Guest JoshIcy Posted April 16, 2010 Report Share Posted April 16, 2010 Monsters (19)2x Amazoness Chain Master3x Amazoness Queen3x Amazoness Sage3x Amazoness Swords Woman3x Amazoness Trainee2x Armor Breaker1x Morphing Jar2x Warrior Lady of the Wasteland Spells (11)3x Amazoness Village1x Heavy Storm3x Pot of Greederosity1x Reinforcement of the Army2x Solidarity1x Terraforming Traps (10)2x Amazoness Archers2x Amazoness' Obstinacy1x Mirror Force1x Call of the Haunted3x Threatening Roar1x Torrential Tribute Total: 40 Umm... Yeah didn't playtest it yet <_<"... Link to comment Share on other sites More sharing options...
bentleyeugene92 Posted April 16, 2010 Report Share Posted April 16, 2010 obstinacy - its restrictive. Consider running a Call of Haunted insteadArmor breaker - terribly slow. Cut itWhy are you running threatening roar? There are other cards to run Amazoness Paladin and tiger are staples with the new support allowing the amazoness to swarm a little, Amazoness paladin is a floater against those 1800 Attackers Run 3 Archers (the trap). It goes so so so well with the village (effectively decreasing their attack by 700)Solidarity is good but with a morphing jar??? Consider the a-forcesRun 3 wasteland. run 3 or nothing. It helps thin the deck. Consider replacing wasteland with giant rat which can search out amazoness tiger The sage seems good but MST is better. 1400 attack won't last long on the field (but then again, the village makes everything searchers. you've got to try it out). Again, tiger is such a good staple with these guys. It forces your opponent to attack tiger only. The amazoness have terrible attack of their ownGigantes is a good card since they're all earth and is an MST when destroyed by battle. Pot of Greederosity? Try it out first. I think it may have problems with village and you're running 3. But its tempting since its a pretty cool effect Village is such a good card. try Running 2 terraforming I like swords woman because it has synergy with the village. Ramming it into your opponents monsters to fetch another amazoness is amazing. Chain masters can steal two cards from your opponents hand in a single turn with the village. i really like that Kewl deck, thanks for posting. Playtest and tell us the results :) Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted April 16, 2010 Report Share Posted April 16, 2010 What are you on? Obstinancy summons every monster in the grave >.> except with Jar etc. Armor Breaker is more or less for Swordswoman etc and for some mild control, and since it's pretty viable as a needed protection (since having 2 Amazons out will keep your field steady ANYWAY) I added it. I didn't add Tiger due to Solidarty and offensiveness, otherwise yes I would. Paladin is a bit high compared to the rest so, I only have Queen in there for the ATK block. Running 2 Wasteland Girls because of the Field Spell being crazy already, and Jar for the draw power. 2 Terra? Are you nuts? Ive got a 1/10 chance (or well higher) of drawing the Field Spell on the first turn as it is. I need the space for extra cards. And lol... Honestly? I'm running chainmaster due to the Solidarity and Field Spell (perfect 1500 atk). Went against 3 Archer Traps due to not being fast enough and it relies on your opponent, however 2 doesn't seem too bad. I expect some actual better person to neg them though. Link to comment Share on other sites More sharing options...
bentleyeugene92 Posted April 16, 2010 Report Share Posted April 16, 2010 "Select 1 "Amazoness" monster or "Amazon Archer" from your Graveyard and Special Summon it. The monster Special Summoned by this effect cannot change its battle position and must attack if it is in Attack Position. When this card is removed from the field, destroy that monster. When that monster is destroyed, this card is destroyed." isn't call of haunted better? Restrictive isn't a good word. what i meant to say is it forces your monsters to attack, restricting what you do after you summon the guy. but then again you have village. Call of Haunted is better though "I didn't add Tiger due to Solidarty and offensiveness, otherwise yes I would. Paladin is a bit high compared to the rest so, I only have Queen in there for the ATK block. Running 2 Wasteland Girls because of the Field Spell being crazy already, and Jar for the draw power." Solidarity+morphing jar what? You're not running tiger because of solidarity but run jar. Choose one and scrap it then. scrapping solidarity to run morphing jar (and tiger and maybe a-forces and even burden of the mighty) seems like a better idea since jar is amazing. 2 terra 1 terra doesn't make a difference. if in any case, you can set a useless terra as bluff. with decks that rely so much on the field spell i usually run 3 of the field spell and 2 terras because i'm doomed without the field spell. but i guess in your situation it might be a bit redundant since your monsters are pretty much all 1500 attack that float over those searchers (except sage if you decide to keep it, it suicides into them anyway) and the 200 attack boost is insignificant. but the ability to make all your monsters searchers once per turn is unholy. terras also become deck thinners. you shouldn't expect your village to last that long since Spell Trap destruction is so abundant. having an extra village in your hand may just change the game. i guess its kinda the same thing with the archer traps. its more of a matter of personal taste. but i like how this effectively murders swarm, searchers (mystic tomato, giant rat and others) and even the occasional scapegoat. This thing is pretty much your trump card as it obliterates your opponent's field if you play your cards right and leaves them wide open next turn. Chainmaster can stop a lot of combos. hand destruction sends cards to the grave which fuel a lot of stuff. With the chain master, you can steal the opponents tuner, honest, gorz, trago and a lot of stuff. you can even steal a monarch. its a good beatstick and i would run it over the sage. consider a solemn because it kills anything Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted April 17, 2010 Report Share Posted April 17, 2010 bump Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted April 17, 2010 Report Share Posted April 17, 2010 You don't need 3 obstancy.MOJ + Solidarity = Stupid in anything not 'Rock Stun'.Add a solemn. And you need botomless in here too, with only 2 solidarities. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 17, 2010 Report Share Posted April 17, 2010 They're right about the Morphing Jar. Also, if you are really worried about ATK, you could always just use Amazoness Fighting Spirit (though it is a bit limited, you can still use it for instant gratification). Also, as they said, Call of the Haunted is a better choice. At least replace 1 Obstinacy with it, seeing as it's actually a better version of the card. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted April 17, 2010 Report Share Posted April 17, 2010 You don't need 3 obstancy.MOJ + Solidarity = Stupid in anything not 'Rock Stun'.Add a solemn. And you need botomless in here too' date=' with only 2 solidarities.[/quote'] Well... Like I said, Morphing Jar is emergency Draw Power ><And fine... -1 Obstinancy, + 1 Call Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted April 17, 2010 Report Share Posted April 17, 2010 Why call and not solemn... Even still, MOJ ruins the entire consistancy of this deck for a few extra cards. lf anything, you should AT LEAST be siding it.And that's 'at least'. lf it were me, i'd take it out completely. There are better draw cards that don't ruin the entirety of the deck: some sided recklesses are an example. Link to comment Share on other sites More sharing options...
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