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Empire Tournament-Temporarily not Accepting / On Hold Until Duel Finish


.Rai

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Guest Cursed Reaction

Thanks for the comments.

 

Just as a treat, here's another Imminence card. (By the way, you'll be facing war with these guys later!)

 

[align=center][spoiler=Sea Spirit of Imminence]

21mye54.jpg

 

If you control at least 3 "Imminence" cards, this card cannot be targeted by the effects of Trap Cards. Once per turn, during your Standby Phase, you can discard a card from your hand to destroy up to 2 cards on the field. If you activate this effect, the effect of your Effect Monsters are negated until the End Phase and you cannot enter your Battle Phase this turn. Destroy this card during the 2nd of your Standby Phases after this card was Summoned.

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Thanks for the comments.

 

Just as a treat' date=' here's another Imminence card. (By the way, you'll be facing war with these guys later!)

 

[align=center'][spoiler=Sea Spirit of Imminence]

21mye54.jpg

 

If you control at least 3 "Imminence" cards, this card cannot be targeted by the effects of Trap Cards. Once per turn, during your Standby Phase, you can discard a card from your hand to destroy up to 2 cards on the field. If you activate this effect, the effect of your Effect Monsters are negated until the End Phase and you cannot enter your Battle Phase this turn. Destroy this card during the 2nd of your Standby Phases after this card was Summoned.

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damn thats powerful...

must build counter card!!

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Can I still enter?

 

Got all my cards:

 

[spoiler=Zombieville cards]

 

zombieville.jpg

If a Zombie-Type monster you control destroys another monster in battle, then you can Special Summon one Zombie-Type card from your deck that is the same Level as the destroyed card.

 

 

the-relentless-undead.jpg

If this this card is in the graveyard during during your opponent's End Phase, Special Summon it onto the field. When this card is specifically designated as a target of the effect of a Magic, Trap or Effect Monster Card, this card is immediately destroyed.

 

 

animated-skeleton.jpg

If a monster that battles with this monster is a Psychic-Type monster, destroy that monster at the end of the Battle Phase. If this monster would be destroyed by battle, place one Scar Counter on this card instead. Once this card has 2 Scar Counters on it, destroy this card.

 

 

grave-defenders.jpg

Your opponent cannot Special Summon any cards from either graveyard.

 

 

 

The cavalry card I made was very strong and I thought I had better make it Level 7.

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Guest Cursed Reaction

To Psycholera, you can but please change your Trap into a Continuous Spell Card. I'll add you then.

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Here's my card for Round 5.

 

[align=center]164206.jpg

 

[spoiler=Lore]During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, you can destroy 1 Spell or Trap Card you control to Special Summon this card face-up under your control. You can pay 1000 Life Points to add from your Graveyard to your hand 1 Spell or Trap Card destroyed by this card's effect during the End Phase this card's effect was activated.

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5th task complete!

Watch Lin as she destroys your cards in a burning flash....man this is fun :D

125974-JH97ZX5.jpg

[spoiler=[b]Lore[/b]]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 face-up "Archer of the Blazing Inferno" with 2 or more Inferno Counters. When this card destroys a monster by battle, place 1 Inferno Counter on this card (Max. 4). Once per turn, you can remove 2 Inferno Counters from this card to select and discard 1 card from your opponent's hand. If the discarded card was a Monster Card, inflict damage to your opponent equal to half the ATK of the monster. If this card is destroyed and sent to the Graveyard, you can remove 4 Inferno Counters from anywhere on the field to Special Summon this card in face-up Attack Position to your side of the field. If you do, its original ATK is halved until your 3rd Standby Phase after activating this effect. You cannot place or remove Inferno Counters from this card, except by its own effect.

 

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Here,

 

149444j.jpg

 

Lore: 1 "Elemental Hero" monster + 1 FIRE monster

This card can only be Fusion Summoned by removing from play the Fusion Material Monsters used for the Fusion Summon of this card. This card is unaffected by cards that do not specifically designate FIRE monsters. This card loses 100 ATK every time a Spell Card is activated. When this card's ATK is at 2000 you can Special Summon 1 of your removed from play "Elemental Hero" monsters. You can send this card to the Fusion Deck to Special Summon 1 "Elemental Hero" monster from your Graveyard to the field. If this card is tributed by "Elemental Vitality" Special Summon 1 "Elemental Hero" monster from your hand to the field.

