Jump to content

It's that Time of Year Again - Your Opinions on Card Making


Icy

Recommended Posts

Guest JoshIcy

Gonna try and do this at least once every 6 months due to the vast change in YCM. And the last one was over a year ago.

 

Post your Opinion on what is important to a card design, and any tips you could give any users. And if you do mention "Official Card Grammar", kindly refer to it as simply "Card Grammar". If you wish to know why, just ask any TCGer.

 

I will post my opinion at a later date.

Link to comment
Share on other sites

  • Replies 109
  • Created
  • Last Reply
Guest Merciful Idiot

Balance is the most important, as mentioned above. No matter how strong it is, nobody would appreciate it, unless the strength was balanced. So yeah, go figure.

Link to comment
Share on other sites

I think we need the balance of course. BUT I THINK WE NEED TO HAVE A SET IN STONE CARD GRAMMAR THREAD. It seems that we have interpretations of what we think is right. So when we judge contests or rate cards we all seem to think we know the correct grammar. It almost seems like if we dont fix that or have a guide to judging or rating, it makes it pointless to make cards. Because no one will reallly ever know if they are good, bad, right, or wrong.

Link to comment
Share on other sites

Guest Dark-Azkrin666

I think we need the balance of course. BUT I THINK WE NEED TO HAVE A SET IN STONE CARD GRAMMAR THREAD. It seems that we have interpretations of what we think is right. So when we judge contests or rate cards we all seem to think we know the correct grammar. It almost seems like if we dont fix that or have a guide to judging or rating' date=' it makes it pointless to make cards. Because no one will reallly ever know if they are good, bad, right, or wrong.

[/quote']

hook line and sinker, just could not have said it better myself, though i would like to add on that if theres like a OCG that hasn't even been defined properly, should be made as well. "a good example would be a new arch type i'm making that adds more monsters onto 1 card zone"

Link to comment
Share on other sites

Guest JoshIcy

BUT I THINK WE NEED TO HAVE A SET IN STONE CARD GRAMMAR THREAD.

 

And if we do, will you all SHUT UP about posting "Bad Grammar" and then bluntly correcting it, leaving it up to the card maker if there is no ruling issue concerning the card itself? But then again, I call it card grammar because NOTHING IS SET IN STONE EXCEPT THE CARD GAME RULES.

 

So I'd rather leave it as subject to the person than placing a standard that can change at any time (and there are currently 2 Grammar Threads, just read the rules for the Links). Really... If a person comes up with a new way to write an effect that doesn't conflict the rules and still looks and feels professional, who are you to judge that?

 

Ooh and again you're assuming that there is a good, bad and wrong. I'm sorry, but since when is an idea of either of those things? Leave it up to the cardmaker to decide and how the maker treats his/her/it's comments.

Link to comment
Share on other sites

BUT I THINK WE NEED TO HAVE A SET IN STONE CARD GRAMMAR THREAD.

 

You must take into consideration as the more the game of yugioh advances, the more changes will need to be made to adjust it for the simplest of play. Grammar is something that will always be changing, so who are we to state that it has to be set in stone. This doesn't stop at yugioh either, this goes for all languages. Grammar changes to adjust to the time period or the situation.

Link to comment
Share on other sites

Guest Cursed Reaction

Card Grammar is definitely not the most important thing. I think as long as a card works or is interesting, as long as it isn't stupidly overpowered or with no uses, it's quite likely to be a good card.

 

Card Grammar and errors of it seem to be the only thing people talk about now but it is not a particularly important thing, just makes things look nicer. It changes over time, I mean it must have changed slightly when Synchros were introduced.

Link to comment
Share on other sites

Card Grammar is definitely not the most important thing. I think as long as a card works or is interesting' date=' as long as it isn't stupidly overpowered or with no uses, it's quite likely to be a good card.

 

Card Grammar and errors of it seem to be the only thing people talk about now but it is not a particularly important thing, just makes things look nicer. It changes over time, I mean it must have changed slightly when Synchros were introduced.

[/quote']

 

I agree.

 

I think another important factor that makes a card look good is the picture. I know it's not the most important but a good picture, along with a good effect makes the card good.

