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Security Ordeal [29/40] {[SELF DRAWN]}


TrickyPooBoy

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jh8u9j.png[spoiler=Open the Pack! :D][spoiler=Synchro Cards][spoiler=SCRTY-EN028: Merciless Assault Security Emperor NightRyder]masonp.png

[spoiler=Fusion Cards]

[spoiler=Monster Cards]

[spoiler=SCRTY-EN006: Attack Dog]197289v.jpg

[spoiler=SCRTY-EN024: Ebony ExoWarden]197289to.jpg

[spoiler=SCRTY-EN018: Evergreen ExoWarden]197289d.jpg

[spoiler=SCRTY-EN016: Crimson ExoWarden]197289a.jpg

[spoiler=SCRTY-EN017: Marine ExoWarden]197289y.jpg

[spoiler=SCRTY-EN005: Attack Pup]197289g.jpg

[spoiler=SCRTY-EN008: Seeker]197289o.jpg

[spoiler=SCRTY-EN027: ExoKing Warden]197289m.jpg

[spoiler=SCRTY-EN002: Firewall]197289.jpg

[spoiler=SCRTY-EN007: Sentinel]197289l.jpg

[spoiler=SCRTY-EN003: Heat Seeking Misslebot]197289i.jpg

[spoiler=SCRTY-EN004: Guard Pup]197289fd.jpg

[spoiler=SCRTY-EN026: Clog]197289o.jpg

[spoiler=SCRTY-EN013: Radar]197289d.jpg

[spoiler=SCRTY-EN014: Litterbot]197289.jpg

[spoiler=SCRTY-EN011: Sensor]197289j.jpg

[spoiler=SCRTY-EN012: Security Camera]197289xs.jpg

 

 

[spoiler=Spell Cards][spoiler=SCRTY-EN019: Upgrade of a Lifetime!]197289.jpg

[spoiler=SCRTY-EN015: Half-Charged Battery]197289b.jpg

[spoiler=SCRTY-EN010: Overheat]197289g.jpg

[spoiler=SCRTY-EN025: Promoted Access]197289u.jpg

[spoiler=SCRTY-EN029: Salvage and Recycle]197289y.jpg

 

 

[spoiler=Trap Cards][spoiler=SCRTY-EN021: Security Level 1 Breached]197289t.jpg

[spoiler=SCRTY-EN022: Security Level 2 Breached]197289b.jpg

[spoiler=SCRTY-EN023: Security Level 3 Breached]197289.jpg

[spoiler=SCRTY-EN020: Hijack Attempt Failed]197289n.jpg

[spoiler=SCRTY-EN009: Night Shift]197289.jpg

 

 

 

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Looks like you are into the security theme now xD

But you don't have "Attack Dog" there yet so, I think its going to be slightly hard to grade.

 

Anyways, I see a few OCG errors, although they are minor, I still get their effects. Let's see, if you want ideas for spells...

 

Sentinel's Domain:

Once per turn' date=' when a monster is destroyed by a card's effect, it can be treated as destroyed by battle. When this card is destroyed, you can Special Summon 1 removed from play Machine-Type "Guard" monster.

[/quote']

 

I have no name for this one

The equiped monster gains 400 ATK and DEF. If the equiped monster would be destroyed' date=' destroy this card instead. If this card is destroyed by a card effect while equiped to a "Sentinel" or "Warden" or a Machine-Type "Guard" monster, Special Summon 1 "Seeker" from your Deck or Graveyard.

[/quote']

 

Intersept Action's Sacrifice:

When your opponent declares an attack' date=' Tribute 1 "Seek", "Guard" or "Sentinel" monster to negate the attack, destroy all Spell and Traps your opponent controls and half the ATK of all of your opponent's monsters currently on the field until next turn's End Phase.

[/quote']

 

I have no name for this one either

You can only activate this card at the beggining of your Main Phase 1 if you control a "Firewall". Your opponent cannot activate card effects or Set cards until your next turn's Standby Phase.

 

Those are some ideas, you can modify names, effects or anything from any of these if you liked any. ^-^"

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Thanks! What are the OCG errors' date=' so I may fix them?

[/quote']

 

Sentinel:

The way its effect is written will make it be destroyed when your opponent attacks 1 of your face-up monsters regardless of if your other face-up monster actually dies from that battle. I suggest something like:

If 1 other face-up monster you control would be destroyed by battle' date=' destroy this card instead.

[/quote']

Also, this doesn't really matter but...

- You could either do the way you already have done so far "as a result of battle" instead of "by battle" which is basically the same and both are correct (I like better the shorter version though xD )

 

Overheat/ Night Shift:

when something is being moved from the hand, Deck or from the field to the Graveyard, it is "sent", when something is moved from the field to the Deck, or to the hand, or from your hand to the Deck, it is "returned".

 

Evergreen Exowarden looks odd, I don't remember how much in there needed to be capitalized or un-capitalized. But I can't quite point out the problem either ^-^""

 

oh by the way, also unimportant changes because even as you have them right now is also correct and acceptable, but I'm going to say them anyways...

 

Effects like "your opponent cannot activate the effects of Spell Cards" and such, don't nessesarily need to have "As long as this card remains face-up on the field", because the way they are written already shows that the effect is present and in place the whole time as a continuous effect. But there are still slightly older cards that write it anyways so...

 

.______.

 

The "Security Level X Breached" cards, I think you have too many precautions to Summon it.

-3 cards that need your opponent to attack you to activate,

-by rules for Traps on the game, they need to remain 1 turn face-down, so they are all 1 turn appart,

-you need to be lucky to not have drawn them by the time this happens or you will have dead draws

-you end up after all that work, Summoning a monster with desent ATK for its Level, whose only effect is to be Tributed for the Summon of 1 of the other 3 which can be Summoned in any other way.

-well that monster works with the real game cards "Allure of Darkness" and "Trade-In", but I'm guessing you are not using those in your Deck. xD

-your WATER Exowarden card can be Summoned with no Tributes or costs in a "Legendary Ocean" Deck. And for the WIND one, Effect Monsters' Effects is a pretty heavy thing to negate, it would be wise to add some condition for them. Something that doesn't really affect the way you plan on using them in your Deck, but that balances them a little. The FIRE one is the only one I don't really mind, as Jinzo is a stronger version and traps aren't something that will affect a player so much as Spells and Monster Effect proihibition..

 

Well... I'm getting rusty.. I'm off to go find a job now, see ya.. hope this helped... kind of..

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Lets have a look at these cards. I like a good pencil on pa....it's on paint!?! i_i.

Well, they are actualy good. I'm overcoming my imortal hatred of syncros to reveiw these, and I have to say they are quite good. Problem is, I can't see some of them. That is because my computer is pobably the worst in the world (to date), but the ones I can see are awsome.

I have an idea for one, but you have already thought the whole deck up. If you need it, though, just pm me.

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Missing Guard Dog.

Suggestion: Motion Sensor

Continuous Trap Card

When your opponent attacks with a lv5 or higher monster, you can destroy it. You can only activate this effect while a "Sentinel" or an "Exowarden" card is on the field.

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