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May i just ask how many Rounds are there?And my card will be up soon.


Okay i finished my Card early this time.Here it is:

 

[spoiler=Grayson, Shooter of the Dead Army]4.jpg

Lore:This Card cannot be Normal Summoned or Set. This card can only be Summoned by removing from play 2 "Dead Army" Monsters in your Graveyard while you have a "Valley of the Dead" on your side of the field. When this card is Summoned, select 1 "Dead Army" Monster on your side of the field except "Grayson, Shooter of the Dead Army". Destroy the selected Monster and inflict Damage to your opponent equal to the Monster's Level X400. Once per turn, you can Discard 1 "Dead Army" Monster to send 1 "Dead Army" Monster from your Deck to your Graveyard. This card gains 100 ATK for each "Dead Army" Monster in your Graveyard. Each time this Card's ATK increases, Inflict 500 points of Damage to your opponent. During your opponent's Standby Phase, you can remove from play 2 "Dead Army" Monsters in your Graveyard. This card is not affected by Card Effects until your next End Phase. If this Card is selected as an attack target, you can remove from play 1 "Dead Army" Monster in your Graveyard to halve the ATK of the opponent's Monster, until the End Phase. When this card's DEF reaches 4000 Destroy this Card and Inflict 2000 Points of Damage to your opponent.

 

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Fourth task

[spoiler=Blacksmith Store]

70201.jpg

This card can only be activated while you control 1 "The Roman Empire". As long as this card remains face-up on the field, each time "The Roman Empire" discard your hand put 1 Resource Counter on this card (max 5). Once per turn, you can remove 1 Resource Counter from "The Roman Empire" to put 1 Resource Counter on this card or remove 1 Resource Counter from this card to put 1 Weapon Counter on a "Romanian" monster with none Weapon Counters on it you control. A monster with Weapon Counter on it is uneffected by your opponents Trap Cards. During your End Phase, you can remove 5 Resource Counters from this card to increase the ATK of 1 "Romanian" monster you control by 500 points.

 

Fifth task

[spoiler=Romanian Black Archer]

70201w.jpg

This card can only be Normal Summoned by removing 1 Resource Counter from "The Roman Empire" you control or by removing 1 card that were discarded to your Graveyard by the effect of "The Roman Empire" from play. When this card is Summoned, you can Normal Summon 1 "Romanian Black Archer" from your hand. If this card is Summoned in the same turn that another "Romanian Black Archer" was Summoned in, you can send it to your opponent Graveyard and you can have it attacking your opponent directly once during each of your Battle Phases. If this card did not attack during your Battle Phase, then it cannot be removed from the field until your next Battle Phase. When a "Romanian" monster you control is removed from the field return this card to the top of your Deck.

 

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For the fifth task...I give you...

[spoiler=[b]CADAVER INFERNO ARCHER[/b]]

cadaver-inferno-archer1.jpg

 

Lore: The Attribute of this card is also treated as FIRE. This card cannot be destroyed by battle unless it is attacked while in face-up attack position. If this card is the only monster on your side of the field, it can attack twice per turn.

 

 

 

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For the fifth task...I give you...

[spoiler=[b]CADAVER INFERNO ARCHER[/b]]

cadaver-inferno-archer1.jpg

 

Lore: The Attribute of this card is also treated as FIRE. This card cannot be destroyed by battle unless it is attacked while in face-up attack position. If this card is the only monster on your side of the field' date=' it can attack twice per turn.[/i']

 

 

 

 

Wait one thing the 5th task said it had to have beside the effect of keeping itself on the field it also needs to either inflict Damage or have a Destruction Effect(An effect that destroys Cards).Not to Judge but yours doesn't have either one of those Effects.That is way my card's Effect is so long i had to put a lot of Effects.

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my 5th card

 

492684.jpg

 

yay the upload is working again

losing 50 Life Points is pretty weak only giving you a max 250 if your opponent controls all 5 monsters

 

also helping with the OCG

As long as this card is face-up on the field, during either player's standby phase, inflict 300 damage to your opponent for each monster they control.

