BehindTheMask Posted April 27, 2010 Report Share Posted April 27, 2010 Well, The Quick Draw deck(QDD) is a very versatile deck. What it lacks in pure power and speed, makes up in its numerous combos. Firstly, Dandylion is the hands down lynchpin of the deck. As it generates tokens in the grave, it provides fuel to the combos. These tokens provide tributes for Caius, LaDD, and synchro material for Debris Dragon and Quick Draw Synchron. While you say "oh well, a 0/0 token isn't a +1, it doesn't do anything." However, these tokens, as shown above, have a multitude of uses. Next is Quick Draw Synchron. It allows access to some good synchros that require terribad tuner requirements, like Junk Archer, Drill Warrior, etc. It discards cards like Dandylion and sets up the beginning of your combos. It's main purpose is Drill Warrior access, as that opens the deck more. In a pinch, this card(QDS) can be used for tribute fodder for Caius/LaDD. Drill Warrior is probably the second combo card of the deck,(next to dandylion). He can poke for 1200, then remove himself from play by pitching a card. Then he comes back and gets back a monster card. This is one of the best cards, as it recycles the cards. The "Loop" of the deck is to discard Dandylion to remove Drill Warrior, and then Dandylion spawns 2 tokens to stop you from taking damage, and if they aren't destroyed, you get to do your combos again. Drill Warrior also can't be bottomless'd when he comes back, becomes of some ruling I forgot. Caius/Tytannial/LaDD are the real advantage generators of the deck. The free Dandylion tokens provide really nice Tribute Fodder, so you don't lose a real monster. Caius is just a great card in general as it provides a +0 on the summon(assuming you tribute an actual monster, and not a token) that provides outs to a lot of decks, like Stardust Dragon's, and other synchros. Tytannial can be a huge problem, as it is a 2800 beatstick, that can come out for free from the deck. It can uses the extra tokens that Dandylion provides to stop targeting effects. LaDD can create advantage by forcing negations and then reviving Dandylion or other monsters. Ryko is very synergetic with the deck. At worst, he's a 1-for-1 that sets up a mill for the deck, which is really good. At best, he's a +1 that mills off cards like Dandylion. Debris Dragon turns Dandylion into BRD for free, Stardust/RDA with 1 token on the field, and Mist Wurm with 2 tokens. It also produces 2 more tokens with Dandylion after it dies. It can revive Ryko and go into Iron Chain Dragon. The spells and traps are kinda obvious, and help the deck set up, break up your opponents board presence, and helps you win the game. In short, this deck has a lot of combos that help it win games. It's a very synergistic deck that can do so many things, and is thus hard to plan around. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted April 27, 2010 Report Share Posted April 27, 2010 Ok I may be late to the party but WTF dandywarrior! Really? It seriously shouldn't have won. But then again, good players decided to run this which I think is an important factor for such a big event. Also, it was unexpected and I doubt many duelist had side deck cards for this match up. I have to admit dandylion is a powerful card. If we look at it it's a token engine and those tokens can be used for a tribute summon (provided that you wait a turn). What makes Dandylion so good is that you don't need to play the card to get the tokens (compared to let's say fires of doomsday). We all know that getting free stuff in YGO is good. Look at LS last format: free wulfs, free necro gardna, free draws. So getting free tokens is nice especially since now we have a bunch of stuff to do with them. Cyber Valley, synchro summons, tribute summons, Creature Swap target, etc. I was one of those who thought putting frog and dandylion at 2 was a mistake when the banlist was announced. I was there when frog was at 3, I remember the crappy format OCG had when dandy was at 3 and I endured goat control. There's a reason why those cards were limited in the 1st place and unless they fix the problems with those cards they shouldn't come back. What's amazing is the number of cards that were released who comboes so well with these. I think konami did make a good move (money wise) with dandylion at 2 because it is a promo for ABPF sp. edition, but I hope it doesn't end up giving us a crappy format revolving around a single card. