WithTheWind Posted June 8, 2010 Report Share Posted June 8, 2010 Warning: This may be old, I have no freakin' idea. I recently got an idea from looking up Road Warrior decks. It's to have Dimensional Fissure on your field, and have 3 D.D. Scout Planes removed. Each Scout Plane is level 2, so that means 6 stars in total. Maybe you could summon a Level 3 tuner each turn, and get a Mist Worm or Trishula? Link to comment Share on other sites More sharing options...
Jonnyfive Posted June 8, 2010 Report Share Posted June 8, 2010 easy way to lose, cuz those 3 d d scouts get summoned in attack at the end of the turn.survivor 4 monarchs is the only way to go with remove decks. Link to comment Share on other sites More sharing options...
-Berserker- Posted June 8, 2010 Report Share Posted June 8, 2010 I, as a D.D. player, can tell you that I will really love a tuner with D.D. Scout Plane's effect. It doesn't matter the level (talking about levels of regular tuners, not some Lv11 weird stuff). Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 8, 2010 Report Share Posted June 8, 2010 Good, all I need is a face-up D-Fissure or Macro Cosmos and 3 D.D. Scout Planes. And a Tuner. Rather than this being a strategy to get Level 9 Synchros, this is a way for RFG Decks to easily tune-up Synchros. easy way to lose, cuz those 3 d d scouts get summoned in attack at the end of the turn.survivor 4 monarchs is the only way to go with remove decks. Scout Plane > Survivor And Macro Monarchs has been proven to be mostly ineffective - all it has is a decent premise and a cool name. Even better when you call it Alchemy Monarchs instead. And is an 800 ATK Attack Position monster going to make you lose? Maybe if my opponent just drew Overload Fusion it is, but, in general... Link to comment Share on other sites More sharing options...
Jonnyfive Posted June 8, 2010 Report Share Posted June 8, 2010 Good' date=' all I need is a face-up D-Fissure or Macro Cosmos and 3 D.D. Scout Planes. And a Tuner. Rather than this being a strategy to get Level 9 Synchros, this is a way for RFG Decks to easily tune-up Synchros. easy way to lose, cuz those 3 d d scouts get summoned in attack at the end of the turn.survivor 4 monarchs is the only way to go with remove decks. Scout Plane > Survivor And Macro Monarchs has been proven to be mostly ineffective - all it has is a decent premise and a cool name. Even better when you call it Alchemy Monarchs instead. And is an 800 ATK Attack Position monster going to make you lose? Maybe if my opponent just drew Overload Fusion it is, but, in general... having 3 of them out every turn will undoubtedly make you lose imo Link to comment Share on other sites More sharing options...
Chaos Flame Posted June 8, 2010 Report Share Posted June 8, 2010 Good' date=' all I need is a face-up D-Fissure or Macro Cosmos and 3 D.D. Scout Planes. And a Tuner. Rather than this being a strategy to get Level 9 Synchros, this is a way for RFG Decks to easily tune-up Synchros. easy way to lose, cuz those 3 d d scouts get summoned in attack at the end of the turn.survivor 4 monarchs is the only way to go with remove decks. Scout Plane > Survivor And Macro Monarchs has been proven to be mostly ineffective - all it has is a decent premise and a cool name. Even better when you call it Alchemy Monarchs instead. And is an 800 ATK Attack Position monster going to make you lose? Maybe if my opponent just drew Overload Fusion it is, but, in general... having 3 of them out every turn will undoubtedly make you lose imo *facepalm* there are always noobs...Here is why it makes you win, not lose.1) You play 3 and they get RFO'd somehow and come back during end phase.2) your opponent summons something and attacks (roughly 1000-1500 dmg)3) the destroyed on comes back4) your turn synhc trish, rfp crazy.5) get your scout planes back to rinse and repeat. Link to comment Share on other sites More sharing options...
Jonnyfive Posted June 8, 2010 Report Share Posted June 8, 2010 Good' date=' all I need is a face-up D-Fissure or Macro Cosmos and 3 D.D. Scout Planes. And a Tuner. Rather than this being a strategy to get Level 9 Synchros, this is a way for RFG Decks to easily tune-up Synchros. easy way to lose, cuz those 3 d d scouts get summoned in attack at the end of the turn.survivor 4 monarchs is the only way to go with remove decks. Scout Plane > Survivor And Macro Monarchs has been proven to be mostly ineffective - all it has is a decent premise and a cool name. Even better when you call it Alchemy Monarchs instead. And is an 800 ATK Attack Position monster going to make you lose? Maybe if my opponent just drew Overload Fusion it is, but, in general... having 3 of them out every turn will undoubtedly make you lose imo *facepalm* there are always noobs...Here is why it makes you win, not lose.1) You play 3 and they get RFO'd somehow and come back during end phase.2) your opponent summons something and attacks (roughly 1000-1500 dmg)3) the destroyed on comes back4) your turn synhc trish, rfp crazy.5) get your scout planes back to rinse and repeat. that may be the case in a gadget deck..but any good sync swarm capable deck would eat it up.sure, trish is great..but thats one sync a turn, and if your opponent already has field advantage then your just delaying the inevitable.its a bad situation to put yourself in against any meta. Link to comment Share on other sites More sharing options...
-Griffin Posted June 8, 2010 Report Share Posted June 8, 2010 Good' date=' all I need is a face-up D-Fissure or Macro Cosmos and 3 D.D. Scout Planes. And a Tuner. Rather than this being a strategy to get Level 9 Synchros, this is a way for RFG Decks to easily tune-up Synchros. easy way to lose, cuz those 3 d d scouts get summoned in attack at the end of the turn.survivor 4 monarchs is the only way to go with remove decks. Scout Plane > Survivor And Macro Monarchs has been proven to be mostly ineffective - all it has is a decent premise and a cool name. Even better when you call it Alchemy Monarchs instead. And is an 800 ATK Attack Position monster going to make you lose? Maybe if my opponent just drew Overload Fusion it is, but, in general... having 3 of them out every turn will undoubtedly make you lose imo *facepalm* there are always noobs...Here is why it makes you win, not lose.1) You play 3 and they get RFO'd somehow and come back during end phase.2) your opponent summons something and attacks (roughly 1000-1500 dmg)3) the destroyed on comes back4) your turn synhc trish, rfp crazy.5) get your scout planes back to rinse and repeat. that may be the case in a gadget deck..but any good sync swarm capable deck would eat it up.sure, trish is great..but thats one sync a turn, and if your opponent already has field advantage then your just delaying the inevitable.its a bad situation to put yourself in against any meta. So a 'good swarm Deck' regularly launches a field of 10400 ATK with enough protection to not just get Mirror'd/Waboku'd when being Trish'd repeatedly? =/ Link to comment Share on other sites More sharing options...
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