this card is removed from the field by its own effect, you take 500 damage for each "Blazing Inferno" monster in your Graveyard.

 

 

-I do not own any of these pics and do not take credit for them

-I don't know if i did the cavalry part right but it seems pretty good. I haven't made that much Level 5 o 6 monsters

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I have given everyone 1 extra EP (you'll find out what these do soon!). The overall winners of the 2nd, 3rd and 4th tasks combined have gained 6 EP each.

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Okay here is my Card:

 

[spoiler=Protection of the Dead]createcardphp8.jpg

Lore:This card can only be activated while you control a "Valley of the Dead". Each time a Monster on the Field is destroyed and removed from the Field, put 1 Death Counter on this Card. When a "Dead Army" Monster on the Field is Targeted by a Card Effect, you can remove from play 1 Dead Counter from this card to negate the activation of the Card that Targets the "Dead Army" Monster and destroy it. Once per turn, by removing 4 Dead Counters from anywhere on the Field, you can select 1 "Dead Army" Monster on your side of the Field. The selected Monster cannot be destroyed by Card Effects until the End of the turn. During any of your Standby Phases, you can destroy this Card to add all the Dead Counters from this Card to a "Valley of the Dead" on your side of the Field. When this card is destroyed by its own effect, add 1 "Dead Army" Monster from your Graveyard to your hand.

 

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Attention, all contestants.

You are being set to 16000 Life Points. Your Empire Points (E.P.) now have a purpose. You do not need to worry about this now but their purpose, in a nutshell, is you can spend EP to enter a war with another empire.

 

And I repeat, do NOT worry about this now.

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