burnpsy Posted May 18, 2010 Report Share Posted May 18, 2010 Self-Kill V3 (40) Monsters (18) 3x A Cat of Ill Omen3x Gale Dogra3x Giant Kozaky3x Grinder Golem1x Sangan2x Shining Angel3x The Immortal of Thunder Spells (5) 3x Spell Chronicle2x Twin Swords of Flashing Light - Tryce Traps (17) 3x An Unfortunate Report3x Crop Circles3x Destruction of Destiny3x Destructive Draw3x Nightmare Archfiends1x Solemn Judgment1x Wall of Revealing Light Extra Deck (3) 3x Charubin the Fire Knight Link to comment Share on other sites More sharing options...
Expelsword Posted May 18, 2010 Report Share Posted May 18, 2010 What is the win condition here? is it based on Mind Games? Link to comment Share on other sites More sharing options...
burnpsy Posted May 19, 2010 Author Report Share Posted May 19, 2010 What is the win condition here? is it based on Mind Games? There is no win condition. The idea is to lose as quickly as possible short of surrendering. Link to comment Share on other sites More sharing options...
Expelsword Posted May 19, 2010 Report Share Posted May 19, 2010 So Mind Games then... Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted May 19, 2010 Report Share Posted May 19, 2010 Divine Warning when it comes out? or even Chaos Trap Hole? Link to comment Share on other sites More sharing options...
burnpsy Posted May 19, 2010 Author Report Share Posted May 19, 2010 Divine Warning when it comes out? or even Chaos Trap Hole? Both are too situational and hinder enemy progress. Both of those are no-nos (That's the same reason why Granadora isn't Final Countdown - I may win by accident). Link to comment Share on other sites More sharing options...
Toffee. Posted May 19, 2010 Report Share Posted May 19, 2010 -2 Granadora+2 Twin Swords of Flashing Light maybe? Letting them attack twice with something would be pretty lulz Link to comment Share on other sites More sharing options...
burnpsy Posted May 19, 2010 Author Report Share Posted May 19, 2010 -2 Granadora+2 Twin Swords of Flashing Light maybe? Letting them attack twice with something would be pretty lulz Done. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted May 19, 2010 Report Share Posted May 19, 2010 Divine Warning when it comes out? or even Chaos Trap Hole? Both are too situational and hinder enemy progress. Both of those are no-nos (That's the same reason why Granadora isn't Final Countdown - I may win by accident). Fair point. What about Dice Re-Roll so you dont accidently win with Dice Jar. Link to comment Share on other sites More sharing options...
Toffee. Posted May 19, 2010 Report Share Posted May 19, 2010 What about Dice Re-Roll so you dont accidently win with Dice Jar.Better yet, lets just replace Dice Jar all-together.It seems a bit iffy, as its luck-based. Problem is, whats a good replacement? Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted May 19, 2010 Report Share Posted May 19, 2010 put Granadora back in? Link to comment Share on other sites More sharing options...
Expelsword Posted May 19, 2010 Report Share Posted May 19, 2010 What about Backs to the Wall? That puts you at only 100 Link to comment Share on other sites More sharing options...
~Oleon~ Posted May 19, 2010 Report Share Posted May 19, 2010 Eh. Suicide Deck? SO using in Regionals. -40 cards.+40 Level 5 Normal Monsters. Link to comment Share on other sites More sharing options...
.dek Posted May 19, 2010 Report Share Posted May 19, 2010 Eh. Suicide Deck? SO using in Regionals. -40 cards.+40 Level 5 Normal Monsters.That wouldnt kill myself fast enough Link to comment Share on other sites More sharing options...
Toffee. Posted May 19, 2010 Report Share Posted May 19, 2010 What about Backs to the Wall? That puts you at only 100 You need to have at least Six Samauri monster in your Graveyard to use it. Link to comment Share on other sites More sharing options...
burnpsy Posted May 19, 2010 Author Report Share Posted May 19, 2010 Change Made: -3 Dice Jar+3 Granadora On average, Granadora will hurt me for more. Link to comment Share on other sites More sharing options...
