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*Something about me trying to break Vehicroids*


Toffee.

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Protoroid -EARTH-

Lvl2

[Machine/Effect]

You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). If this card is used as a Fusion Material Moster for the Fusion Summon of a "Super Vehicroid" monster, draw 1 card.

900ATK / 1200DEF

 

Towtruckroid -WIND-

Lvl4

[Machine/Effect]

When this card is Normal Summoned, you can reveal 1 "Super Vehicroid" monster in your Extra deck to your opponent, and Special Summon 1 of the Fusion Material monsters listed on that Fusion monster, from your deck to your side of the field in face-up defence position. If this card is removed from the field, destroy the Special Summoned monster.

1500ATK / 1700DEF

 

Mammothroid -EARTH-

Lvl6

[Machine/Effect]

If you control a Machine-Type "Roid" monster, you can Normal Summon this card without a Tribute. Once per turn you can reveal 1 Machine-Type "Roid" monster in your hand to your opponent to select 1 Equip Spell from your deck and add it to your hand. If you activate this effect, this card cannot attack this turn.

1800ATK / 2100DEF

 

Mantaroid -FIRE-

Lvl2

[Machine/Effect]

Once per turn, you can select and activate 1 of the folowing:

•This card can attack the opponent's Lifepoints directly this turn.

•Inflict 300 damage to your opponent's Lifepoints for each Machine-Type "Roid" monster you control.

800ATK / 1000DEF

 

Chaseroid -FIRE-

Lvl2

[Machine/Effect]

You can discard this card to add 1 "vehicroid Connection Zone" from your deck or Graveyard to your hand. This card can attack your opponent's Lifepoints directly.

500ATK / 500DEF

 

Camoroid -EARTH-

Lvl4

[Machine/Effect]

When this card is destroyed, add 1 Machine-Type "Roid" monster from your deck to your hand, except "Camoroid".

1400ATK / 2000DEF

 

Super Vehicroid Jumbo Drill -EARTH-

Lvl8

[Machine/Effect]

"Steamroid" + "Drillroid" + "Submarineroid"

This monster cannot be Special Summoned, except by a Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

3000ATK / 2000DEF

 

Super Vehicroid Plow Breaker -EARTH-

Lvl8

[Machine/Effect]

"Mammothroid" + "Drillroid" + 1 Machine-Type "Roid" monster.

This card can attack all monsters your opponent controls, once each. If this card attacks a Defence Position monster, destroy that monster without flipping it face-up or applying damage calculation.

2800ATK / 2600DEF

 

Mounted Cannon -Equip Spell-

Equip only to a Machine-Type "Roid" monster. The equipped monster gains 500 ATK.

Once per turn, you can inflict 500 points of damage to your opponent's Lifepoints. You can send this equipped card to the Graveyard to destroy 1 card on the field.

 

Side Morter -Equip Spell-

Equip only to a Machine-Type "Roid" monster. the equipped monster gains 500 ATK. You can discard any number of "Roid" monsters to inflict 1000 points of damage to your opponent's Lifepoints.

 

Burst Rocket -Equip Spell-

Equip only to a Machine-Type "Roid" monter. The equipped monster gains 500 ATK. Once per turn, you can destroy 1 face-up monster on the field who has a DEF lower then the ATK of the equipped monster. If you activate this effect, the equipped monster cannot attack this turn.

 

Rocket Pack -Equip Spell-

Equip only to a Machine-Type "Roid" monster. The equipped monster gains 500 ATK.

•During your turn: If the quipped monster destroys an opponent's monster as a result of battle, inflict 800 points of damage to your opponent's Lifepoints.

•During the opponent's turn: Once per turn if the equipped monster would be destroyed, it is not destroyed.

 

Power Traction -Quick-Play Spell-

You can only activate this card if you control at least 1 Machine-Type "Roid" monster. Your opponent draws 2 cards. During this turn, face-up Machine-Type "Roid" monsters you control cannot be removed from the field, by your opponent's card effects.

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I thought yugioh has already made Jumbo Drill.

They did. Mine is a re-make that allows Fusion substitutes.

 

It's interesting. If you really wanted to improve upon the Roids' date=' you'd probably want to make more fusions too[/quote']

I plan to.

 

though. They're limited to 1 regular Fusion (which sucks)' date=' 1 Special Summoner fusion, and 2 Super Vehicroids.[/quote']

Yea, Konami never really thought any of it through >__>

 

In the manga' date=' there were 3 other Vehicroid fusions in the manga, and you could make them "Super Vehicroids".

[/quote']

The Soloroids were epic.

But some of them were a bit situational.

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Nononono.

 

With Roids - and the current way which I use them, which people have discovered is pro...

 

Stops bragging.

 

...You don't need substitutions for the monsters. Chain Material+Vehicroid Connection Zone=FTW.

 

Mammothroid is WOW. That...is so crazy. With (I'm gonna brag again) the way I use Roids, I often get about 2 Roids and/most likely or a Super Vehicroid out. It's the recycling power and instant inflict then protection power some of them offer. With this - I don't know exactly why it needs Equips. >_>

 

Mantaroid is extreme WOW.

Well, maybe it's not, but still. :/

SwarmRoids FTW in this. 1500 every turn.

LolSwords, LolSteelcage, LolBeatdown.

 

Sorry - where was I.

 

Power Traction could be possibly THE most OPed card the roids have ever seen.

You have your Winning Field out - Lightning Vortex comes out, and then springs up a One Whole Turn Dark Bribe. >_>

 

Ah, well.

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Konami changes the effects of monster from their effects in the show' date=' so why can't you change their effects to something you see more fitting when writing cards?[/quote']

I might do that.

 

Power Traction could be possibly THE most OPed card the roids have ever seen.

You have your Winning Field out - Lightning Vortex comes out' date=' and then springs up a One Whole Turn Dark Bribe. >_>

[/quote']

 

I toned it down a bit.

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