Thomas★Zero Posted May 24, 2010 Report Share Posted May 24, 2010 Oversummon - summoning a Fusion/Synchro monster thats lv is 13 or higher (via red star = 2 levels) also they can only be summoned by their own requirments Advent Kingdom Neoslv 15 LightWarrior/Synchro/Effect1 Tuner Synchro Monster + Elemental Hero Kingdom NeosThis card can only be summoned by Synchro Summon. Once per turn you can activate one of the following effects.* Reveal the top 5 cards of your deck and then remove them from play. Then destroy cards on the field equal to the number of "Elemental Hero's" revealed by this cards effect, if you activate this effect you cannot conduct your battle phase this turn. This card is uniffected by this effect.* If this card is targeted by a card effect you can reduce this cards ATK and DEF by 1000 to negate the activation of that card and destroy it.ATK/7500 DEF/5000 S.U.N - Selfdestructing Ultima Nodelv 20 FirePyro/Fusion/Effect3 Pyro monsters + 1 lv 10 or higher Fire Attribute monsterThis card can only be summoned by Fusion Summon. While this card is face up on the field it cannot be selected as an attack target. Once per turn, place one Big Bang counter on this card. You can revmove all Big Banfcounters on this card and remove this card from play to deal 1000 points to your opponents life points X the number of Big Bang counters removed from this card.ATK/0 DEF/10000 Collosal Titan - Gaialv 13 EarthRock/Synchro/Effect1 Tuner + 2 or more Non-Tuner monstersThis card can only be summoned by Synchro Summon. When this card attacks a face down monster card, flip that card into face up Attack Position.ATK/5500 DEF/5100 Skyris the Couldian Sliverwinglv 14 WindWinged Beast/Synchro/Effect1 Tuner + 1 or more Cloudian Non-Tuner monster(s)This card cannot be summoned except by summoned by Synchro Summon. Once Per Turn, you can switch this card into Deffence position to destroy all spell and Trap cards on the field.ATK/5400 DEF/5800 The Sunken City of Atlandtislv 18 WaterRock/Fusion/Effect5 Water attribute, Rock Type monstersThis card can only be summoned by Synchro summon. * While in Attack Position: Once per turn, Place an Atlantic Cannon Counter on this card, for each Atlantic counter on this card it gains 2000 ATK.* While in Deffence Position: Once per turn you can summon 1 Atlantian token (Lv5/Water/Aqua/ATK/2000/DEF/2000) to your side of the field, these card cannot be used for Tribute Summon or Synchro Summon.ATK/0 DEF/8000 Nightmare Behemoth - Destroyer of Worldslv 22 DarkZombie/Synchro/Effect1 Dark Tuner + 3 or more Non-Tuner monstersThis card can only be summoned by Synchro Summon. When this card destroys a monster as a result of battle you can reduce all battle damage to 0 during damage calculations and increase This cards ATK equal to the ATK of the Destroyed monster.ATK/8000 DEF/6000 Link to comment
Morgan LeFlay Posted May 24, 2010 Report Share Posted May 24, 2010 These cards are overpowered no matter what their level is. Also, Skyris the Couldian Sliverwinglv 14 WindWinged Beast/Synchro/Effect1 Tuner + 1 or more Cloudian Non-Tuner monster(s)This card cannot be summoned by Synchro Summon. Once Per Turn, you can switch this card into Deffence position to destroy all spell and Trap cards on the field.ATK/5400 DEF/5800 How are you supposed to summon it then? Link to comment
Thomas★Zero Posted May 24, 2010 Author Report Share Posted May 24, 2010 These cards are overpowered no matter what their level is. Also' date=' Skyris the Couldian Sliverwinglv 14 WindWinged Beast/Synchro/Effect1 Tuner + 1 or more Cloudian Non-Tuner monster(s)[b']This card cannot be summoned by Synchro Summon.[/b] Once Per Turn, you can switch this card into Deffence position to destroy all spell and Trap cards on the field.ATK/5400 DEF/5800 How are you supposed to summon it then?Ah mistake D: will fix it. Link to comment
Max Darkness Posted May 24, 2010 Report Share Posted May 24, 2010 You're forgetting two things. 1. A card's maximum printed Level is 12.2. A card's maximum printed ATK/DEF is 5000. As they look, these resemble cards made by a 10-post one-star member, not a five-star nearing their 2,000th. They can't be summoned, so they fulfill no purpose. Added to that are the OCG errors. Link to comment
Thomas★Zero Posted May 24, 2010 Author Report Share Posted May 24, 2010 You're forgetting two things. 1. A card's maximum printed Level is 12.2. A card's maximum printed ATK/DEF is 5000. As they look' date=' these resemble cards made by a 10-post one-star member, not a five-star nearing their 2,000th. They can't be summoned, so they fulfill no purpose. Added to that are the OCG errors.[/quote']-.- oh you and your realism not wanting someone to be as imaginative as to try something new with the card game. Link to comment