Coffee Black Posted May 19, 2010 Report Share Posted May 19, 2010 -1 Spell Chronicle+1 Sangan -1 Ill Omen-1 Granadora+2 Shining Angel (Immortal is the fastest way to lose life points i think, this searches it) -2 Twin Swords+1 Marshmellon or Reaper (play in ATK)+1 Arcana Force 0 - The Fool I wanna suggest Mirror Wall, but don't know what to take out. Link to comment Share on other sites More sharing options...
burnpsy Posted May 19, 2010 Author Report Share Posted May 19, 2010 Wall of Revealing Light is the fastest. Spell Chronicle being right behind. The battle non-death dudes are pointless. Link to comment Share on other sites More sharing options...
Coffee Black Posted May 19, 2010 Report Share Posted May 19, 2010 The Wall is a limited and non searchable card. You won't use it every duel like you could Immortal, which Shining Angel and Sangan find. Spell Chronicle doesn't burn as much as Immortal. don't run the indestructible monsters if you don't want to. Link to comment Share on other sites More sharing options...
White Void Posted May 19, 2010 Report Share Posted May 19, 2010 Is this real life TCG or are you ok with OCG? Because if you don't mind OCG:http://yugioh.wikia.com/wiki/Needle_Ball "Flip: Pay 2000 to do 1000 to your opponent." Could work maybe. Not really sure though, Self-Kill isn't exactly something I've tried. Link to comment Share on other sites More sharing options...
burnpsy Posted May 19, 2010 Author Report Share Posted May 19, 2010 The Wall is a limited and non searchable card. You won't use it every duel like you could Immortal' date=' which Shining Angel and Sangan find. Spell Chronicle doesn't burn as much as Immortal. don't run the indestructible monsters if you don't want to.[/quote'] You claim that wall isn't searchable, but Cat searches it just fine. Cat searching for something better for this deck means that looking for something else to remove for the search cards would be the best idea. Also, Granadora does less damage to me than Spell Chronicle. I could toss all 3 Granadoras for Sangan + 2 Shining Angels. Also, my bad, Gale Dogra is the fastest. So, ignoring pure variable damage, it goes like this: Gale Dogra (9000)Wall of Revealing Light (8000)Grinder Golem (6000)Nightmare Archfiends (6000)The Immortal of Thunder (5000)Solemn Judgment (4000-)Destructive Draw (3000+)Giant Kozaky (2500)Granadora (2000)/Crop Circles (2000) Is this real life TCG or are you ok with OCG? Because if you don't mind OCG:http://yugioh.wikia.com/wiki/Needle_Ball "Flip: Pay 2000 to do 1000 to your opponent." Could work maybe. Not really sure though' date=' Self-Kill isn't exactly something I've tried.[/quote'] As shown by the above list, 2000 isn't really that much here. That could potentially be used, but I just want to get this one as fast as possible. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted May 20, 2010 Report Share Posted May 20, 2010 Can you activate Gale Dogra's effect if you have less than 3k LP? I can see how you pay all your LP with Wall of Revealing Light since you can call exactly how much left you have, but how would Gale Dogra activate if you have less that 3k LP?Also, Shining Angel searches out Immortal, but he does no burn to you unless he's flipped face-up to activate his ability... Link to comment Share on other sites More sharing options...
Coffee Black Posted May 20, 2010 Report Share Posted May 20, 2010 I have no idea why I ignored the Cat. So yeah, Wall is the best trap self kill.And if DAZ is right, then using Shining Angel is useless. So really, the only card you need is Sangan. So just take out 1 Granadora. Link to comment Share on other sites More sharing options...
burnpsy Posted May 20, 2010 Author Report Share Posted May 20, 2010 Incorrect, there's an errata that removes that line. Check the wikia. Link to comment Share on other sites More sharing options...
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