Link to comment
Share on other sites

i think the most important thing in making a card is, well this might sound gay, but you have to give put love into your card...

yup that sounded gay...

 

but what i mean is that when you make your card you have to give it your all, you have to think like if i put this card out will people like it and actually think "wow this card is pure amazing". If you do that the pic, card grammar, and balance all fall into place after that

 

in short

you have to always think that you are going to make the best card not for praise or anything but the enjoyment of other members

 

thats what keeps me making my cards

Link to comment
Share on other sites

Guest War Torn

Well, the card needs to flow with the pic. The effect needs to be balanced and have correct Card Grammer. Also, the ATK and DEF need to match the pic.

Link to comment
Share on other sites

What's important in card design is it's playability, realism, and some correlation to the current metagame. Sure, card effects here tend to be long, but I think most YCMrs are emphasizing effect loaded beatsticks; took me awhile to realize that a good card doesn't need long effects(rather, long effects can be used for artistic purposes). Then again what takes up most space in cards are "This card cannot be Normal Summoned or Set..." and the like; balance here seems like on the difficulty to summon a monster (I haven't seen a lot of Spells/Traps). Mostly, I think balance and creativity the key-points in card design. Gotta refuel them imagination tanks instead of just blasting the forum with cards based off of other cards.

Link to comment
Share on other sites

EFFORT. THe most important thing is effort. A lot of noobs don't put their best into card-editing, that they make it so simple and stupid. If they could take the time to look at their card and study other surroundings, they could et it right. But really, they make vanillas on cards which would be good effects, and they screw up OCG by putting some phrase or something even stupid. The job will get done if you just go, or that it will weigh on you for a lifetime. If noobs are reading this, they better take mt advice. At least trying wil make your cards a bit better

Link to comment
Share on other sites

Josh and essence i agree with you both.

 

Let me clarify. I was thinking of a thread about card grammar (like the ones we have) but have them updated every once and a while. In this thread people could also post there "opinions" on the grammar and have any questions clarified. Hell I'll update it if need be.

 

This will not only help new cardmakers, but it will also help anyone judging a contest or evaluating a card.

 

So i guess this is my question. Is it really too much too ask for a group of people to update a card grammar thread?

 

(Insert smart ass response here) lol


Now let me also say that I do think that I am a bit to focused on OCG...lol thats probably because of some OCD. I feel that I have been moving away form that, and I do value playability and creativity above just about eveything. I mean look at Zeaux, I admire him so much because he always finds a way to blow ur mind yet keep the card balanced. So just let me know what you think because who knows I COULD BE WRONG EVEN THOUGH I THINK IM RIGHT

Link to comment
Share on other sites

Okay here are my opinions on what makes a great card maker.

 

1 - Love for the game/card making: This is an important aspect to have because if you don't have it then really whats the point in continuing with it? The love for the game isn't really as important for the love of making cards but having it does help when thinking of new effects that could change the game.

 

2 - Variety of the types: Viewers don't want to see the same old type being made over and over again this is why you should expand from just making Effect monsters/Normal Spells and Traps. Personally I enjoy seeing card makers create cards like Normal Monsters, Field Spells, Fusions, Rituals, Continuous etc. I respect anyone who can pull off good cards from these expanded types.

 

3 - Originality: Be original with your cards try thinking of an effect or gameplay that no one has tried before within the TCG or in the case of Normal Monsters try thinking of a description that has effort put into it and a nice interesting story. I always think about this when thinking about an effect.

 

4 - Knowledge of Card Grammar: This may not be as important to me as the above but if you have decent Card Grammar then you should be alright when making cards. Also cards that have little to no Card Errors makes the card look cleaner and nicer to look at.

 

This is all I have now I might change/add things to it later on.

Link to comment
Share on other sites

Obligatory "PUSH FOR FAKE TYPES IN REALISTIC CARDS" quote.

 

Usability in the current metagame. I DUN care if the effect is tiny, as long as it's got a lot of uses in the current metagame then I'm happy. Support cards for existing archetypes take more effort than making your own archetype.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...