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Zombies Back From The Grave...Again?!


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Zombies have been hit pretty hard...but if you think about it...there has been a lot of support released recently for them outside of the syncro world. Kasha for easy OTK's, Miracle Pyramid gives insane boost and protection; IMO it actually makes Red Eyes Zombie Dragon playable(and a viable otk method). Shutendoji is just...nutz..sure, Mezuki is at 1, plague is at 1...but you can cylce both as much as need be with Shutendoji...hell he even brings back the possibility of old school Z mill decks with necroface.

Agree? Dissagree?[/align]

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It is almost impossible to OTK with Kasha, although I do like it. Miracle Pyramid is okay, but not good enough to push out some or some other generic Spell/Trap - besides, its max boost is 1000, which is unlikely and hardly "insane", as well having nothing to do with making REDZD playable, seeing as it's a worse Ryu Kokki. Shutendoji has two decent effects, but it's incredibly slow, since you remove from grave, then place on top of deck next turn. How a 1500 ATK monster is supposed to survive that long is beyond me. Granted it can cycle Mezuki and PSZ, but even then it spins them, which is annoying.

 

Zombies have been hit extremely hard, but they're still a "solid deck", hovering somewhere between Tiers 2-3, depending on the build.

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It is almost impossible to OTK with Kasha' date=' although I do like it. Miracle Pyramid is okay, but not good enough to push out some or some other generic Spell/Trap - besides, its max boost is 1000, which is unlikely and hardly "insane", as well having nothing to do with making REDZD playable, seeing as it's a worse Ryu Kokki. Shutendoji has two decent effects, but it's incredibly slow, since you remove from grave, then place on top of deck next turn. How a 1500 ATK monster is supposed to survive that long is beyond me. Granted it can cycle Mezuki and PSZ, but even then it spins them, which is annoying.

 

Zombies have been hit extremely hard, but they're still a "solid deck", hovering somewhere between Tiers 2-3, depending on the build.

[/quote']

 

What I'm saying is that a lot of support for a Strait Zombie Deck has been made. With Zombie world it really isn't that hard to OTK with Kasha. Scapegoat at end of your opponents turn, trunade, Kasha...even if you don't hit for 8000 you have still severely crippled your opponent.

Miracle pyramid makes REZD playable by making it a better version of Goyo. Of corse, once again, this is assuming you are playing a Strait Zombie deck with Zombie world. You can also stack Miracle pyramid, much like you can with other Zombie specific Continuous spells (Light Zombie/Hamon tech)

Yes Shutendoji is slow, but he is also at 3; and if ran properly can be recycled in the same turn

it seems to me that when Zombies dropped out of the metagame that everyone chose to just ignore any new support..idk.

i still can't believe nobody runs Dark Dust Spirit in Frognarchs...[/php]

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Some of the cards you said (apart from Mezuki and Plage) are not bad. The problem is that zombies are not that good alone. They lack ATK power, and most of them require other Zombies in order to work, so a competitive zombie deck is usually an hibrid.

 

Though, I think that "Pyramid of Wonders" is great, the problem being that there's usually no more space for S/T in zombie builds (book of life takes 3 slots, and if you play zombie world that usually takes 2-3 slots more). Konami just needs to release more broken good zombie-support monsters.

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It is almost impossible to OTK with Kasha' date=' although I do like it. Miracle Pyramid is okay, but not good enough to push out some or some other generic Spell/Trap - besides, its max boost is 1000, which is unlikely and hardly "insane", as well having nothing to do with making REDZD playable, seeing as it's a worse Ryu Kokki. Shutendoji has two decent effects, but it's incredibly slow, since you remove from grave, then place on top of deck next turn. How a 1500 ATK monster is supposed to survive that long is beyond me. Granted it can cycle Mezuki and PSZ, but even then it spins them, which is annoying.

 

Zombies have been hit extremely hard, but they're still a "solid deck", hovering somewhere between Tiers 2-3, depending on the build.

[/quote']

 

What I'm saying is that a lot of support for a Strait Zombie Deck has been made. With Zombie world it really isn't that hard to OTK with Kasha. Scapegoat at end of your opponents turn, trunade, Kasha...even if you don't hit for 8000 you have still severely crippled your opponent.

Miracle pyramid makes REZD playable by making it a better version of Goyo. Of corse, once again, this is assuming you are playing a Strait Zombie deck with Zombie world. You can also stack Miracle pyramid, much like you can with other Zombie specific Continuous spells (Light Zombie/Hamon tech)

Yes Shutendoji is slow, but he is also at 3; and if ran properly can be recycled in the same turn

it seems to me that when Zombies dropped out of the metagame that everyone chose to just ignore any new support..idk.

i still can't believe nobody runs Dark Dust Spirit in Frognarchs...[/php]

 

1. Please spell "straight" correctly.

2. Kasha checks monsters when they've returned to the deck. Zombie World doesn't help.

3. Miracle Pyramid isn't the only card that stacks - so does Solidarity.

4. Shutendoji...well, it might be playable. Again, though, it will probably only get a chance to do one of its effects. If you get to do both, the first effect pays off the second. Additionally, there is D.D. Burial, though it is @ 1.

