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Splendid Rose


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Normal Summon Grepher

Pitch Beetle/Archfiend for the other.

Play 1st Launcher to grab both.

Archfiend grabs 2nd launcher, play second launcher.

Use Beetle, to grab 2 more beetle.

Synch into Splendid Rose w/ 1 Beetle + Archfiend.

Synch into Infernitiy Doom Dragon w/ 2nd beetle.

Use 2nd launcher, grab Archfiend + Beetle.

Archfiend grabs 3rd Launcher.

Beetle + Archfiend = 2nd Splendid Rose

3rd Launcher into Archfiend + Beetle.

Archfiend grabs Infernity Barrier.

Swing for 11,000(Beetle, then Grepher, then Archfiend, Then Splendid Rose, then use Splendid Rose's effect, then Infernity Doom Dragon.

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And that's totally not immensely more complicated than the OTK engine Infernities already run involving Mist Wurm and a field of Synchros.

 

It actually requires less cards.

 

Just 3(grepher/rota, archfiend/beetle and launcher) and doesn't require Necromancer at all.

 

Even without the IDD attacking, you still do 8000 damage.

 

Splendid Rose + Rose's effect + IDD + Grepher.Archfiend = 8000 or 8100

 

If they drop Gorz on the Rose's first attack, you just IDD Gorz, then synch main phase two into 2nd IDD, and win.

 

If they Fader, you syncho into Stardust w/ Rose + Beetle.

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