Max Darkness Posted May 24, 2010 Report Share Posted May 24, 2010 You're forgetting two things. 1. A card's maximum printed Level is 12.2. A card's maximum printed ATK/DEF is 5000. As they look' date=' these resemble cards made by a 10-post one-star member, not a five-star nearing their 2,000th. They can't be summoned, so they fulfill no purpose. Added to that are the OCG errors.[/quote'] -.- oh you and your realism not wanting someone to be as imaginative as to try something new with the card game. They are those amounts for a reason. The whole of YuGiOh is based on those limits. They give every other monster a basis for strength, both stat and effect-wise. If you remove those limits, you'll have to start from scratch to re-define the boundaries. And that would lead to a completely different game. Also, Levels higher than 12 have already been done, so you're not doing anything new. Both "Mirror Ladybug" and "Greed Quasar"'s Levels can soar above 12, but they are both effect-based Level increases. Link to comment
matthew251 Posted May 24, 2010 Report Share Posted May 24, 2010 You're forgetting two things. 1. A card's maximum printed Level is 12.2. A card's maximum printed ATK/DEF is 5000. As they look' date=' these resemble cards made by a 10-post one-star member, not a five-star nearing their 2,000th. They can't be summoned, so they fulfill no purpose. Added to that are the OCG errors.[/quote'] -.- oh you and your realism not wanting someone to be as imaginative as to try something new with the card game. They are those amounts for a reason. The whole of YuGiOh is based on those limits. They give every other monster a basis for strength, both stat and effect-wise. If you remove those limits, you'll have to start from scratch to re-define the boundaries. And that would lead to a completely different game. Also, Levels higher than 12 have already been done, so you're not doing anything new. Both "Mirror Ladybug" and "Greed Quasar"'s Levels can soar above 12, but they are both effect-based Level increases. Then let him make a compleately different game loads do it i think that this imagination should be nurtured not stamped into the ground by the evil foot of people who want to stick to the normal rules insant this why ycm was made so people could use there imagination and make there oun yu gi oh cards there oun effects and there oun rules Link to comment
Morgan LeFlay Posted May 24, 2010 Report Share Posted May 24, 2010 What's to say that there can't be a new type of card that has higher levels? Isn't that what this custom card thing is all about? He explained how it works pretty well in his starting post. Oversummon - summoning a Fusion/Synchro monster thats lv is 13 or higher (via red star = 2 levels) also they can only be summoned by their own requirments You shouldn't really criticize someone for trying to introduce a new mechanic. Link to comment
Max Darkness Posted May 24, 2010 Report Share Posted May 24, 2010 [spoiler=]You're forgetting two things. 1. A card's maximum printed Level is 12.2. A card's maximum printed ATK/DEF is 5000. As they look' date=' these resemble cards made by a 10-post one-star member, not a five-star nearing their 2,000th. They can't be summoned, so they fulfill no purpose. Added to that are the OCG errors.[/quote'] -.- oh you and your realism not wanting someone to be as imaginative as to try something new with the card game. They are those amounts for a reason. The whole of YuGiOh is based on those limits. They give every other monster a basis for strength, both stat and effect-wise. If you remove those limits, you'll have to start from scratch to re-define the boundaries. And that would lead to a completely different game. Also, Levels higher than 12 have already been done, so you're not doing anything new. Both "Mirror Ladybug" and "Greed Quasar"'s Levels can soar above 12, but they are both effect-based Level increases. Then let him make a compleately different game loads do it i think that this imagination should be nurtured not stamped into the ground by the evil foot of people who want to stick to the normal rules insant this why ycm was made so people could use there imagination and make there oun yu gi oh cards there oun effects and there oun rules You mean the rules that define YGO? Right... YCM was made for people to make their own cards with their own effects, but not to redefine the rules, otherwise it's not YGO. It's like trying to change the rules of chess. Change them and you no longer have chess. What's to say that there can't be a new type of card that has higher levels? Isn't that what this custom card thing is all about? He explained how it works pretty well in his starting post. Oversummon - summoning a Fusion/Synchro monster thats lv is 13 or higher (via red star = 2 levels) also they can only be summoned by their own requirments You shouldn't really criticize someone for trying to introduce a new mechanic. It just wouldn't work, IMO. Because then you'll have a situation similar to Warhammer 40K and Epic, in which they have the same basic rules, but the two aren't interchangeable. So you'd have the normal Lv.12 YGO and your Lv.14+ YGO. They'd be similar, but the latter would be a spin-off of the first. Link to comment
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