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LOCK|I WON


MibeR

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1 Dragon-Type + 1 Level 4 or more Wind monsters

This card can only be Special Summoned from your Extra Deck by returning above cards you control to your Deck (you do not use "Polymerization"). When this card is Summoned, pick up and see 1 face-down card on your opponent's Spell and Trap Card Zone. If it is Trap Card, destroy all Spell and Trap Cards your opponent control. This card gains 200 ATK for each Spell or Trap Cards destroyed by this effects. Spell and Trap Cards cannot be activated the turn this card is Special Summoned.

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"Golem Dragon" + "Hunter Dragon"

Your opponent cannot select another monster you control as an attack target. If this card attacks a monster which did not attack during your opponent's last turn, destroy that monster at the end of the Damage Step.

 

card conditions & rules..

-.fusion Dragon monster

-.allowed to destroy card

-.ALL RULES APpLY

-.NEVER BEEN POSTED= NO CHEATING,NO COPYING,NO EDITING.

-.WINNER GETS 3

-.FIRST TO 3 VOTES WIN or more votes in 6 days after contest started won.

-.IF TIE, 1 reps to each other

-.voters get 5 points

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Can I take you on in another one of your categories while this competition is going?

 

The lore on my card is pretty easy to read, but here it is anyway:

 

"Golem Dragon" + "Hunter Dragon"

Your opponent cannot select another monster you control as an attack target. If this card attacks a monster which did not attack during your opponent's last turn, destroy that monster at the end of the Damage Step.

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Maha's card looks balanced at first glance but quickly becomes overpowered due to its Spell/Trap destroying effect. Since a large amount of the time a card looked at by this card's effect will be a Trap Card, you can get at least 200, maybe 400 or 600 ATK when this card is Summoned. Added to a possible 2500 ATK beatstick, you wipe out your opponent's S/T Defense. It also blankets Spell and Trap counters, locking your opponent completely.

 

And then there's the final part. It's a Contact Fusion and a Return Contact Fusion at that, plus since the Fusion Materials are incredibly vague; 1 Dragon-Type (which could be Level 4 or lower) and a Level 4 or higher WIND monster (which could be a dragon), you could get this out in one turn with "Double Summon" or "Ultimate Offering". And if you do, you have a chance at a direct attack doing more than 2000 damage. And even if the card you look at is a Spell, you can see what your opponent is hiding.

 

 

Psycho's card uses what is probably the second-most used image on this forum. But otherwise, it's an odd effect. It has two specific fusion materials, needs "Polymerization" and has generic stats for its Level. But the effect could be highly abused. "The Dark Door", "Messenger of Peace" and "Negate Attack" will all render some of your opponent's monsters open to this card's effect.

 

Of course, it will mostly be used as a wall-rammer, destroying high-level defensive monsters your opponent summons, taking some damage, but clearing the field. And due to its 2800 ATK, it will most likely blow up the remainder of monsters it attacks. What I don't like is the attack re-direction effect. Only a few Fusions have that effect and they generally have high-level Fusion Materials. This has low-level monsters and a Normal Monster at that (lots of support). Add to that that they're Dragons, also with a large amount of support.

 

A "Red-Eyes Darkness Metal" could quickly revive one of the materials from your Graveyard to fuse with the other in your hand. So I think it's slightly too easy to summon.

 

 

My vote: Psycho for a more balanced effect and fewer OCG errors.

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Sure.

 

1 Dragon-Type monster + 1 Level 4 (maybe 5?) or higher WIND monster

This card can only be Special Summoned from your Extra Deck by returning above cards you control to your Deck (you do not use "Polymerization"). When this card is Fusion Summoned, pick up and look at 1 face-down Spell or Trap Card your opponent controls. If it is a Spell Card, return it to its original position. If it is Trap Card, destroy all face-down Spell and Trap Cards your opponent controls. This card gains 200 ATK for each Spell or Trap Cards destroyed this way,(until the End Phase). You cannot activate Spell and Trap Cards during the turn this card is Special Summoned.

 

 

Bold are fixes.

(Italics in Brackets) are suggestions.

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I vote card a' date=' the effect seems more thought out to me, both are good tho

[/quote']

 

My vote: Psycho for a more balanced effect and fewer OCG errors.

 

i vote for card b' date=' master dragon

[/quote']

 

I will vote card B for better OCG and effect.

 

I make that 3-1...

 

Or did you not count Jumpking's because he didn't give a reason?

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