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[align=center]All YCM rules apply

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Make a Level 8 Sea-Serpent. Must be a Synchro Monster and must have 0 ATK and DEF.

First to 5 votes wins

Winner gets 2 reps from the loser

Voters must have a good reason why they vote. If they vote cause of the pic, the vote doesn't count

First to post the card will be my opponent (POST THE LORE TOO)

 

My card:

 

297612ly.jpg

1 Sea-Serpent-Type Tuner + 1 or more no Tuner monsters
When this card is Summoned, increase your Life Points by 1000. This card gains 1000 ATK for each monster used to Summon it. When this card attacks, your opponent cannot activate Trap Cards. If this card is attacked, increase this cards ATK by 500 during the Damage Step only. If this card is destroyed, Special Summon 2 Sea-Serpent-Type monsters from your Graveyard. When this card is in your Graveyard, you can pay 800 Life Points to add this card to your Extra Deck.

 

Tigrē's card:

6rtuo9.jpg

1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Standby Phase, you can pay 500 Life Points to Special Summon 1 WATER Tuner monster from your Graveyard in face-up ATK position. The Summoned monster is removed from play at the End of the turn it was Summoned. Once per turn, during your Main Phase, you can discard 1 card from your hand to the Graveyard to remove from play 1 WATER monster in your Graveyard. Increase this card's ATK and DEF by 1000 for each WATER monster removed from play. If there are no WATER monsters in your Graveyard, destroy this card. This card cannot be destroyed by battle. (Damage calculation is applied normally.)

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[align=center]155008.jpg

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during your Standby Phase, you can pay 500 Life Points to Special Summon 1 WATER Tuner monster from your Graveyard in face-up ATK position. The Summoned monster is removed from play at the End of the turn it was Summoned. Once per turn, during your Main Phase, you can discard 1 card from your hand to the Graveyard to remove from play 1 WATER monster in your Graveyard. Increase this card's ATK and DEF by 1000 for each WATER monster removed from play. If there are no WATER monsters in your Graveyard, destroy this card. This card cannot be destroyed by battle. (Damage calculation is applied normally.)[/align]

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1 Sea-Serpent-Type Tuner + 1 or more non-Tuner monsters

When this card is Summoned' date=' gain 1000 Life Points. This card gains 1000 ATK for each monster used to Summon it. When this card attacks, it gains 500 ATK during the Damage Step, and your opponent cannot activate Trap Cards until the end of the Damage Step. If this card is destroyed, Special Summon 2 Sea-Serpent-Type monsters from your Graveyard. If this card is in your Graveyard, you can pay 800 Life Points to return it to the Extra Deck.

 

 

1 Tuner + 1 or more non-Tuner monsters

Once per turn' date=' during your Standby Phase, you can pay 500 Life Points to Special Summon 1 WATER Tuner monster from your Graveyard in face-up Attack Position. The Summoned monster is removed from play at the End of the turn it was Summoned. Once per turn, during your Main Phase, you can discard 1 card from your hand to the Graveyard to remove from play 1 WATER monster in your Graveyard. This card gains 1000 ATK for each WATER monster removed from play. If there are no WATER monsters in your Graveyard, destroy this card. This card cannot be destroyed by battle. (Damage calculation is applied normally.)

 

Let's see....

 

Card 1

is a 2500+ ATK monster whose attacks your opponent can't respond to with Traps, and that Special Summons 2 Sea Serpent-Type monsters from the Grave when it dies.. I guess,Deep Sea Diva, Codalus, Mermaid Arche, Daedalus, or that Level 5 Synchro.

I think it just has too many advantages. With low Level materials, I'm pretty sure its ATK will be 3500 most of the time when attaking, you can attack without fear and if it gets destroyed, you get 2 monsters with any ATK range from 0 to 3000 ATK. or even itself for a wall if there's nothing else. OR Special Summon itself with 1 other monster, be destroyed again and Special Summon itself again, with 1 other monster. Doesn't matter if its by battlle or effect.

 

Card 2

for 500 Life Points it gives you the Tuner every turn, that sounds good, but the part where it cannot be destroyed by battle and the ammount of ATK it can gain are pushing it. its an easy 2000 to 3000 ATK that Special Summons a monster every turn and can come back with Limit Reverse already.

 

Both look a little broken to me but I'll go for Card 2

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My vote goes to card 1 , Because card 2 is OP... it by paying 500 LP you can summon a monster , that is Removed from play at the EP and gives more 1000 ATK and DEF to the card , and it cannot be Destroyed by battle.. in the Other side , with lvl8 Aquamaster card have 2500 ATK 3000if is Ataccked and when is destroyed you Special Summon 2 Sea Serpents from your graveyard , is a little OP Becausew it has no Lvl Limit

 

 

 

Final how i say : my vote is for AquaMaster , sorry Tigre

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I vote for Tigrē's card. It has a cooler effect, I like the idea of removing monsters to gain attack, yet having it vulnerable for a while and destroyed if there aren't any WATER monsters in the Graveyard. The other one seems too easy to abuse by resummoning it the turn it's destroyed.

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Guest Dementuo

Card 2 is interesting, but...

 

Card 1 wins. Has decent effect, isn't too easy to summon, and has nice after-effect. good pic too.

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