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted April 27, 2010 Report Share Posted April 27, 2010 I suppose the biggest benefit of Dandylion is its flexibility. It's not that it does anything that no other card does, but it does it very flexibly. Compare to Fires of Doomsday: You can't manually activate it on your opponent's turn, but you can use it for non-DARK Tributes - granted they can't be Tributed the same turn. Of all the cards you like discarded from your hand, this is probably the best, barring some Fableds. At worst, these are two stopped attacks, after all. Put it like this, in terms of Quickdraw: QDS can be SSed very easily, you just need to send a monster from your hand - but that makes his summon a -1, and you still need a material or two. Also, since his effect sends rather than discarding, it can't be comboed with Fableds, etc. Sending Dandylion is a +1 (Tokens aren't cards? Maybe not...just think of them as, um...Thousand-Eyes Idols?), then Synchroing to Turbo Warrior or (more likely) Drill Warrior becomes a +0, and - unlike other +0 Synchros - you still have a Token left to play with. And, a brief examination of the Drill Warrior "Loop" (not really a loop, I guess): Have out Drill Warrior, direct attack if you like. Then discard (preferably Dandylion, PSZ, Quillbolt, or Level Eater) and remove from play. This RFG is actually helpful in this loop, because it keeps Drill Warrior away from destruction during your opponent's turn, which is probably when the destroying would be happening, right? Anyway, Drill Warrior returns, take back Dandy, rinse, repeat. It's a little repetitive, but it generates advantage and doesn't leave your Life Points open to attack because of the tokens. Besides, if it didn't have an annoying repetitive action, how could it be a good deck? And, because I'm in a giving mood, here's my decklist in WC10: Monsters x 20: 1 x Tytannial1 x Gorz1 x Debris Dragon1 x Sangan2 x Quillbolt3 x Quickdraw1 x Level Stealer2 x Lonefire1 x Plaguespreader2 x Dandylion2 x Ryko1 x Battle Fader2 x Cyber Valley Spells x 11 1 x Book of Moon1 x B-Con1 x Enemy Controller1 x Gold Sarcophagus1 x Heavy1 x Lightning Vortex1 x My Body as a Shield1 x MST1 x Pot of Avarice1 x Smashing Ground1 x Swords Traps x 9: 1 x Bottomless1 x Call of the Haunted1 x D-Prison1 x Divine Wrath1 x Limit Reverse1 x Mirror Force1 x Raigeki Break1 x Solemn1 x Torrential Extra Deck x 15:Road WarriorNitro WarriorTurbo Warrior2 x Drill WarriorMist WurmTrishulaRDAStardustThought RulerBRDBrionacGoyoCatastorArmory Arm Obviously some of this is personal preference - I don't like Book or M-Con much, for example, and I'm not sure if any other Quickdraw deck uses Level Stealer. Raigeki Break I have decided is like my signature card or something. Some of these cards are only @ 1 because I only have 1 in WC10, too. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted April 27, 2010 Report Share Posted April 27, 2010 What's with people actually giving intelligent responses all of a sudden? Is this Narnia? o_0 Ehh... overall I guess I can kind of see the reasoning, I just don't agree with it. I think it comes down to a showdown between versatility and effectiveness (For lack of better terms?). I'm not a fan of big, show-offy, combo oriented decks (See: My beef against Infernities), just a simple duelist trying to get from Point A to Point B with her cards. ... All that remains is a duel? =D? Link to comment Share on other sites More sharing options...
Dr. Cakey Posted April 27, 2010 Report Share Posted April 27, 2010 Hm, well, I'm afraid I'm not open for a duel. Depending I suppose on how you play the deck, Dandywarriors doesn't rely so much on huge combos, but its cards flow together and combos create themselves - a little like Morphtronics in that respect. You don't sit stalling saying "OK, I've got Quickdraw, now I just need Dandylion and use Ryko so I can mill Quillbolt and PSZ, and then Foolish Level Eater" - you use what you have at hand. What kinds of things are you referring to as superior to using Dandylion? Oh, and PS - I personally think the Lonefire -> Lonefire -> Tytanial is a little ridiculous, too, but it's worked out for me so far. It's that little combo (like Rescue Cat and 3 Airbellums) that you wedge into a deck just because you can - this isn't the only deck that says lolz i r abusign teh cheep plantz, by the way. Link to comment Share on other sites More sharing options...
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