 

i dont know about the either standby phase thing so whatever

im still not sure but i think 300 damage is a little to weak, who knows

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185605f.jpg

 

When a Fairy-Type monster is destroyed and sent to the Graveyard by a card effect, you can Special Summon this card from your hand or Graveyard. Oncer per turn, you can reduce your Life Points by an amount (Max. 1000). Reduce the ATK of each face-up monster your opponent controls by the same amount. If the ATK of a monster is reduce by 0 by this effect, destroy that monster and inflict 500 damage to your opponent. If you use this effect, this card cannot declare an attack this turn. If "The Sanctuary in the Sky" is face-up on the field, this card cannot be destroyed by card effects.

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Bloodblader, you should probably make that less overpowered. Direct attack monsters either have conditions that make them difficult to summon and maintain, like the earthbound immortals, or really low attack, like spell striker. You should either changed that to level seven or eight, or lower it's attack to about 700. maybe 900.

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Can i join?I will post the Cards for all the Rounds as fast as Possible.


Okay here are my cards:

 

[spoiler=Kingdom of the Light Brigade]533630.jpg

Lore:When this card is activated, put Light Brigade Counters on this card equal to the number of "Light Brigade" Monsters you control. Each time a Light Brigade Counter is put on a Monster you control, you can remove 1 Light Brigade Counter from this Card to put another Light Brigade Counter on one of your Monsters. When there are 10 or more Light Brigade Counters on this Card, destroy this card and Special Summon "Light Brigade" Monsters from your Deck whose combined Level is equal to the Counters removed from this card.

 

[spoiler=Sankara, Protector of the Light Brigade]533630x.jpg

Lore:When an opponent's Monster attacks you directly, you can discard this card to negate the attack and add 1 "Light Brigade" monster from your Graveyard to your hand. When this card is sent from your hand to the Graveyard by its own Effect, add 1 "Sankara, Protector of the Light Brigade" from your Deck to your hand. When you have 3 "Sankara, Protector of the Light Brigade" in your Graveyard Special Summon all 3 copies of it to the field.

 

[spoiler=Malyla, Winged Queen of the Light Brigade]533630.jpg

Lore:This Card cannot be Normal Summoned or Set. This Card can only be Special Summoned by removing from play 2 "Light Brigade" Monsters in your Graveyard with different names. When this card is Special Summoned successfully, select 1 Level 4 or lower "Light Brigade" Monster in your hand and Special Summon it. When this card destroys a Monster by Battle place 1 Light Brigade Counter on this card. When this card has 3 Light Brigade Counters on it, destroy this card and put the counters on a Monster they can be put on. This card can only be used for a Synchro Summon of a "Light Brigade" Monster.

 

[spoiler=Key of the Light Brigade]533630.jpg

Lore:Once per turn, During your Main Phase 1, you can discard 2 "Light Brigade" Monsters to Special Summon 1 "Light Brigade" Monster from your Graveyard to your side of the field. The selected Monster cannot be selected as an attack target. If a "Light Brigade" Monster would be destroyed by a card effect, you can remove 2 Light Brigade Counters from anywhere on the field to negate the activation of the Effect and destroy the activated card. Destroy this card During the 3rd Standby Phase after its activation.

 

[spoiler=Gaithorn, Angel of the Light Brigade]533630y.jpg

Lore:This Card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 "Light Brigade" Monsters. This card gains ATK equal to the Level of the Tributed Monsters X200. This card is not affected by card effects. When this Card is Summoned, you can discard 1 "Light Brigade" Monster to send 1 "Warrior of the Light Brigade" from your Deck to your Graveyard. When this Card destroys a Monster, put 2 "Light Brigade" Counter on this card. If this card is selected as an attack target, you can remove 2 "Light Brigade" Counter from this card to negate the attack. Once per turn, you can remove 4 Counters from this Card to inflict Damage to your opponent equal to the number of Light Brigade Counters on the field X200. When there are 10 "Light Brigade" Counters on this card, destroy this card and all cards on the field. Then Special Summon 1 "Warrior of the Light Brigade" to your side of the field and as many LIGHT Monsters from your Graveyard to your opponent's side of the field.

 

Hope you like them.:)

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