5. You know another card that's @ 3? Zombie Master.

 

And Crab, thank you for being Crab.

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Guest PikaPerson01

1: The only decent way to run Zombies is a hybrid. I personally perfer Flamvell Zombies, siding into Skill Drain Zombies. They're aces! =D

 

2: Shutendoji Sucks.

 

3: Kasha sucks.

 

4: Zombie World sucks big time.

 

5: Book of Life sucks.

 

6: Dark Dust Spirit in Frognarchs sucks.

 

Right about now, saying you wanted to run a competitive Pure Zombie deck is akin to saying you wanted to run a competitive Pure D-hero deck. The loss of Goblin Zombie and Mezuki is debiliating. Their best bet is to latch onto something else and work as an engine.

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It is almost impossible to OTK with Kasha' date=' although I do like it. Miracle Pyramid is okay, but not good enough to push out some or some other generic Spell/Trap - besides, its max boost is 1000, which is unlikely and hardly "insane", as well having nothing to do with making REDZD playable, seeing as it's a worse Ryu Kokki. Shutendoji has two decent effects, but it's incredibly slow, since you remove from grave, then place on top of deck next turn. How a 1500 ATK monster is supposed to survive that long is beyond me. Granted it can cycle Mezuki and PSZ, but even then it spins them, which is annoying.

 

Zombies have been hit extremely hard, but they're still a "solid deck", hovering somewhere between Tiers 2-3, depending on the build.

[/quote']

 

What I'm saying is that a lot of support for a Strait Zombie Deck has been made. With Zombie world it really isn't that hard to OTK with Kasha. Scapegoat at end of your opponents turn, trunade, Kasha...even if you don't hit for 8000 you have still severely crippled your opponent.

Miracle pyramid makes REZD playable by making it a better version of Goyo. Of corse, once again, this is assuming you are playing a Strait Zombie deck with Zombie world. You can also stack Miracle pyramid, much like you can with other Zombie specific Continuous spells (Light Zombie/Hamon tech)

Yes Shutendoji is slow, but he is also at 3; and if ran properly can be recycled in the same turn

it seems to me that when Zombies dropped out of the metagame that everyone chose to just ignore any new support..idk.

i still can't believe nobody runs Dark Dust Spirit in Frognarchs...[/php]

 

1. Please spell "straight" correctly.

2. Kasha checks monsters when they've returned to the deck. Zombie World doesn't help.

3. Miracle Pyramid isn't the only card that stacks - so does Solidarity.

4. Shutendoji...well, it might be playable. Again, though, it will probably only get a chance to do one of its effects. If you get to do both, the first effect pays off the second. Additionally, there is D.D. Burial, though it is @ 1.

5. You know another card that's @ 3? Zombie Master.

 

And Crab, thank you for being Crab.

 

1. thank you for the correction

2. according to your logic there would be nothing to check, you can't check cards that aren't on the field (check the rulings for blackwhirlwind and bottemless) the number of zombie monster's shuffled back in is determined during the summoning, if Zombie World is in play, then all monsters shuffled in are counted towards Kasha's ATK.

There is no way for Kasha to check the number of cards because there is nothing on the field to check.

3. Pyramid of Wonders stacks, in addition to Everliving (yes i know its aweful) and temple of the sun) Call of the Mummy is also a continuous card for support...like I said. Hamon tech...and I didn't say it was the only card that stacks...if it was it wouldn't be Hamon tech.

4. Nothing to say to that really.

5. Zombie master is at 3, but this discussion wasn't about him. It was about cards that were thought of as "unplayable" that I believed may actually now have the support they need to create decent decks.

Zombie master is 100% playable. Searchable, easily special summoned in many ways, instant 6 star syncro engine.[/b]

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Shutendoji is 'meh' for a draw in Decks that are likely to send 2 P-Turtles or other things you probably won't recycle to the Graveyard, and is still nice for getting back PSZ/Mez, although it isn't great.

 

Wonders isn't worth running over other things like Book of Moon.

 

Hamon is bad.

 

You're wrong about Kasha. Get over it.

 

Zombie World is bad. REZD is bad. Stop playing Zombies wrong. Go with Pika's advice and run it as an engine for best results.

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4: Zombie World sucks big time.

 

Zombie World is a great field that can destroy a lot of stategies' date=' depending on what are you playing against. Also, allows you to abuse Zombie cards and get cards from your opponent's grave. However, seeing as the Zombie World-abusing strategy is less played as time goes by, it is normal that people that don't play it find said field bad when it is not.

 

5: Book of Life sucks.

 

Of course, because a card that resurrects ANY zombie from your grave and also removes a card in your opponent's grave is so, so bad. If you're not playing it because you aren't running zombies as your first and most important choice in your hybrid deck, then that's OK for your build. But saying this card sucks when it's the most awesome and UNLIMITED revival specific-type card that exists, just demonstrates that you don't know how to play Zombies properly.

