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Anti-Infernity tech?


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Guest PikaPerson01

You don't need anti-infernity tech, because Infernities are terrible and don't require it.

 

But if you must, Transmigration Prophecy, Skill Drain, King Tiger Wanghu, D.D. Crow, etc etc.

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You've got a better chance of anti-Infernity with Morphing Jar than with Defender. Getting rid of one extra card a turn is laughably easy most of the time. Getting rid of 5 is harder. However, it carries a high degree of risk depending on the build.

 

Rule 1 of combatting Infernity. Their hand only cripples them if they NEED the Infernity effects NOW or if they stacked their deck with Infernity-clause cards (I did that once in testing and discovered how idiotic that style was). Do not give them more cards. The weakness of the archetype is they must limit their present options in favor of powerful effects, but GOOD Infernity players don't rely on being handless every single second of the game.

 

Skill Drain hurts almost every effect-heavy decktype. It's THE anti-meta card, really.

 

Grave control is also a good style for Anti-Infernity. Crevice to the Different Dimension (TSHD) is an excellent answer, better than Crow in most cases. Locking down Special Summons can severely hinder them as well.

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Guest Zeonark

Bribe does it better.

 

True but Countdown requires a persistent barrier to protect you so I whould prefer the Messenger over Bribe.

 

But I prefer Mystical Space Typhoon/Heavy Storm/Dust Tornado over both of them.

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