wero-vasto Posted June 20, 2010 Report Share Posted June 20, 2010 The second card again is really good just the last effect is a bit to powerful since that should be at least 1000 damage to start with I don't know if you want advice but I sugest that you shoul lower the damage to 200. 8/10 err....Is better if he just delete it... Why would I delete it? It's pretty much the whole effect.This card is suppose to support WATER monsters' date=' so it'd already gain counters if you use a water deck. Otherwise, you'd need to pick at your opponent's monsters. And to be honest, [b']you don't get much chances at a direct attack these days.[/b] Ice Barrier gets hand and field adventage, the Effect Damage effect won't be needed... instead you can make it's original effect more usable... and it would fits more in Ice Barriers > Link to comment Share on other sites More sharing options...
jayjack Posted June 20, 2010 Author Report Share Posted June 20, 2010 The second card again is really good just the last effect is a bit to powerful since that should be at least 1000 damage to start with I don't know if you want advice but I sugest that you shoul lower the damage to 200. 8/10 err....Is better if he just delete it... Why would I delete it? It's pretty much the whole effect.This card is suppose to support WATER monsters' date=' so it'd already gain counters if you use a water deck. Otherwise, you'd need to pick at your opponent's monsters. And to be honest, [b']you don't get much chances at a direct attack these days.[/b] Ice Barrier gets hand and field adventage, the Effect Damage effect won't be needed... instead you can make it's original effect more usable... and it would fits more in Ice Barriers > There is just no pleasing you is there.Well, theres the 50 post mark. ^^ Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted June 20, 2010 Report Share Posted June 20, 2010 Actually, now that i look at this Thread i see 2 things: 1-It has become a hot Thread.2-The Card is just an Upgraded Version of Brionac only harder to Summon. And i am just noticing that. Link to comment Share on other sites More sharing options...
jayjack Posted June 21, 2010 Author Report Share Posted June 21, 2010 New card added. Link to comment Share on other sites More sharing options...
NeriesUmbra Posted June 21, 2010 Report Share Posted June 21, 2010 I see no problem with the third card it is really really good and very well balanced I hope you start making some effect monsters 10/10. Link to comment Share on other sites More sharing options...
wero-vasto Posted June 21, 2010 Report Share Posted June 21, 2010 There's just one little problem... Neroc isn't a Spear... thought :/ Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted June 21, 2010 Report Share Posted June 21, 2010 I like it very much especially Neroc, Dragon of Ice barrier, awesome pic with awesome effect, it slightly Op'ed in a good away lol. 9.8/10 Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted June 21, 2010 Report Share Posted June 21, 2010 Wait a minute, nobody has noticed the one wrong thing with the 3rd card!?Ice Barrier already has a Dragon and it's none other than Brionac! Link to comment Share on other sites More sharing options...
jayjack Posted June 21, 2010 Author Report Share Posted June 21, 2010 Wait a minute' date=' nobody has noticed the one wrong thing with the 3rd card!?Ice Barrier already has a Dragon and it's none other than Brionac![/quote'] Ice Barrier has 3 Synchro Dragons. Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted June 21, 2010 Report Share Posted June 21, 2010 Yes and do we really need to add a 4th one? Link to comment Share on other sites More sharing options...
