Skyfi Posted May 20, 2010 Report Share Posted May 20, 2010 http://yugioh.wikia.com/wiki/Destiny_Hero_-_Defender Maybe? Link to comment Share on other sites More sharing options...
-Griffin Posted May 20, 2010 Report Share Posted May 20, 2010 No. You're just giving them a bigger chance of having an OTK hand. It's not hard for them to set/discard/summon cards they draw. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted May 20, 2010 Report Share Posted May 20, 2010 You don't need anti-infernity tech, because Infernities are terrible and don't require it. But if you must, Transmigration Prophecy, Skill Drain, King Tiger Wanghu, D.D. Crow, etc etc. Link to comment Share on other sites More sharing options...
evilfusion Posted May 20, 2010 Report Share Posted May 20, 2010 You've got a better chance of anti-Infernity with Morphing Jar than with Defender. Getting rid of one extra card a turn is laughably easy most of the time. Getting rid of 5 is harder. However, it carries a high degree of risk depending on the build. Rule 1 of combatting Infernity. Their hand only cripples them if they NEED the Infernity effects NOW or if they stacked their deck with Infernity-clause cards (I did that once in testing and discovered how idiotic that style was). Do not give them more cards. The weakness of the archetype is they must limit their present options in favor of powerful effects, but GOOD Infernity players don't rely on being handless every single second of the game. Skill Drain hurts almost every effect-heavy decktype. It's THE anti-meta card, really. Grave control is also a good style for Anti-Infernity. Crevice to the Different Dimension (TSHD) is an excellent answer, better than Crow in most cases. Locking down Special Summons can severely hinder them as well. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted May 21, 2010 Report Share Posted May 21, 2010 Nope.won't make a difference. D.D Crow and Oppression do it better. Link to comment Share on other sites More sharing options...
lucasmon Posted May 21, 2010 Report Share Posted May 21, 2010 Stample card of Side deck* defeat the Infernity. Holly Light/Consecrated Light,Mind Crush,Oppression,Shadow-Imprisoning Mirror,D.D. Crow,etc. Link to comment Share on other sites More sharing options...
Professional Duelist Posted May 21, 2010 Report Share Posted May 21, 2010 Main 3 Dust Tornados. Link to comment Share on other sites More sharing options...
Ecoboy1324 Posted May 22, 2010 Report Share Posted May 22, 2010 *gets shot* Link to comment Share on other sites More sharing options...
.dek Posted May 22, 2010 Report Share Posted May 22, 2010 Good idea.... Link to comment Share on other sites More sharing options...
Guest Zeonark Posted May 22, 2010 Report Share Posted May 22, 2010 *gets shot* HEY!I JUST DREW ANOTHER INFERNITY LAUNCHER AND MIRAGE!THANKS! Link to comment Share on other sites More sharing options...
Ecoboy1324 Posted May 22, 2010 Report Share Posted May 22, 2010 The only problem is that its a minus 3 for a temporary gain and apart from countering Infernity is absoultly useless and takes up space in your side Link to comment Share on other sites More sharing options...
.dek Posted May 22, 2010 Report Share Posted May 22, 2010 thats why he put "*gets shot*" Link to comment Share on other sites More sharing options...
Ecoboy1324 Posted May 22, 2010 Report Share Posted May 22, 2010 But in all seriousness the best thing that ive found to counter infernity players is the Messenger of Peace i have in my countdown build. Link to comment Share on other sites More sharing options...
.dek Posted May 22, 2010 Report Share Posted May 22, 2010 Bribe does it better. Link to comment Share on other sites More sharing options...
Ecoboy1324 Posted May 22, 2010 Report Share Posted May 22, 2010 Bribe does it better. True but Countdown requires a persistent barrier to protect you so I whould prefer the Messenger over Bribe. Link to comment Share on other sites More sharing options...
Guest Zeonark Posted May 22, 2010 Report Share Posted May 22, 2010 Bribe does it better. True but Countdown requires a persistent barrier to protect you so I whould prefer the Messenger over Bribe. But I prefer Mystical Space Typhoon/Heavy Storm/Dust Tornado over both of them. Link to comment Share on other sites More sharing options...
Ecoboy1324 Posted May 22, 2010 Report Share Posted May 22, 2010 But MST cant take out a quick play Heavy can only be activated on you turn Dust Tornado is great tech against Launcher among other things Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted May 22, 2010 Report Share Posted May 22, 2010 This sucks against infernities, completely. They'll just mist wurm it and OTK, so what did you accomplish? Nothing. Link to comment Share on other sites More sharing options...
RyanAtlus Posted May 22, 2010 Report Share Posted May 22, 2010 BIG BURNor am I doing it wrong? EDIT:This card is a good side deck card against Infernity decks when they use Infernity Gun and Infernity Mirage. Link to comment Share on other sites More sharing options...
yugiohoverlord Posted May 22, 2010 Report Share Posted May 22, 2010 whats the big deal wit infernos you have to have no cards in your hand to use there effects Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 23, 2010 Report Share Posted May 23, 2010 whats the big deal wit infernos you have to have no cards in your hand to use there effects Exactly!! Guys, there's no worry to fear Infernity. This guy said the truth!! Back to the point, this will increase the risk of OTK, thus die. Link to comment Share on other sites More sharing options...
Mister Sir Posted May 23, 2010 Report Share Posted May 23, 2010 Compulsory Evacuation Device Link to comment Share on other sites More sharing options...
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