 

Because where Mezuki, Rekindling and other revival cards are better than this, just remember that this card will never get hit by the banlist, while the others are or will be. And in my opinion, a card that lets me resurrect any or most of the cards I play, and that I can run in 3s without having fear of ever losing it... Man, I don't understand your definition of a "card that sucks"

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Guest PikaPerson01

2. according to your logic there would be nothing to check' date=' you can't check cards that aren't on the field (check the rulings for blackwhirlwind and bottemless) the number of zombie monster's shuffled back in is determined during the summoning, if Zombie World is in play, then all monsters shuffled in are counted towards Kasha's ATK.

There is no way for Kasha to check the number of cards because there is nothing on the field to check.

[/quote']

 

Check the damn ruling.

 

"If non-Zombie-Type monsters that are treated as Zombies by "Zombie World" are returned to the Deck by "Kasha" they do not count towards its ATK."

 

Lolsource: http://yugioh.wikia.com/wiki/Card_Rulings:Kasha

 

And if you don't believe the lolwiki feel free to check the reference at the bottom.

 

Zombie World is a great field that can destroy a lot of stategies' date=' depending on what are you playing against. Also, allows you to abuse Zombie cards and get cards from your opponent's grave. However, seeing as the Zombie World-abusing strategy is less played as time goes by, it is normal that people that don't play it find said field bad when it is not.[/quote']

 

A lot of strategies = Monarchs, Chimeratech and Icarus Attack. Not many play Chimeratech. Icarus Attack isn't THE card from Blackwings.

 

Lack of Monarchs is almost passable considering you -1 yourself to play this card, and possibly have other copies, or terraforming in deck. My 3 Caius are dead cards, but your 3 Zombie Worlds and 1 Terraforming have always been terrible.

 

As for "zombie world abuse", all your cards were already Zombies so there's not much there to abuse. Your abuse boils down to Zombie Master pitching and catching cards he shouldn't normally be able to. Sure, pitching Mezuki, reviving [Level 4 tuner] and RFGing Mezuki to revive Goblin Zombie looks really cool, but that was a 5 card combo that wasn't Exodia. (Zombie World, Goblin Zombie, Zombie Master, Mezuki, [Level 4 Tuner])

 

Of course' date=' because a card that resurrects ANY zombie from your grave and also removes a card in your opponent's grave is so, so bad. If you're not playing it because you aren't running zombies as your first and most important choice in your hybrid deck, then that's OK for your build. But saying this card sucks when it's the most awesome and UNLIMITED revival specific-type card that exists, just demonstrates that you don't know how to play Zombies properly.[/quote']

 

Most "good" Zombie decks don't play that many zombies. Hence why I began by stating that a straight Zombie deck would fail. I don't understand what you mean by "play Zombies properly." I recently second placed a tournament with my Zombie deck. (First place? Zombie Absolute Zero).

 

If you're under the thinking that the only "proper" way to play a Zombie deck is with all Zombies, wheras if you play a deck with Zombies that wins you're playing incorrectly then all I can say is lolYCM.

 

Because where Mezuki' date=' Rekindling and other revival cards are better than this, just remember that this card will never get hit by the banlist, while the others are or will be. And in my opinion, a card that lets me resurrect any or most of the cards I play, and that I can run in 3s without having fear of ever losing it... Man, I don't understand your definition of a "card that sucks"

[/quote']

 

"Ojama Green will never get unlimited! Because of this, I should run Ojama Green over Judgment Dragon in my Lightsworn deck."

 

 

On an unrelated note, before I forget:

 

7: Pyramid of Wonders sucks

 

8: Pyramid Turtle is okay, but less classy then Mystic Tomato.

 

9: Il Blud is viciously underwhelming, in a meta where "underwhelming" means bad.

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Guest PikaPerson01

Mystic Tomato is classy because no decent Zombie deck plays Il Blud, and Zombie Master is meh, not as good on the field. Tomato searches Goblin Zombie, Blackwing Guy, and Sangan, not to mention it's an Allure target and a DAD target.

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Shutendoji is 'meh' for a draw in Decks that are likely to send 2 P-Turtles or other things you probably won't recycle to the Graveyard' date=' and is still nice for getting back PSZ/Mez, although it isn't great.

 

Wonders isn't worth running over other things like Book of Moon.

 

Hamon is bad.

 

You're wrong about Kasha. Get over it.

 

Zombie World is bad. REZD is bad. Stop playing Zombies wrong. Go with Pika's advice and run it as an engine for best results.

[/quote']

 

I didn't say I was running them, I was saying that the cards are more playable now.

I have ran them though, and I know for a fact that Z-World and Book are amazing. Z-World slows down most decks and completely neutralizes monarchs. (reason why it does others is because Z Master revives from either grave therefor giving you field advantage and graveyard control) I don't know how many times I've bated someone into negating with stardust and then removed it with book of life.

I may have been wrong about the Kasha ruling, but I was basing it around other rulings that have been made. Its not the first time its happened, kind of like how quickdraw's effect is a condition...but vayu and blizzard's aren't.

Pyramid of Wonders seems to be a great card. One thing Zombies are missing is ATK, not only does it give them the boost they need, but it also offers protection.

and the Hamon tech is standard for light Zombies. No body said it was good, it just works well with the deck.

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