jayjack Posted June 21, 2010 Author Report Share Posted June 21, 2010 Yes and do we really need to add a 4th one? It's actually a sub-series for Ice Barriers (Synchros). There is no problem with adding another one. Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted June 21, 2010 Report Share Posted June 21, 2010 Okay well then really nice Cards i really love the Gold Borders.:) Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted June 21, 2010 Report Share Posted June 21, 2010 Congrats on your 10,000th Post! Now onto the cards... Emperor of the Ice Barrier. Picture fits the name perfectly.I like the very first effect, select a WATER monster in your Grave and Special a monster with the same name from your deck face-down.That NORMAL summon WATER monsters from the Graveyard is intriguing.I like how that last effect ties in with the other effects.Seeing you discard WATER monsters,it's kinda a win win.One because now you have WATER monsters to Normal Summon.Two because you get to remove from play some cards on the field. 9.9/10 The Merciless Queen of the Ice Barrier. The picture is interesting...I like the way this card uses counters. The highest it would start with would probably be 3.That second effect relies on counters to bounce cards. I like it.I like how it gains counters when it destroys monster thru battle as well.That final effect seems a bit somewhat OP'd. IMO that is.A direct attack (2500 LP Loss) + Additional Burn x500 per Counter.Easily you can deal at least 3000 damage in all because most of the time,it looks like you'll have at least 1 counter on the card at all times. 9.7/10 Neroc, Dragon of the Ice Barrier. Love the picture. Intrigues me as well xDThat first effect is quite interesting summoning a token. Tribute Fodder FTW!I like that removal effect with the drawback of returning your monsters to the hand.I also like it because it targets the Graveyard to. Gives it a bit of Anti-Meta.I like the very last effect how it can re-special itself during your Standby.And since it's treated as a Synchro Summon, MORE TOKENS!!!Great tribute fodder for effects, Synchro Summons, etc. 10/10 Link to comment Share on other sites More sharing options...
psychicplayer Posted June 21, 2010 Report Share Posted June 21, 2010 great! Link to comment Share on other sites More sharing options...
Embittered Moon Posted June 21, 2010 Report Share Posted June 21, 2010 good job. I like the effects.Ya, Jesus is the freakin man! lol Link to comment Share on other sites More sharing options...
jayjack Posted June 21, 2010 Author Report Share Posted June 21, 2010 bump Link to comment Share on other sites More sharing options...
cheezeman224 Posted June 21, 2010 Report Share Posted June 21, 2010 incredable!!!! i love them!!!! 10/10 Link to comment Share on other sites More sharing options...
Sinistr@ Posted June 24, 2010 Report Share Posted June 24, 2010 [align=center] LORE1 Tuner + 1 or more non-Tuner WATER monstersWhen this card is Special Summoned' date=' select 1 WATER monster in your Graveyard. Special Summon 1 monster from your Deck with the same name as the selected monster in face-down Defense Position, ignoring the Summoning conditions. As long as this card remains face-up on the field, both players can Normal Summon WATER monsters from their Graveyard. Once per turn, you can discard any number of WATER monsters to remove from play the same number of cards on the field.[/i'][/align] [align=center] LORE1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, place a number of "Ice Barrier Counters" on this card equal to the number of WATER Synchro Material Monsters used to Synchro Summon this card. Then, return cards on the field to their owners hand equal to the number of "Ice Barrier Counters" on this card. When this card destroys a monster by battle, place 1 "Ice Barrier Counter" on this card. When this card inflicts Battle Damage to your opponent through a direct attack, inflict damage to your opponent equal to the number of "Ice Barrier Counters" on this card x 500.[/align] [align=center] LORE1 Tuner + 2 or more non-Tuner WATER monstersWhen this card is Synchro Summoned, Special Summon 1 "Neroc Token" (Aqua-Type/WATER/ Level 1/ATK 100/DEF 800). Once per turn, you can return all monsters you control to your hand (except Token monsters) to remove from play the same number of monsters from your opponent's field or Graveyard. During your next Standby Phase, if this card was returned to your Extra Deck by it's own effect, you can Special Summon it (this is treated as a Synchro Summon). If you do, it cannot activate it's effect during your Main Phase or attack until the End Phase.[/align] Nice Duel Masters OCG Pictures :x . Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted June 24, 2010 Report Share Posted June 24, 2010 Okay i am really confused how this got a Thread with over 60 Posts. Well anyway this is definitely the only Thread with 3 Cards that has gotten so Popular. Link to comment Share on other sites More sharing options...
jayjack Posted June 25, 2010 Author Report Share Posted June 25, 2010 Okay i am really confused how this got a Thread with over 60 Posts. Well anyway this is definitely the only Thread with 3 Cards that has gotten so Popular. It's because I'm a genius. Link to comment Share on other sites More sharing options...
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